1
0
mirror of https://github.com/OpenRCT2/OpenRCT2 synced 2026-01-27 00:34:46 +01:00
Commit Graph

38 Commits

Author SHA1 Message Date
James103
1d8dc111f1 Replace 2023 with 2024 in copyright headers (#21139)
Replace all instances of the year 2023 with 2024 in all copyright headers
2024-01-01 12:52:28 +01:00
ζeh Matt
5f515b6a73 Refactor the code that uses MapGetFootpathElement 2023-08-05 18:09:38 +03:00
Michael Steenbeek
58baa85a27 Small path additions cleanup (#20076)
* Split off path addition paint calls

* Replace occurences of “path bit” with “path addition”

* Replace occurences of “footpath item“ with “path addition”
2023-05-09 20:08:25 +01:00
Duncan
ef27814ca5 Split off scenery entries (#19133)
BannerSceneryEntry, WallSceneryEntry footpathItemEntry
2023-01-25 19:56:29 +00:00
Hielke Morsink
6b7dc8fcdb Rename snake_case functions in openrct2/src folder
Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk>
2023-01-17 13:24:51 +01:00
Stephan Spengler
ceb9aee1a7 Rename action functions to UpperCamelCase 2023-01-16 21:16:29 +00:00
James103
73738bbdc8 Replace 2022 with 2023 in copyright headers
Replace all instances of the year 2022 with 2023 in all copyright headers
2023-01-01 11:58:01 +01:00
Duncan
406b73d904 Remove final snakes from map and world (#18304) 2022-10-12 09:14:45 -03:00
Duncan
7dd8989e70 Next chunk of World/Map.h snakes (#18296)
* Next chunk of World/Map.h snakes

* Apply clang-format
2022-10-12 06:35:20 +01:00
Duncan
67bbc8560d Code style: Remove snakes from everything world apart from Map.h (#18273)
* Remove remaining snakes from world (outside of map)

* Initial few desnaking of Map.h
2022-10-11 19:39:24 +01:00
duncanspumpkin
2a593b6029 Remove snake cases from Location and LargeScenery 2022-10-05 20:21:56 +01:00
duncanspumpkin
3e8dc1b2ac Remove snakes from the foopaths 2022-10-04 20:08:14 +01:00
Duncan
85929e5914 Remove snakes from construction clear (#18185) 2022-10-04 10:06:23 +01:00
73
b9e677945d Replace 20XX with 2022 (#18158)
* Replace 2020 with 2022

Replace all 2020 headers with 2022

* replace other years with 2022

add missing years
2022-10-01 08:42:14 +01:00
Geoff Banh
85baa6f7ca Fix #14093: Replace MONEY macro with user defined literal 2022-03-29 07:23:35 -03:00
Duncan
66b8f283eb Rename flag and reorg ghost remove flags (#16734) 2022-02-27 22:39:55 +00:00
Ted John
3d2420c86c More code review changes 2022-02-14 23:15:59 +00:00
Ted John
454bfb0a8f Refactor map size to allow for rectangle maps 2022-02-14 23:15:59 +00:00
ζeh Matt
06e430157f Use RideId::GetNull and RideId::IsNull over constant 2022-02-12 18:11:18 +02:00
Gymnasiast
ef6f2cceee Create RideConstruction.h 2021-12-18 20:27:13 +01:00
ζeh Matt
83b911b193 #15634: Refactor passing GameActions::Result by copy (#15951)
* Refactor to result GameActions::Result as copy instead of unique_ptr

* Remove alias GameActions::Result::Ptr

* Remove MakeResult wrapper

* Remove type forwarder in TileInspector
2021-11-24 07:35:08 +00:00
ζeh Matt
8f9ad4743d Refactor explicit constructor usage in FootpathPlaceAction 2021-10-27 04:32:03 +03:00
ζeh Matt
31239e3941 Refactor result passing on ConstructClearResult 2021-10-21 19:26:17 +03:00
ζeh Matt
7a30169c28 Refactor out construction clearance into a new compilation unit 2021-10-20 22:21:54 +03:00
Hielke Morsink
4b4b3333d6 Remove unnecessary else blocks 2021-09-16 18:31:12 +02:00
IntelOrca
4f319d6ed4 Prepare footpath handling for surfaces and railings 2021-09-12 17:52:01 +02:00
Gymnasiast
4cc717ccdb Rework path surface and railings descriptor handling 2021-09-05 19:09:09 +02:00
Duncan
940cab87d3 Map size refactors from NSF (#15112)
* Support large map sizes

* Fix top spin painting

* Fix crooked house

* Increase bb size

* Decrease limit back

* Clang format

* Remove asserts and apply review comments

* Fix rebase mistake

Co-authored-by: Ted John <ted@brambles.org>
2021-08-16 20:51:16 +01:00
Michael Steenbeek
474e00d48b Remove map_can_construct[_with_clear]_at() and gMapGroundFlags 2021-06-13 10:13:13 +02:00
Gymnasiast
2da64715cc Directly call MapCanConstructWithClearAt() 2021-06-09 19:26:11 +02:00
duncanspumpkin
b2c0c3e246 Handle reaching tile element limits more gracefully 2021-06-06 08:28:07 +01:00
Duncan
6f81248084 Rework and refactor PathBitEntry (#14809) 2021-06-03 21:23:00 +01:00
Matt
8bfda5cab1 Use correct condition 2021-02-05 20:08:51 +02:00
Matt
dc1c3fe451 Use TileElementsView for FootpathPlaceAction 2021-02-05 16:44:05 +02:00
Matt
1aa75f04b7 Add templated version for tile element insertion and cleanup code 2021-02-05 12:22:34 +02:00
Matt
71174b8de7 Make the insertion of tile elements type explicit 2021-02-04 19:00:59 +02:00
Tulio Leao
8fc167afc3 Move some game actions logic from header to source (#13571)
* Moving all definitions from B...Actions to source

* Moving all definitions from C...Actions to source

* Moving all definitions from F...Actions to source

* Moving all definitions from G...Actions to source

* Moving all definitions from L...Actions to source

* Moving all definitions from M...Actions to source

* Moving all definitions from N...Actions to source

* Moving all definitions from P...Actions to source
2020-12-13 15:10:26 +00:00
Adam
f09b14ef2b Split actions hpp files into separate h and cpp files (#13548)
* Split up SmallSceneryPlace/Remove

Added undo function for Remove Scenery

* Refactor: Balloon and Banner actions hpp=>h/cpp

* Refactor: rename all action *.hpp files to *.cpp

This is preparation for separation in later commits. Note that without
the complete set of commits in this branch, the code will not build.

* Refactor Clear, Climate, Custom, and Footpath actions hpp=>h/cpp

* VSCode: add src subdirectories to includePath

* Refactor Guest actions hpp=>h/cpp

* Refactor Land actions hpp=>h/cpp

* Refactor LargeScenery actions hpp=>h/cpp

* Refactor Load, Maze, Network actions hpp=>h/cpp

* Refactor Park actions hpp=>h/cpp

* Refactor/style: move private function declarations in actions *.h

Previous action .h files included private function declarations with
private member variables, before public function declarations. This
commit re-orders the header files to the following order:
- public member variables
- private member variables
- public functions
- private functions

* Refactor Pause action hpp=>h/cpp

* Refactor Peep, Place, Player actions hpp=>h/cpp

* Refactor Ride actions hpp=>h/cpp

* Refactor Scenario, Set*, Sign* actions hpp=>h/cpp

* Refactor SmallScenerySetColourAction hpp=>h/cpp

* Refactor Staff actions hpp=>h/cpp

* Refactor Surface, Tile, Track* actions hpp=>h/cpp

* Refactor Wall and Water actions hpp=>h/cpp

* Fix various includes and other compile errors

Update includes for tests.
Move static function declarations to .h files
Add explicit includes to various files that were previously implicit
(the required header was a nested include in an action hpp file, and the
action .h file does not include that header)
Move RideSetStatus string enum to the cpp file to avoid unused imports

* Xcode: modify project file for actions refactor

* Cleanup whitespace and end-of-file newlines

Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk>
2020-12-10 06:39:10 +00:00