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mirror of https://github.com/OpenRCT2/OpenRCT2 synced 2025-12-10 09:32:29 +01:00

Updated OpenGL renderengine issues (markdown)

Michael Steenbeek
2019-06-16 16:57:53 +02:00
parent b4e97b592a
commit 2aa3b3f059

@@ -26,9 +26,9 @@ The general problem is that the color or shape of many objects get changed by sw
- [x] Severe graphical glitches when zooming out. **Partially fixed by [42029c0](https://github.com/OpenRCT2/OpenRCT2/commit/42029c031a2372405b1c4c64bcf8638201e1d398) but still needs improvements!!!**
- [x] When saving track design with scenery you see severe graphical corruption. Especially notable if you move over the map.
- [x] Day and night cycle only affects (certain parts of) the UI or only a part of the gameplay screen gets affected, this changes and so it is not a bug with the exact same symptoms every time. (Seems like it got fixed, need confirmation and further testing)
- [ ] Only the vehicles of the rides (red stripes) get rendered at the map of rides and stalls. ([#7039](https://github.com/OpenRCT2/OpenRCT2/issues/7039))
- [ ] When you resize the map window an make it larger, the extra, non-used space of the map/park itself gets the same brown color as the surrounding UI instead of the normal black. ([#7039](https://github.com/OpenRCT2/OpenRCT2/issues/7039))
- [ ] At the people map, only the people get rendered and not the surroundings. ([#7039](https://github.com/OpenRCT2/OpenRCT2/issues/7039))
- [x] Only the vehicles of the rides (red stripes) get rendered at the map of rides and stalls. ([#7039](https://github.com/OpenRCT2/OpenRCT2/issues/7039))
- [x] When you resize the map window an make it larger, the extra, non-used space of the map/park itself gets the same brown color as the surrounding UI instead of the normal black. ([#7039](https://github.com/OpenRCT2/OpenRCT2/issues/7039))
- [x] At the people map, only the people get rendered and not the surroundings. ([#7039](https://github.com/OpenRCT2/OpenRCT2/issues/7039))
- [x] At the view options dropdown menu all these ghost options create brown colours. The hide vertical faces does not work and causes graphical glitches.
- [x] Blue patrol area for specific staff person is not rendered on flat ground and is gray instead of the light blue. (The gray patrol area for all staff is correctly rendered) _It only gets correctly (blue) rendered at slopes/uneven areas._