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https://github.com/OpenRCT2/OpenRCT2
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Directly call MapCanConstructWithClearAt()
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@@ -313,14 +313,14 @@ GameActions::Result::Ptr FootpathPlaceAction::ElementInsertExecute(GameActions::
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uint8_t crossingMode = (_type & FOOTPATH_ELEMENT_INSERT_QUEUE) || (_slope != TILE_ELEMENT_SLOPE_FLAT)
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? CREATE_CROSSING_MODE_NONE
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: CREATE_CROSSING_MODE_PATH_OVER_TRACK;
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if (!entrancePath
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&& !map_can_construct_with_clear_at(
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{ _loc, zLow, zHigh }, &map_place_non_scenery_clear_func, quarterTile, GAME_COMMAND_FLAG_APPLY | GetFlags(),
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&res->Cost, crossingMode))
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auto canBuild = MapCanConstructWithClearAt(
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{ _loc, zLow, zHigh }, &map_place_non_scenery_clear_func, quarterTile, GAME_COMMAND_FLAG_APPLY | GetFlags(),
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crossingMode);
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if (!entrancePath && canBuild->Error != GameActions::Status::Ok)
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{
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return MakeResult(
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GameActions::Status::NoClearance, STR_CANT_BUILD_FOOTPATH_HERE, gGameCommandErrorText, gCommonFormatArgs);
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return canBuild;
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}
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res->Cost += canBuild->Cost;
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gFootpathGroundFlags = gMapGroundFlags;
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