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mirror of https://github.com/OpenRCT2/OpenRCT2 synced 2026-01-18 04:23:20 +01:00

Updated Performance (markdown)

danidoedel
2016-06-19 04:27:52 +02:00
parent 3cd1afa968
commit 5ea3f2bc92

@@ -10,6 +10,6 @@ NTFS [slows down significantly](http://stackoverflow.com/questions/115882/how-do
#Compression
RCT2 uses [poorly-compressed](https://github.com/IntelOrca/OpenRCT2/wiki/Music-Cleanup) WAVs. FLACs are smaller and may load more quickly. Other files can probably be compressed more heavily as well, although the benefits of this may not be noticeable. Music occupies the majority (~2/3) of a default RCT2 install.
RCT2 uses [poorly-compressed](https://github.com/OpenRCT2/OpenRCT2/wiki/Music-Cleanup) WAVs. FLACs are smaller and may load more quickly. Other files can probably be compressed more heavily as well, although the benefits of this may not be noticeable. Music occupies the majority (~2/3) of a default RCT2 install.
Object files use a simple RLE (Run Length Encoding) encoder to compress objects. This could/should be replaced with something more powerful such as zip. At present when a save file has embedded objects all of those objects will be copied into the main folder. This might not be the most efficient way of doing this. Ideally the user should decide if they want their object folder to be flooded with these new files.