Ted John
feb65ea93c
add option to log chat history
2016-05-30 18:01:17 +01:00
Ted John
618d13a9a3
save chat logs
2016-05-30 16:25:06 +01:00
Ted John
8cf4a1f03f
add default case to fix clang error
2016-05-30 11:28:41 +01:00
Ted John
00d4904ba9
make DISABLE_NETWORK compatible
2016-05-30 11:28:14 +01:00
Michał Janiszewski
3a697609a5
Fixes to network refactoring ( #11 )
2016-05-30 11:28:13 +01:00
Ted John
d69ca7f479
conform to name convention
2016-05-30 11:28:09 +01:00
Ted John
623318a35d
refactor NetworkPlayer
2016-05-30 11:18:07 +01:00
Ted John
3591026078
refactor NetworkAction
2016-05-30 11:18:07 +01:00
Ted John
31ac6e7fdf
refactor NetworkConnection and NetworkPacket
2016-05-30 11:18:07 +01:00
Ted John
46ecd53a99
refactor NetworkAddress
2016-05-30 11:18:07 +01:00
Ted John
91b7db31d1
fix #3771 : Crash when kicking player
...
The game did not check if the user hash existed in the map before trying to remove it.
2016-05-29 10:56:36 +01:00
CraigCraig
c946d2fb06
Various Spelling Fixes - 5/29/16 ( #3770 )
2016-05-29 10:00:38 +01:00
Michał Janiszewski
d29af84886
Make sure to hold string alive when using c_str() ( #3760 )
2016-05-27 22:32:11 +01:00
Michał Janiszewski
8e26f2c0d1
Only check for PASSWORDLESS permission if successfully verified
2016-05-27 23:00:31 +02:00
Michał Janiszewski
4699635086
Don't allow null keys
2016-05-27 22:56:23 +02:00
Ted John
ebb8eb749c
Merge pull request #3758 from janisozaur/fixes
...
Fixes
2016-05-27 20:57:14 +01:00
Michał Janiszewski
4ba1c17b0d
Don't let null password cause a crash on initial launch
2016-05-27 21:43:52 +02:00
Ted John
1b3331f584
remove user from users.json when kicked ( #11 )
2016-05-27 20:28:35 +02:00
Ted John
3a1a474c7c
refactor key map to User and UserManager classes
2016-05-27 20:28:35 +02:00
Michał Janiszewski
7a96856d01
Remove an unimplemented method that got in by mistake
2016-05-27 20:28:34 +02:00
Michał Janiszewski
80a90624b9
Add option to only allow known keys to login
2016-05-27 20:28:34 +02:00
Michał Janiszewski
b8661fb389
When removing group, reset all users assigned to it
2016-05-27 20:28:34 +02:00
Ted John
fe057c4470
handle null group ids
2016-05-27 20:28:34 +02:00
Ted John
ac17cdf955
improve unique name handling
2016-05-27 20:28:34 +02:00
Ted John
daaa1b3ed2
add helper method for getting the keymap path
2016-05-27 20:28:34 +02:00
Ted John
f7ee22048f
save keys in a sub directory
2016-05-27 20:28:34 +02:00
Ted John
d62c94f14a
use Console::WriteLine instead of log_info
2016-05-27 20:28:34 +02:00
Michał Janiszewski
2d3d889a08
Formatting, style fixes
2016-05-27 20:28:34 +02:00
Michał Janiszewski
165ec06690
Passwordless login permission
2016-05-27 20:28:34 +02:00
Michał Janiszewski
9b4d385ab5
Allow out-of-process edits to keymappings.json
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Reloads keymappings.json on each client join. This allows for manual edits,
so host can add keys without having to restart server for them to go live.
2016-05-27 20:28:34 +02:00
Michał Janiszewski
65a1d0c70d
Use UpdateKeyMappings to modify JSON in-place
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This allows for non-destructive saving of group assigments, so user can
store their own entries.
2016-05-27 20:28:34 +02:00
Michał Janiszewski
a34b9c6785
Include common.h to resolve MSVC build issue
2016-05-27 20:28:34 +02:00
Michał Janiszewski
18d656e012
Ensure player names are unique
...
Do this by cheating a little: create a map with count of clients using
given username and increment it each time such a username is
encountered. This yields very similar results to actually counting users
holding given name, but saves all the error-prone string parsing.
2016-05-27 20:28:34 +02:00
LRFLEW
5d5c10f99f
Fixed OS X Build
2016-05-27 20:28:33 +02:00
Michał Janiszewski
4ffceafdbb
Make sure the challenge token is random and handled properly
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This change also fixes passworded servers not working properly, as
strlen() was getting called on something that was not guaranteed to be
null-terminated string when signing the token.
2016-05-27 20:28:33 +02:00
Michał Janiszewski
66abc31fee
Handle malformed private keys gracefully
2016-05-27 20:28:33 +02:00
Michał Janiszewski
553e1bdf0f
Minor fixes to authorisation system
2016-05-27 20:28:33 +02:00
Michał Janiszewski
caa74acb1b
Fixes for x86-64
2016-05-27 20:28:33 +02:00
Michał Janiszewski
a83154832c
Formatting
2016-05-27 20:28:33 +02:00
Michał Janiszewski
839fc3938f
Add NetworkKey files to VS project
2016-05-27 20:28:33 +02:00
Michał Janiszewski
715ba561b1
Initial version of key-based auth
2016-05-27 20:28:33 +02:00
Michał Janiszewski
1c459c8186
Add NetworkKey class
2016-05-27 20:28:33 +02:00
Michał Janiszewski
40253a7add
Prevent SIGPIPE-ing on Linux when clients drop ( #3755 )
...
`send()` can only write to connected sockets [1]. In case where client
drops out, a socket may become closed by OS but we can still enqueue
packets for its connection and eventually call `send()`, which will
generate a SIGPIPE and shut the server down, because there was no
`MSG_NOSIGNAL` set.
This commit makes sure `MSG_NOSIGNAL` is used on Linux.
[1] http://linux.die.net/man/2/send
2016-05-27 17:44:23 +01:00
CraigCraig
3f9afb9744
Various Spellchecks ( #3741 )
2016-05-26 09:49:19 +02:00
Michał Janiszewski
5e8867175b
Fix crash on malformed permission name
2016-05-21 17:33:57 +02:00
Michał Janiszewski
8066ed6ecc
Format to break long lines in network.cpp
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[ci skip]
2016-05-21 17:33:50 +02:00
Michał Janiszewski
bf24f5eef8
Use human-readable names for storing permissions
2016-05-21 16:23:20 +02:00
Michał Janiszewski
9d90a88461
Store groups as json
2016-05-21 14:54:00 +02:00
janisozaur
ca430e1b23
Drop unused variables ( #3586 )
2016-05-13 18:21:58 +01:00
janisozaur
658e877955
Name all the typdef-ed structs ( #3581 )
2016-05-12 22:57:40 +01:00