1
0
mirror of https://github.com/OpenRCT2/OpenRCT2 synced 2026-01-18 20:43:04 +01:00

improve unique name handling

This commit is contained in:
Ted John
2016-05-25 22:01:10 +01:00
committed by Michał Janiszewski
parent daaa1b3ed2
commit ac17cdf955
2 changed files with 81 additions and 29 deletions

View File

@@ -812,9 +812,7 @@ bool Network::BeginServer(unsigned short port, const char* address)
cheats_reset();
LoadGroups();
NetworkPlayer* player = AddPlayer("");
std::string player_name(gConfigNetwork.player_name);
player->SetName(MakePlayerNameUnique(player_name.substr(0, 31)));
NetworkPlayer *player = AddPlayer(gConfigNetwork.player_name, "");
player->flags |= NETWORK_PLAYER_FLAG_ISSERVER;
player->group = 0;
player_id = player->id;
@@ -1320,7 +1318,7 @@ uint8 Network::GetGroupIDByHash(const std::string &keyhash)
{
auto it = key_group_map.find(keyhash);
if (it != key_group_map.end()) {
return it->second;
return it->second.GroupId;
} else {
return GetDefaultGroup();
}
@@ -1431,7 +1429,7 @@ void Network::SaveKeyMappings()
for (auto it = key_group_map.cbegin(); it != key_group_map.cend(); it++) {
json_t *keyMapping = json_object();
json_object_set_new(keyMapping, "hash", json_string(it->first.c_str()));
json_object_set_new(keyMapping, "groupId", json_integer(it->second));
json_object_set_new(keyMapping, "groupId", json_integer(it->second.GroupId));
json_array_append_new(jsonKeyMappings, keyMapping);
}
bool result;
@@ -1465,8 +1463,16 @@ void Network::LoadKeyMappings()
size_t groupCount = (size_t)json_array_size(jsonKeyMappings);
for (size_t i = 0; i < groupCount; i++) {
json_t * jsonKeyMapping = json_array_get(jsonKeyMappings, i);
std::string hash(json_string_value(json_object_get(jsonKeyMapping, "hash")));
key_group_map[hash] = (uint8)json_integer_value(json_object_get(jsonKeyMapping, "groupId"));
const char *hash = json_string_value(json_object_get(jsonKeyMapping, "hash"));
const char *name = json_string_value(json_object_get(jsonKeyMapping, "name"));
if (hash != nullptr && name != nullptr) {
KeyMapping keyMapping;
keyMapping.Hash = std::string(hash);
keyMapping.Name = std::string(name);
keyMapping.GroupId = (uint8)json_integer_value(json_object_get(jsonKeyMapping, "groupId"));
key_group_map[keyMapping.Hash] = keyMapping;
}
}
json_decref(jsonKeyMappings);
}
@@ -1488,7 +1494,7 @@ void Network::UpdateKeyMappings()
platform_get_user_directory(path, NULL);
strcat(path, "keymappings.json");
std::map<std::string, uint8> local_key_map(key_group_map);
auto local_key_map = std::map<std::string, KeyMapping>(key_group_map);
json_t * jsonKeyMappings;
if (platform_file_exists(path)) {
@@ -1501,7 +1507,7 @@ void Network::UpdateKeyMappings()
std::string hash(json_string_value(json_object_get(jsonKeyMapping, "hash")));
decltype(local_key_map.begin()) it;
if ((it = local_key_map.find(hash)) != local_key_map.end()) {
json_object_set_new(jsonKeyMapping, "groupId", json_integer(it->second));
json_object_set_new(jsonKeyMapping, "groupId", json_integer(it->second.GroupId));
// remove item once it was found and set
local_key_map.erase(it);
}
@@ -1514,7 +1520,8 @@ void Network::UpdateKeyMappings()
for (auto it = local_key_map.cbegin(); it != local_key_map.cend(); it++) {
json_t *keyMapping = json_object();
json_object_set(keyMapping, "hash", json_string(it->first.c_str()));
json_object_set(keyMapping, "groupId", json_integer(it->second));
json_object_set(keyMapping, "name", json_string(it->second.Name.c_str()));
json_object_set(keyMapping, "groupId", json_integer(it->second.GroupId));
json_array_append(jsonKeyMappings, keyMapping);
}
@@ -1900,7 +1907,7 @@ void Network::RemoveClient(std::unique_ptr<NetworkConnection>& connection)
Server_Send_PLAYERLIST();
}
NetworkPlayer* Network::AddPlayer(const std::string &keyhash)
NetworkPlayer* Network::AddPlayer(const utf8 *name, const std::string &keyhash)
{
NetworkPlayer* addedplayer = nullptr;
int newid = -1;
@@ -1920,10 +1927,29 @@ NetworkPlayer* Network::AddPlayer(const std::string &keyhash)
if (newid != -1) {
// Load keys host may have added manually
LoadKeyMappings();
// Check if the key is registered
const KeyMapping *keyMapping = nullptr;
{
auto it = key_group_map.find(keyhash);
if (it != key_group_map.end()) {
keyMapping = &it->second;
}
}
std::unique_ptr<NetworkPlayer> player(new NetworkPlayer); // change to make_unique in c++14
player->id = newid;
player->keyhash = keyhash;
player->group = GetGroupIDByHash(keyhash);
if (keyMapping == nullptr) {
player->group = GetDefaultGroup();
if (!String::IsNullOrEmpty(name)) {
player->SetName(MakePlayerNameUnique(std::string(name)));
}
} else {
player->group = keyMapping->GroupId;
player->SetName(keyMapping->Name);
}
addedplayer = player.get();
player_list.push_back(std::move(player));
}
@@ -1932,15 +1958,38 @@ NetworkPlayer* Network::AddPlayer(const std::string &keyhash)
std::string Network::MakePlayerNameUnique(const std::string &name)
{
// Note: Player names are case-insensitive
std::string new_name = name.substr(0, 31);
decltype(username_count_map.begin()) it;
while ((it = username_count_map.find(new_name)) != username_count_map.end()) {
it->second++;
new_name.append(" #");
new_name.append(std::to_string(it->second));
}
// username is guaranteed (to the point where counter overflows) to be unique now.
username_count_map[new_name] = 1;
int counter = 1;
bool unique;
do {
unique = true;
// Check if there is already a player with this name in the server
for (const auto &player : player_list) {
if (String::Equals(player->name.c_str(), new_name.c_str(), true)) {
unique = false;
break;
}
}
if (unique) {
// Check if there is already a registered player with this name
for (const auto &keyMapping : this->key_group_map) {
if (String::Equals(keyMapping.second.Name.c_str(), new_name.c_str(), true)) {
unique = false;
break;
}
}
}
if (!unique) {
// Increment name counter
counter++;
new_name = name.substr(0, 31) + " #" + std::to_string(counter);
}
} while (!unique);
return new_name;
}
@@ -2033,12 +2082,9 @@ void Network::Client_Handle_AUTH(NetworkConnection& connection, NetworkPacket& p
void Network::Server_Client_Joined(const char* name, const std::string &keyhash, NetworkConnection& connection)
{
NetworkPlayer* player = AddPlayer(keyhash);
NetworkPlayer* player = AddPlayer(name, keyhash);
connection.player = player;
if (player) {
std::string string_name(name);
string_name = MakePlayerNameUnique(string_name.substr(0, 31));
player->SetName(string_name);
char text[256];
const char * player_name = (const char *) player->name.c_str();
format_string(text, STR_MULTIPLAYER_PLAYER_HAS_JOINED_THE_GAME, &player_name);
@@ -2296,7 +2342,7 @@ void Network::Client_Handle_PLAYERLIST(NetworkConnection& connection, NetworkPac
tempplayer.Read(packet);
ids.push_back(tempplayer.id);
if (!GetPlayerByID(tempplayer.id)) {
NetworkPlayer* player = AddPlayer("");
NetworkPlayer* player = AddPlayer("", "");
if (player) {
*player = tempplayer;
if (player->flags & NETWORK_PLAYER_FLAG_ISSERVER) {
@@ -2616,7 +2662,8 @@ void game_command_set_player_group(int* eax, int* ebx, int* ecx, int* edx, int*
}
if (*ebx & GAME_COMMAND_FLAG_APPLY) {
player->group = groupid;
gNetwork.key_group_map[player->keyhash] = groupid;
gNetwork.key_group_map[player->keyhash].GroupId = groupid;
gNetwork.key_group_map[player->keyhash].Name = player->name;
gNetwork.UpdateKeyMappings();
window_invalidate_by_number(WC_PLAYER, playerid);
}

View File

@@ -339,6 +339,12 @@ private:
std::shared_ptr<int> status;
};
struct KeyMapping {
std::string Hash;
std::string Name;
uint8 GroupId;
};
class Network
{
public:
@@ -403,7 +409,7 @@ public:
std::vector<std::unique_ptr<NetworkGroup>> group_list;
NetworkKey key;
std::vector<uint8> challenge;
std::map<std::string, uint8> key_group_map;
std::map<std::string, KeyMapping> key_group_map;
private:
bool ProcessConnection(NetworkConnection& connection);
@@ -411,12 +417,11 @@ private:
void ProcessGameCommandQueue();
void AddClient(SOCKET socket);
void RemoveClient(std::unique_ptr<NetworkConnection>& connection);
NetworkPlayer* AddPlayer(const std::string &keyhash);
NetworkPlayer* AddPlayer(const utf8 *name, const std::string &keyhash);
std::string MakePlayerNameUnique(const std::string &name);
void PrintError();
const char* GetMasterServerUrl();
std::string GenerateAdvertiseKey();
std::map<std::string, uint8> username_count_map;
struct GameCommand
{