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Update to new flags
@@ -3,12 +3,12 @@ This page documents OpenRCT2's built-in tool for importing and exporting of spri
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* **openrct2 sprite create `sprite file name`** Creates the file that contains the sprites. For the newly added graphics the file g2.dat is used.
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* **openrct2 sprite append `sprite file name` `image to add`** Adds the specified image to the end of the sprite file. Since OpenRCT2 has a limited colour palette, the image has to be converted. Currently, there are three modes of conversion, which can be specified by the option `-m`:
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* `-m 0`: default. This mode behaves the same as the importer did before. Any pixels not present in the colour scheme will be ignored.
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* `-m 1`: closest. This mode will change all pixels to the closest pixel in the palette. Already converted images will be unaffected.
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* `-m default`: This mode behaves the same as the importer did before. Any pixels not present in the colour scheme will be ignored.
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* `-m closest`: This mode will change all pixels to the closest pixel in the palette. Already converted images will be unaffected.
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* `-m 2`: dithering. This mode will use Floyd-Steinberg dithering to make the image look close to the original while converting to the colour palette. Already converted images will be unaffected.
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* `-m dithering`: This mode will use Floyd-Steinberg dithering to make the image look close to the original while converting to the colour palette. Already converted images will be unaffected.
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