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mirror of https://github.com/OpenRCT2/OpenRCT2 synced 2026-01-06 06:32:56 +01:00

typos

Maarten Peters
2016-06-15 20:50:36 +02:00
parent 66a6e1e6de
commit 41356ba9b5

@@ -8,7 +8,7 @@ This page is made to describe all issues with the recent implemented **OpenGL**
- [ ] Use the balloons cheat from every renderer > make sure you're after this using a renderengine that is not OpenGL > Use the OpenGL engine now >>> the balloons rapidly change colors. Could be related to the issue above. Same for umbrellas.
- [ ] The balloons of the balloon stall at the new shops/stalls menu are rendered black (only at the preview image at the menu, not the ones the guest are carrying).
- [ ] Red or green text, which should normally appear when you place or demolish a shop or ride with the amount of money it cost/you get, does not appear/get renderd.
- [ ] Some shops or stalls stay rendered after placement as a ghost and some don't turn into ghost before you place them (so, when you're choosing a location), but always are just rendered as a fully places shop/stall.
- [ ] Some shops or stalls stay rendered as a ghost after placement and some don't turn into ghost before you place them (so, when you're choosing a location), but are always just rendered as a fully places shop/stall.
- [ ] UI buttons at the intro screen have a different color and are much more transparent then normal.
- [ ] Tooltips have a different color and are much more transparent then normal.
- [ ] The dropdown menus from the toolbar have much darker colour.
@@ -23,7 +23,7 @@ This page is made to describe all issues with the recent implemented **OpenGL**
- [ ] When you resize the map window an make it larger, the extra, non-used space of the map/park itself gets the same brown color as the surrounding UI instead of the normal black.
- [ ] At the people map, only the people get rendered and not the surroundings.
- [ ] At the view options dropdown menu all these options cause graphical corruption or instead of ghosts (like when you see through scenery) nothing gets rendered and you just see nothing of the invisible/transparent things anymore. Height marks and invisible people and supports are not affected.
- [ ] Opening the viewport of an attraction that uses supports causes severe graphical corruption inside and near the viewport window.
- [ ] Opening the viewport of a ride that uses supports causes severe graphical corruption inside and near the viewport window.
- [ ] All abstract theming (including abraction theming scenery and entrance theme) are not transparent any more and have a much darker colour.
- [ ] Scaling doesn't seem to be affected by scaling quality options.
- [ ] FPS changes too much and is unstable, see #3881