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mirror of https://github.com/OpenRCT2/OpenRCT2 synced 2026-01-22 22:34:33 +01:00

Updated Features to implement (markdown)

Duncan
2017-05-16 19:34:15 +01:00
parent dc3ad89dc1
commit 9e1d289fdb

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The following is a list of features that the project team would like to have in the game at some point. Do not add features to this list yourself: discuss them on Gitter or open a feature request (under 'Issues').
* ~~INI configuration file, stored in _(user's documents)/OpenRCT2_ or _(user's home directory)/.OpenRCT2_ if on UNIX. -I'll start work in this -[jvlomax](https://github.com/jvlomax)~~
* ~~Save screenshot as 8bpp PNG, possibly using LodePNG.~~
* ~~Allowing direct import of RCT1 scenarios and saves.~~-[IntelOrca](https://github.com/IntelOrca) and [Gymnasiast](https://github.com/Gymnasiast)
* Readding missing RCT1 land types, coasters, etc.
* ~~Storing custom objects in the user data directory like how tracks and scenarios now do.~~
* Readding missing RCT1 land types, coasters, etc.
## Windows
* ~~New scenario select window that can categorise scenarios by game / expansion and then by difficulty. Including RCT1 scenarios as well with further placeholders for showing an image of map, author etc.~~
* A mature window that opens when loading a park failed due to missing objects. Display the missing objects, and ignore / replace checkboxes (placeholder for now). Suggested in [#1748](https://github.com/OpenRCT2/OpenRCT2/issues/1748) as a better alternative to the console.
* A new credits window that displays all the contributors for OpenRCT2, the original authors of RCT2 and information about the default music tracks. OpenTTD used a scrolling textbox (if inspiration is needed).
* A new first-time start up screen (or if install path is incorrect). Displays the status of the game, whether it can find install files, and a directory browser selection, see [#1648](https://github.com/OpenRCT2/OpenRCT2/issues/1648). Various changes may be required to allow the game to run without g1.dat and other RCT2 files (TTF fonts can be used).
* A window for hacks (currently still put under Cheats)
## Cheats
* ~~Modify the weather cheat to use a drop down box to select weather.~~
* ~~Water all plants. (See peep_update_watering for help)~~
* ~~Clear litter from all paths and empty all bins. (See peep_update_emptying_bin and peep_update_sweeping for help)~~
* ~~Fix all broken scenery~~.
* ~~Fix all rides.~~
* ~~Erase ride breakdown history.~~
* ~~Disable breakdowns.~~
* ~~Alter settings (forbid tree removal, high construction etc...)~~
* ~~Renew all rides.~~
* ~~Maximise park rating.~~
* Set date.
* ~~Clear loan.~~
* ~~Make all items available.~~ (Via the Inventions List in the Debug menu.)
* ~~Allow building while paused.~~
## Hacks (don't count as cheats, separate window and more for sandboxing)
* ~~Edit park perimeter and entrance / exit and peep generators.~~
* ~~Ignore clearance rules. (No checks for if something already exists where you are building)~~
* ~~Ignore height limit rules. (Allow building to any height)~~
* Post custom news item
## Helpers
* ~~Add checkboxes to clear scenery for (include paths, fences / walls, small scenery, large scenery)~~
* Drag a line of path (like track in OpenTTD)
* Drag a line or rectangle of wall or roof for very quick scenery construction.
* Cutting, copying, pasting and saving areas of scenery (a bit like saving track designs with scenery, but without the need for the track).
## Game mechanics
* Make handymen capable of repairing vandalism
* Make handymen capable of repairing vandalism
## Peeps
* Add ability change individual staff colour
## Stalls
* Add a tick box so that you can use same colour items throughout park