diff --git a/Features-to-implement.md b/Features-to-implement.md index 4598cc6..a3ab37d 100644 --- a/Features-to-implement.md +++ b/Features-to-implement.md @@ -1,45 +1,29 @@ The following is a list of features that the project team would like to have in the game at some point. Do not add features to this list yourself: discuss them on Gitter or open a feature request (under 'Issues'). -* ~~INI configuration file, stored in _(user's documents)/OpenRCT2_ or _(user's home directory)/.OpenRCT2_ if on UNIX. -I'll start work in this -[jvlomax](https://github.com/jvlomax)~~ -* ~~Save screenshot as 8bpp PNG, possibly using LodePNG.~~ -* ~~Allowing direct import of RCT1 scenarios and saves.~~-[IntelOrca](https://github.com/IntelOrca) and [Gymnasiast](https://github.com/Gymnasiast) - * Readding missing RCT1 land types, coasters, etc. -* ~~Storing custom objects in the user data directory like how tracks and scenarios now do.~~ +* Readding missing RCT1 land types, coasters, etc. ## Windows -* ~~New scenario select window that can categorise scenarios by game / expansion and then by difficulty. Including RCT1 scenarios as well with further placeholders for showing an image of map, author etc.~~ * A mature window that opens when loading a park failed due to missing objects. Display the missing objects, and ignore / replace checkboxes (placeholder for now). Suggested in [#1748](https://github.com/OpenRCT2/OpenRCT2/issues/1748) as a better alternative to the console. * A new credits window that displays all the contributors for OpenRCT2, the original authors of RCT2 and information about the default music tracks. OpenTTD used a scrolling textbox (if inspiration is needed). * A new first-time start up screen (or if install path is incorrect). Displays the status of the game, whether it can find install files, and a directory browser selection, see [#1648](https://github.com/OpenRCT2/OpenRCT2/issues/1648). Various changes may be required to allow the game to run without g1.dat and other RCT2 files (TTF fonts can be used). * A window for hacks (currently still put under Cheats) ## Cheats -* ~~Modify the weather cheat to use a drop down box to select weather.~~ -* ~~Water all plants. (See peep_update_watering for help)~~ -* ~~Clear litter from all paths and empty all bins. (See peep_update_emptying_bin and peep_update_sweeping for help)~~ -* ~~Fix all broken scenery~~. -* ~~Fix all rides.~~ -* ~~Erase ride breakdown history.~~ -* ~~Disable breakdowns.~~ -* ~~Alter settings (forbid tree removal, high construction etc...)~~ -* ~~Renew all rides.~~ -* ~~Maximise park rating.~~ * Set date. -* ~~Clear loan.~~ -* ~~Make all items available.~~ (Via the Inventions List in the Debug menu.) -* ~~Allow building while paused.~~ ## Hacks (don't count as cheats, separate window and more for sandboxing) -* ~~Edit park perimeter and entrance / exit and peep generators.~~ -* ~~Ignore clearance rules. (No checks for if something already exists where you are building)~~ -* ~~Ignore height limit rules. (Allow building to any height)~~ * Post custom news item ## Helpers -* ~~Add checkboxes to clear scenery for (include paths, fences / walls, small scenery, large scenery)~~ * Drag a line of path (like track in OpenTTD) * Drag a line or rectangle of wall or roof for very quick scenery construction. * Cutting, copying, pasting and saving areas of scenery (a bit like saving track designs with scenery, but without the need for the track). ## Game mechanics -* Make handymen capable of repairing vandalism \ No newline at end of file +* Make handymen capable of repairing vandalism + +## Peeps +* Add ability change individual staff colour + +## Stalls +* Add a tick box so that you can use same colour items throughout park \ No newline at end of file