diff --git a/Building-OpenRCT2-on-macOS-using-Xcode.md b/Building-OpenRCT2-on-macOS-using-Xcode.md new file mode 100644 index 0000000..f3e6091 --- /dev/null +++ b/Building-OpenRCT2-on-macOS-using-Xcode.md @@ -0,0 +1,9 @@ +# Requirements +- Xcode 8 + +# Building +The recommended way of building OpenRCT2 for macOS is with Xcode. The Xcode build will create a self-contained application bundles which include all the necessary game files and dependencies. + +You can either: +- Open the project file OpenRCT2.xcodeproj in Xcode and build from there. Building this way will handle the dependencies for you automatically. +- Invoke an Xcode build from the command line using `xcodebuild`. \ No newline at end of file diff --git a/_Sidebar.md b/_Sidebar.md index f651ab7..2c0a784 100644 --- a/_Sidebar.md +++ b/_Sidebar.md @@ -11,6 +11,7 @@ * [Android](https://github.com/OpenRCT2/OpenRCT2/wiki/Android) * [Building OpenRCT2 on Linux](https://github.com/OpenRCT2/OpenRCT2/wiki/Building-OpenRCT2-on-Linux) * [Building OpenRCT2 on macOS using CMake](https://github.com/OpenRCT2/OpenRCT2/wiki/Building-OpenRCT2-on-macOS-using-CMake) + * [Building OpenRCT2 on macOS using Xcode](https://github.com/OpenRCT2/OpenRCT2/wiki/Building-OpenRCT2-on-macOS-using-Xcode) * [Building OpenRCT2 on Windows](https://github.com/OpenRCT2/OpenRCT2/wiki/Building-OpenRCT2-on-Windows) * [Building OpenRCT2 on Windows Subsystem for Linux](https://github.com/OpenRCT2/OpenRCT2/wiki/Building-OpenRCT2-on-Windows-Subsystem-for-Linux) * Features