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Updated OpenGL renderengine issues (markdown)
@@ -5,7 +5,7 @@ This page is made to describe all issues with the recent implemented **OpenGL**
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- [ ] **MAJOR bug as it prevents me from testing certain things!** Whenever you build an attraction an assertion error pops up and the game crashes. The shops and stalls are not effected by this problem. [assertion](http://i.imgur.com/ttOLqLB.png?1)
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- [ ] Severe graphical glitches when zooming out.
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- [ ] Many issues of changing color of balloons, rides, scenery, supports etc. when switching to the OpenGL renderer while playing the game. (some of them you see below) Also happens the other way around.
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- [ ] Use the balloons cheat from every renderer > make sure you're after this using a renderengine that is not OpenGL > Use the OpenGL engine now >>> the balloons rapidly change colors. Could be related to the issue above.
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- [ ] Use the balloons cheat from every renderer > make sure you're after this using a renderengine that is not OpenGL > Use the OpenGL engine now >>> the balloons rapidly change colors. Could be related to the issue above. Same for umbrellas.
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- [ ] The balloons of the balloon stall at the new shops/stalls menu are rendered black (only at the preview image at the menu, not the ones the guest are carrying).
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- [ ] Red or green text, which should normally appear when you place or demolish a shop or ride with the amount of money it cost/you get, does not appear/get renderd.
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- [ ] Some shops or stalls stay rendered after placement as a ghost and some don't turn into ghost before you place them (so, when you're choosing a location), but always are just rendered as a fully places shop/stall.
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