1
0
mirror of https://github.com/OpenTTD/OpenTTD synced 2026-01-06 03:52:37 +01:00

Update: Translations from eints

dutch: 11 changes by Afoklala
This commit is contained in:
translators
2025-11-01 04:37:15 +00:00
parent 8ea347a811
commit 7c855c69fa

View File

@@ -254,6 +254,7 @@ STR_UNITS_FORCE_SI :{DECIMAL}{NBSP}
STR_UNITS_HEIGHT_IMPERIAL :{DECIMAL}{NBSP}ft
STR_UNITS_HEIGHT_METRIC :{DECIMAL}{NBSP}m
STR_UNITS_HEIGHT_SI :{DECIMAL}{NBSP}m
STR_UNITS_HEIGHT_GAMEUNITS :{DECIMAL}{NBSP}niveau{P "" s}
# Time units used in string control characters
STR_UNITS_DAYS :{COMMA}{NBSP}dag{P "" en}
@@ -2162,6 +2163,7 @@ STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_HELPTEXT :Wanneer hoogtes
STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_IMPERIAL :Imperiaal (ft)
STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_METRIC :Metrisch (m)
STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_SI :SI (m)
STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_GAMEUNITS :Speleenheden (niveaus)
STR_CONFIG_SETTING_LOCALISATION :Lokalisatie
STR_CONFIG_SETTING_GRAPHICS :Grafische elementen
@@ -3471,6 +3473,8 @@ STR_GENERATION_LANDSCAPE_GENERATION :{BLACK}Landscha
STR_GENERATION_RIVER_GENERATION :{BLACK}Rivierplaatsing
STR_GENERATION_CLEARING_TILES :{BLACK}Ontwikkeling van ruig en rotsachtig gebied
STR_GENERATION_TOWN_GENERATION :{BLACK}Steden genereren
STR_GENERATION_LAND_INDUSTRY_GENERATION :{BLACK}Landindustrieontwikkeling
STR_GENERATION_WATER_INDUSTRY_GENERATION :{BLACK}Waterindustrieontwikkeling
STR_GENERATION_OBJECT_GENERATION :{BLACK}Ontwikkeling van onverplaatsbare objecten
STR_GENERATION_TREE_GENERATION :{BLACK}Bosplaatsing
STR_GENERATION_SETTINGUP_GAME :{BLACK}Spel wordt geconfigureerd
@@ -5268,6 +5272,13 @@ STR_ERROR_START_AND_END_MUST_BE_IN :{WHITE}Begin en
STR_ERROR_ENDS_OF_BRIDGE_MUST_BOTH :{WHITE}... uiteinden van brug moeten beiden op land zijn
STR_ERROR_BRIDGE_TOO_LONG :{WHITE}... brug te lang
STR_ERROR_BRIDGE_THROUGH_MAP_BORDER :{WHITE}Brug zou eindigen buiten de kaart
STR_ERROR_BRIDGE_TOO_LOW_FOR_STATION :{WHITE}Brug is {HEIGHT} te laag voor station
STR_ERROR_BRIDGE_TOO_LOW_FOR_ROADSTOP :{WHITE}Brug is {HEIGHT} te laag voor halte
STR_ERROR_BRIDGE_TOO_LOW_FOR_DOCK :{WHITE}Brug is {HEIGHT} te laag voor dok
STR_ERROR_BRIDGE_TOO_LOW_FOR_BUOY :{WHITE}Brug {HEIGHT} te laag voor boei
STR_ERROR_BRIDGE_TOO_LOW_FOR_RAIL_WAYPOINT :{WHITE}Brug {HEIGHT} te laag voor spoorroutepunt
STR_ERROR_BRIDGE_TOO_LOW_FOR_ROAD_WAYPOINT :{WHITE}Brug is {HEIGHT} te laag voor wegroutepunt
STR_ERROR_BRIDGE_TOO_LOW_FOR_LOCK :{WHITE}Brug is {HEIGHT} te laag voor sluis
# Tunnel related errors
STR_ERROR_CAN_T_BUILD_TUNNEL_HERE :{WHITE}Kan hier geen tunnel bouwen...