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mirror of https://github.com/OpenRCT2/OpenRCT2 synced 2025-12-10 09:32:29 +01:00

Add MacOS with XCode build information only present on README

Tulio Leao
2020-07-15 16:58:19 -03:00
parent 542dc500ad
commit 48a85c1f21
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# Requirements
- Xcode 8
# Building
The recommended way of building OpenRCT2 for macOS is with Xcode. The Xcode build will create a self-contained application bundles which include all the necessary game files and dependencies.
You can either:
- Open the project file OpenRCT2.xcodeproj in Xcode and build from there. Building this way will handle the dependencies for you automatically.
- Invoke an Xcode build from the command line using `xcodebuild`.

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* [Android](https://github.com/OpenRCT2/OpenRCT2/wiki/Android)
* [Building OpenRCT2 on Linux](https://github.com/OpenRCT2/OpenRCT2/wiki/Building-OpenRCT2-on-Linux)
* [Building OpenRCT2 on macOS using CMake](https://github.com/OpenRCT2/OpenRCT2/wiki/Building-OpenRCT2-on-macOS-using-CMake)
* [Building OpenRCT2 on macOS using Xcode](https://github.com/OpenRCT2/OpenRCT2/wiki/Building-OpenRCT2-on-macOS-using-Xcode)
* [Building OpenRCT2 on Windows](https://github.com/OpenRCT2/OpenRCT2/wiki/Building-OpenRCT2-on-Windows)
* [Building OpenRCT2 on Windows Subsystem for Linux](https://github.com/OpenRCT2/OpenRCT2/wiki/Building-OpenRCT2-on-Windows-Subsystem-for-Linux)
* Features