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Add MacOS with XCode build information only present on README
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Building-OpenRCT2-on-macOS-using-Xcode.md
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Building-OpenRCT2-on-macOS-using-Xcode.md
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# Requirements
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- Xcode 8
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# Building
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The recommended way of building OpenRCT2 for macOS is with Xcode. The Xcode build will create a self-contained application bundles which include all the necessary game files and dependencies.
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You can either:
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- Open the project file OpenRCT2.xcodeproj in Xcode and build from there. Building this way will handle the dependencies for you automatically.
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- Invoke an Xcode build from the command line using `xcodebuild`.
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* [Android](https://github.com/OpenRCT2/OpenRCT2/wiki/Android)
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* [Building OpenRCT2 on Linux](https://github.com/OpenRCT2/OpenRCT2/wiki/Building-OpenRCT2-on-Linux)
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* [Building OpenRCT2 on macOS using CMake](https://github.com/OpenRCT2/OpenRCT2/wiki/Building-OpenRCT2-on-macOS-using-CMake)
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* [Building OpenRCT2 on macOS using Xcode](https://github.com/OpenRCT2/OpenRCT2/wiki/Building-OpenRCT2-on-macOS-using-Xcode)
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* [Building OpenRCT2 on Windows](https://github.com/OpenRCT2/OpenRCT2/wiki/Building-OpenRCT2-on-Windows)
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* [Building OpenRCT2 on Windows Subsystem for Linux](https://github.com/OpenRCT2/OpenRCT2/wiki/Building-OpenRCT2-on-Windows-Subsystem-for-Linux)
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* Features
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