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Add: Make smallmap clear to water instead of black if infinite water enabled. (#15041)
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@@ -1059,8 +1059,9 @@ protected:
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Blitter *blitter = BlitterFactory::GetCurrentBlitter();
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AutoRestoreBackup dpi_backup(_cur_dpi, dpi);
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/* Clear it */
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GfxFillRect(dpi->left, dpi->top, dpi->left + dpi->width - 1, dpi->top + dpi->height - 1, PC_BLACK);
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/* If freeform edges are off, draw infinite water off the edges of the map. */
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const PixelColour map_clear_color = (_settings_game.construction.freeform_edges ? PC_BLACK : PC_WATER);
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GfxFillRect(dpi->left, dpi->top, dpi->left + dpi->width - 1, dpi->top + dpi->height - 1, map_clear_color);
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/* Which tile is displayed at (dpi->left, dpi->top)? */
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int dx;
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