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Commit Graph

22356 Commits

Author SHA1 Message Date
ζeh Matt
fd2f3edbf2 Remove Paint.Litter.cpp 2021-11-27 15:55:42 +02:00
ζeh Matt
a1ea1dc4fb Move painting to Litter entity 2021-11-27 15:55:24 +02:00
ζeh Matt
846a270cb3 Remove Paint.Peep.cpp 2021-11-27 15:52:31 +02:00
ζeh Matt
95a2967b75 Move painting into Peep entity 2021-11-27 15:51:54 +02:00
ζeh Matt
97bcfcff82 Remove Paint.Misc.cpp 2021-11-27 15:47:23 +02:00
ζeh Matt
53e4bf1bbf Move painting for MoneyEffect entity 2021-11-27 15:47:05 +02:00
ζeh Matt
686e15fd1a Move painting for SteamParticle entity 2021-11-27 15:43:39 +02:00
ζeh Matt
effddb4a1f Move painting for VehicleCrashParticle entity 2021-11-27 15:42:16 +02:00
ζeh Matt
3db8ef1a75 Move painting for ExplosionCloud entity 2021-11-27 15:39:48 +02:00
ζeh Matt
0e1dbf7cf1 Move painting for SplashCrash entity 2021-11-27 15:38:58 +02:00
ζeh Matt
4ba2314eba Move painting for explosion flare entity 2021-11-27 15:37:32 +02:00
ζeh Matt
bbd95f1910 Move painting for Fountain entity 2021-11-27 15:37:12 +02:00
ζeh Matt
30349f80f5 Move painting for Balloon entity 2021-11-27 15:29:33 +02:00
ζeh Matt
eaff0a343d Move painting for Duck entity 2021-11-27 15:27:41 +02:00
ζeh Matt
dcae493fa0 Move litter sprite definitions into sprites.h 2021-11-27 15:22:59 +02:00
ζeh Matt
a9f76712b5 Add paint function to entities 2021-11-27 15:20:17 +02:00
ζeh Matt
496fdfd3eb Move remaining EntityBase functions to EntityBase.cpp 2021-11-27 15:12:57 +02:00
ζeh Matt
bcb527d331 Fix truncation of coordinates (#16004) 2021-11-27 07:26:52 +00:00
ζeh Matt
28c821fea6 Merge pull request #16016 from ZehMatt/refactor/entity-3
Move entity management to EntityRegistry
2021-11-26 11:50:35 -08:00
ζeh Matt
c4ad5fcd15 Adjust includes 2021-11-26 21:01:44 +02:00
ζeh Matt
d12d538d84 Rename Entity.cpp to EntityBase.cpp 2021-11-26 19:41:39 +02:00
ζeh Matt
cb76165448 Move code from Entity.h into EntityRegistry.h 2021-11-26 19:41:36 +02:00
ζeh Matt
7b3afe91af Merge pull request #16005 from ZehMatt/refactor/entity-2
Move peep related code to entity
2021-11-26 08:46:57 -08:00
ζeh Matt
9f23449ffb Move Staff/Guest/Peep to entity 2021-11-26 18:26:19 +02:00
Duncan
275d565e52 Start splitting up ride.h (#16011)
* Start splitting up ride.h

* Use cstdint instead of common.h
2021-11-26 15:03:14 +00:00
Hielke Morsink
8b9bcf4adc Fix #16008: Can select elements when no tile selected 2021-11-26 15:47:43 +01:00
Duncan
90d2be3ddd Clang tidy Part 3: Ui Project Enum Names (#15986)
* Enum constant case

* Apply enum names clang tidy

* Rename scoped enum missed by clang-tidy
2021-11-26 14:25:34 +00:00
ζeh Matt
e3f8ff78b8 Move entity serialisation functions (#16003) 2021-11-26 07:25:04 +00:00
ζeh Matt
56e78d5733 Merge pull request #15985 from ZehMatt/refactor/entities2
Refactor Sprite to Entity
2021-11-25 12:53:50 -08:00
Duncan
2b4eaab5dc Modify TrackPlaceAction to handle ride type parameter (#15980)
* Modify TrackPlaceAction to handle ride type parameter

* Update network and plugin version

* Update replays
2021-11-25 12:28:30 +00:00
Peter Schussheim
0495b265c0 Refactor unchecked std::array subscript operator 2021-11-25 10:13:20 +01:00
OpenRCT2 git bot
4ddd606d63 Merge Localisation/master into OpenRCT2/develop 2021-11-25 04:08:51 +00:00
Basssiiie
b44b5eca0c Fix nullability of TileSelection.range (#15992) 2021-11-24 23:00:32 +00:00
Ted John
c2d892bdce Increment plugin API version
This should have been done for NSF, allows plugins to easily determine NSF feature availability.
2021-11-24 22:55:19 +00:00
ζeh Matt
860fb77da4 Apply review suggestions 2021-11-24 19:03:41 +02:00
ζeh Matt
213064e312 Revert old storage until the complex member types are gone 2021-11-24 18:25:43 +02:00
Duncan
fccd298d2f Clang tidy Part 2: Ui Project Class Names (#15976)
* Apply clang-tidy on class names in the ui project

* Rename classes to more appropriate names

* Adjust name again
2021-11-24 16:16:52 +00:00
ζeh Matt
0024252328 Fix includes 2021-11-24 17:19:52 +02:00
ζeh Matt
03fb9b390f Rename Sprite to EntityRegistry 2021-11-24 17:04:12 +02:00
ζeh Matt
7c726e2a0c Fix includes 2021-11-24 16:48:33 +02:00
ζeh Matt
8c290c7d92 Move entity code from world into entity 2021-11-24 16:37:28 +02:00
ζeh Matt
dadf94b5c0 Remove unnecessary padding from entities 2021-11-24 16:22:29 +02:00
ζeh Matt
3b261f99b8 Decouple game state snapshots structure from internal structure 2021-11-24 16:06:02 +02:00
ζeh Matt
88366bd296 Move Entity storage structure to cpp 2021-11-24 15:58:16 +02:00
ζeh Matt
c6242fd310 More renaming 2021-11-24 15:50:18 +02:00
ζeh Matt
046f82f683 Remove default template argument and re-order functions 2021-11-24 15:29:13 +02:00
ζeh Matt
0b5fc962eb Rename variables/members sprite to entity 2021-11-24 15:27:48 +02:00
Duncan
6e839bdf49 Fix #15981. Staff Id causing beta park file failures (#15982)
I made a mistake when rebasing thinking the staff id had been removed much earlier (version 2). When it had really been there up until version 5. Unfortunately version 5 was when I removed the field. There is possibly version 5 saves that contain the staff id with no way to accurately know which ones they are.
2021-11-24 09:46:42 +00:00
ζeh Matt
83b911b193 #15634: Refactor passing GameActions::Result by copy (#15951)
* Refactor to result GameActions::Result as copy instead of unique_ptr

* Remove alias GameActions::Result::Ptr

* Remove MakeResult wrapper

* Remove type forwarder in TileInspector
2021-11-24 07:35:08 +00:00
Duncan
23491c8125 Close #13800: Refactor Scenery Scatter Window to class (#15559)
* Start scenery scatter window refactor

Implemented OnOpen

* Implement OnClose

* Implement OnMouseUp

* Implement OnMouseDown

* Implement OnTextInput

* Implement OnPrepareDraw

* Implement OnDraw

* Remove legacy C declarations

* Fix mistake with pointer

* Apply const where possible

* Apply review comments

* Use std::clamp

* Use from_chars

Unsure if all platforms support this

* Use String::Parse
2021-11-23 22:17:41 +00:00