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mirror of https://github.com/OpenTTD/OpenTTD synced 2026-01-27 22:24:28 +01:00

Fix: Change tooltips to match change from checkboxes to switches (#15123)

This commit is contained in:
Richard Wheeler
2026-01-17 18:54:45 +00:00
committed by GitHub
parent 5cc954321a
commit e1e0583d1b

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@@ -1062,7 +1062,7 @@ STR_GAME_OPTIONS_LANGUAGE_TOOLTIP :Select the inte
STR_GAME_OPTIONS_LANGUAGE_PERCENTAGE :{RAW_STRING} ({NUM}% completed)
STR_GAME_OPTIONS_FULLSCREEN :Fullscreen
STR_GAME_OPTIONS_FULLSCREEN_TOOLTIP :Check this box to play OpenTTD fullscreen mode
STR_GAME_OPTIONS_FULLSCREEN_TOOLTIP :Turn on to play OpenTTD fullscreen mode
STR_GAME_OPTIONS_RESOLUTION :Screen resolution
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :Select the screen resolution to use
@@ -1070,11 +1070,11 @@ STR_GAME_OPTIONS_RESOLUTION_OTHER :other
STR_GAME_OPTIONS_RESOLUTION_ITEM :{NUM}x{NUM}
STR_GAME_OPTIONS_VIDEO_ACCELERATION :Hardware acceleration
STR_GAME_OPTIONS_VIDEO_ACCELERATION_TOOLTIP :Check this box to allow OpenTTD to try to use hardware acceleration. A changed setting will only be applied upon game restart
STR_GAME_OPTIONS_VIDEO_ACCELERATION_TOOLTIP :Turn on to allow OpenTTD to try to use hardware acceleration. A changed setting will only be applied upon game restart
STR_GAME_OPTIONS_VIDEO_ACCELERATION_RESTART :{WHITE}The setting will only take effect after a game restart
STR_GAME_OPTIONS_VIDEO_VSYNC :VSync
STR_GAME_OPTIONS_VIDEO_VSYNC_TOOLTIP :Check this box to v-sync the screen. A changed setting will only be applied upon game restart. Only works with hardware acceleration enabled
STR_GAME_OPTIONS_VIDEO_VSYNC_TOOLTIP :Turn on to v-sync the screen. A changed setting will only be applied upon game restart. Only works with hardware acceleration enabled
STR_GAME_OPTIONS_VIDEO_DRIVER_INFO :Current driver: {RAW_STRING}
@@ -1083,15 +1083,15 @@ STR_GAME_OPTIONS_INTERFACE :Interface
STR_GAME_OPTIONS_GUI_SCALE_FRAME :Interface size
STR_GAME_OPTIONS_GUI_SCALE_TOOLTIP :Drag slider to set interface size. Ctrl+Drag for continuous adjustment
STR_GAME_OPTIONS_GUI_SCALE_AUTO :Auto-detect size
STR_GAME_OPTIONS_GUI_SCALE_AUTO_TOOLTIP :Check this box to detect interface size automatically
STR_GAME_OPTIONS_GUI_SCALE_AUTO_TOOLTIP :Turn on to detect interface size automatically
STR_GAME_OPTIONS_GUI_SCALE_BEVELS :Scale bevels
STR_GAME_OPTIONS_GUI_SCALE_BEVELS_TOOLTIP :Check this box to scale bevels by interface size
STR_GAME_OPTIONS_GUI_SCALE_BEVELS_TOOLTIP :Turn on to scale bevels by interface size
STR_GAME_OPTIONS_GUI_FONT_SPRITE :Use traditional sprite font
STR_GAME_OPTIONS_GUI_FONT_SPRITE_TOOLTIP :Check this box if you prefer to use the traditional fixed-size sprite font
STR_GAME_OPTIONS_GUI_FONT_SPRITE_TOOLTIP :Turn on if you prefer to use the traditional fixed-size sprite font
STR_GAME_OPTIONS_GUI_FONT_AA :Anti-alias fonts
STR_GAME_OPTIONS_GUI_FONT_AA_TOOLTIP :Check this box to anti-alias resizable fonts
STR_GAME_OPTIONS_GUI_FONT_AA_TOOLTIP :Turn on to anti-alias resizable fonts
STR_GAME_OPTIONS_GUI_SCALE_MARK :{DECIMAL}x