mirror of
https://github.com/OpenRCT2/OpenRCT2
synced 2026-01-16 03:23:15 +01:00
Rename action functions to UpperCamelCase
This commit is contained in:
@@ -103,7 +103,7 @@ GameActions::Result FootpathPlaceAction::Query() const
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}
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FootpathProvisionalRemove();
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auto tileElement = map_get_footpath_element_slope(_loc, _slope);
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auto tileElement = MapGetFootpathElementSlope(_loc, _slope);
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if (tileElement == nullptr)
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{
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return ElementInsertQuery(std::move(res));
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@@ -144,7 +144,7 @@ GameActions::Result FootpathPlaceAction::Execute() const
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}
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}
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auto tileElement = map_get_footpath_element_slope(_loc, _slope);
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auto tileElement = MapGetFootpathElementSlope(_loc, _slope);
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if (tileElement == nullptr)
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{
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return ElementInsertExecute(std::move(res));
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@@ -508,7 +508,7 @@ void FootpathPlaceAction::RemoveIntersectingWalls(PathElement* pathElement) cons
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MapInvalidateTileFull(_loc);
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}
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PathElement* FootpathPlaceAction::map_get_footpath_element_slope(const CoordsXYZ& footpathPos, int32_t slope) const
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PathElement* FootpathPlaceAction::MapGetFootpathElementSlope(const CoordsXYZ& footpathPos, int32_t slope) const
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{
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const bool isSloped = slope & FOOTPATH_PROPERTIES_FLAG_IS_SLOPED;
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const auto slopeDirection = slope & FOOTPATH_PROPERTIES_SLOPE_DIRECTION_MASK;
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@@ -42,7 +42,7 @@ private:
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GameActions::Result ElementInsertExecute(GameActions::Result res) const;
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void AutomaticallySetPeepSpawn() const;
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void RemoveIntersectingWalls(PathElement* pathElement) const;
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PathElement* map_get_footpath_element_slope(const CoordsXYZ& footpathPos, int32_t slope) const;
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PathElement* MapGetFootpathElementSlope(const CoordsXYZ& footpathPos, int32_t slope) const;
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bool IsSameAsPathElement(const PathElement* pathElement) const;
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bool IsSameAsEntranceElement(const EntranceElement& entranceElement) const;
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};
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@@ -92,7 +92,7 @@ GameActions::Result LandBuyRightsAction::QueryExecute(bool isExecuting) const
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{
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if (!LocationValid({ x, y }))
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continue;
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auto result = map_buy_land_rights_for_tile({ x, y }, isExecuting);
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auto result = MapBuyLandRightsForTile({ x, y }, isExecuting);
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if (result.Error == GameActions::Status::Ok)
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{
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res.Cost += result.Cost;
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@@ -106,7 +106,7 @@ GameActions::Result LandBuyRightsAction::QueryExecute(bool isExecuting) const
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return res;
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}
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GameActions::Result LandBuyRightsAction::map_buy_land_rights_for_tile(const CoordsXY& loc, bool isExecuting) const
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GameActions::Result LandBuyRightsAction::MapBuyLandRightsForTile(const CoordsXY& loc, bool isExecuting) const
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{
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if (_setting >= LandBuyRightSetting::Count)
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{
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@@ -44,5 +44,5 @@ public:
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private:
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GameActions::Result QueryExecute(bool isExecuting) const;
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GameActions::Result map_buy_land_rights_for_tile(const CoordsXY& loc, bool isExecuting) const;
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GameActions::Result MapBuyLandRightsForTile(const CoordsXY& loc, bool isExecuting) const;
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};
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@@ -134,7 +134,7 @@ GameActions::Result LandSetHeightAction::Query() const
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}
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auto clearResult = MapCanConstructWithClearAt(
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{ _coords, _height * COORDS_Z_STEP, zCorner * COORDS_Z_STEP }, &map_set_land_height_clear_func, { 0b1111, 0 }, 0,
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{ _coords, _height * COORDS_Z_STEP, zCorner * COORDS_Z_STEP }, &MapSetLandHeightClearFunc, { 0b1111, 0 }, 0,
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CREATE_CROSSING_MODE_NONE);
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if (clearResult.Error != GameActions::Status::Ok)
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{
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@@ -347,7 +347,7 @@ void LandSetHeightAction::SetSurfaceHeight(TileElement* surfaceElement) const
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MapInvalidateTileFull(_coords);
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}
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int32_t LandSetHeightAction::map_set_land_height_clear_func(
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int32_t LandSetHeightAction::MapSetLandHeightClearFunc(
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TileElement** tile_element, [[maybe_unused]] const CoordsXY& coords, [[maybe_unused]] uint8_t flags,
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[[maybe_unused]] money32* price)
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{
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@@ -44,7 +44,7 @@ private:
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*
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* rct2: 0x00663CB9
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*/
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static int32_t map_set_land_height_clear_func(
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static int32_t MapSetLandHeightClearFunc(
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TileElement** tile_element, [[maybe_unused]] const CoordsXY& coords, [[maybe_unused]] uint8_t flags,
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[[maybe_unused]] money32* price);
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};
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@@ -94,7 +94,7 @@ GameActions::Result LandSetRightsAction::QueryExecute(bool isExecuting) const
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{
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if (!LocationValid({ x, y }))
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continue;
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auto result = map_buy_land_rights_for_tile({ x, y }, isExecuting);
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auto result = MapBuyLandRightsForTile({ x, y }, isExecuting);
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if (result.Error == GameActions::Status::Ok)
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{
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res.Cost += result.Cost;
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@@ -110,7 +110,7 @@ GameActions::Result LandSetRightsAction::QueryExecute(bool isExecuting) const
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return res;
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}
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GameActions::Result LandSetRightsAction::map_buy_land_rights_for_tile(const CoordsXY& loc, bool isExecuting) const
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GameActions::Result LandSetRightsAction::MapBuyLandRightsForTile(const CoordsXY& loc, bool isExecuting) const
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{
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SurfaceElement* surfaceElement = MapGetSurfaceElementAt(loc);
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if (surfaceElement == nullptr)
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@@ -43,5 +43,5 @@ public:
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private:
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GameActions::Result QueryExecute(bool isExecuting) const;
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GameActions::Result map_buy_land_rights_for_tile(const CoordsXY& loc, bool isExecuting) const;
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GameActions::Result MapBuyLandRightsForTile(const CoordsXY& loc, bool isExecuting) const;
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};
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@@ -64,7 +64,7 @@ GameActions::Result RideSetSettingAction::Query() const
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GameActions::Status::Disallowed, STR_CANT_CHANGE_OPERATING_MODE, STR_MUST_BE_CLOSED_FIRST);
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}
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if (!ride_is_mode_valid(*ride) && !gCheatsShowAllOperatingModes)
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if (!RideIsModeValid(*ride) && !gCheatsShowAllOperatingModes)
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{
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log_warning("Invalid ride mode: %u", _value);
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return GameActions::Result(GameActions::Status::InvalidParameters, STR_CANT_CHANGE_OPERATING_MODE, STR_NONE);
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@@ -87,7 +87,7 @@ GameActions::Result RideSetSettingAction::Query() const
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}
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break;
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case RideSetSetting::Operation:
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if (!ride_is_valid_operation_option(*ride))
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if (!RideIsValidOperationOption(*ride))
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{
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log_warning("Invalid operation option value: %u", _value);
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return GameActions::Result(
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@@ -115,7 +115,7 @@ GameActions::Result RideSetSettingAction::Query() const
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break;
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}
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case RideSetSetting::LiftHillSpeed:
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if (!ride_is_valid_lift_hill_speed(*ride))
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if (!RideIsValidLiftHillSpeed(*ride))
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{
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log_warning("Invalid lift hill speed: %u", _value);
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return GameActions::Result(GameActions::Status::InvalidParameters, STR_CANT_CHANGE_OPERATING_MODE, STR_NONE);
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@@ -129,7 +129,7 @@ GameActions::Result RideSetSettingAction::Query() const
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STR_MULTICIRCUIT_NOT_POSSIBLE_WITH_CABLE_LIFT_HILL);
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}
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if (!ride_is_valid_num_circuits())
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if (!RideIsValidNumCircuits())
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{
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log_warning("Invalid number of circuits: %u", _value);
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return GameActions::Result(GameActions::Status::InvalidParameters, STR_CANT_CHANGE_OPERATING_MODE, STR_NONE);
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@@ -240,26 +240,26 @@ GameActions::Result RideSetSettingAction::Execute() const
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return res;
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}
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bool RideSetSettingAction::ride_is_mode_valid(const Ride& ride) const
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bool RideSetSettingAction::RideIsModeValid(const Ride& ride) const
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{
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return ride.GetRideTypeDescriptor().RideModes & (1uLL << _value);
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}
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bool RideSetSettingAction::ride_is_valid_lift_hill_speed(const Ride& ride) const
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bool RideSetSettingAction::RideIsValidLiftHillSpeed(const Ride& ride) const
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{
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int32_t minSpeed = gCheatsUnlockOperatingLimits ? 0 : ride.GetRideTypeDescriptor().LiftData.minimum_speed;
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int32_t maxSpeed = gCheatsUnlockOperatingLimits ? 255 : ride.GetRideTypeDescriptor().LiftData.maximum_speed;
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return _value >= minSpeed && _value <= maxSpeed;
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}
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bool RideSetSettingAction::ride_is_valid_num_circuits() const
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bool RideSetSettingAction::RideIsValidNumCircuits() const
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{
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int32_t minNumCircuits = 1;
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int32_t maxNumCircuits = gCheatsUnlockOperatingLimits ? 255 : OpenRCT2::Limits::MaxCircuitsPerRide;
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return _value >= minNumCircuits && _value <= maxNumCircuits;
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}
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bool RideSetSettingAction::ride_is_valid_operation_option(const Ride& ride) const
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bool RideSetSettingAction::RideIsValidOperationOption(const Ride& ride) const
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{
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const auto& operatingSettings = ride.GetRideTypeDescriptor().OperatingSettings;
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uint8_t minValue = operatingSettings.MinValue;
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@@ -46,9 +46,9 @@ public:
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GameActions::Result Execute() const override;
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private:
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bool ride_is_mode_valid(const Ride& ride) const;
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bool ride_is_valid_lift_hill_speed(const Ride& ride) const;
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bool ride_is_valid_num_circuits() const;
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bool ride_is_valid_operation_option(const Ride& ride) const;
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bool RideIsModeValid(const Ride& ride) const;
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bool RideIsValidLiftHillSpeed(const Ride& ride) const;
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bool RideIsValidNumCircuits() const;
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bool RideIsValidOperationOption(const Ride& ride) const;
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StringId GetOperationErrorMessage(const Ride& ride) const;
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};
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@@ -90,7 +90,7 @@ GameActions::Result RideSetVehicleAction::Query() const
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break;
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case RideSetVehicleType::RideEntry:
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{
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if (!ride_is_vehicle_type_valid(*ride))
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if (!RideIsVehicleTypeValid(*ride))
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{
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log_error("Invalid vehicle type. type = %d", _value);
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return GameActions::Result(GameActions::Status::InvalidParameters, errTitle, STR_NONE);
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@@ -208,7 +208,7 @@ GameActions::Result RideSetVehicleAction::Execute() const
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return res;
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}
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bool RideSetVehicleAction::ride_is_vehicle_type_valid(const Ride& ride) const
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bool RideSetVehicleAction::RideIsVehicleTypeValid(const Ride& ride) const
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{
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bool selectionShouldBeExpanded;
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int32_t rideTypeIterator, rideTypeIteratorMax;
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@@ -40,7 +40,7 @@ public:
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GameActions::Result Execute() const override;
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private:
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bool ride_is_vehicle_type_valid(const Ride& ride) const;
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bool RideIsVehicleTypeValid(const Ride& ride) const;
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static_assert(sizeof(_value) >= sizeof(ObjectEntryIndex));
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};
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