spacek531
ec0f35fe7b
added comment
2017-07-07 17:35:31 +01:00
spacek531
cbe154f63b
I hope this isn't a joke of a commit
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I have no idea.
2017-07-07 17:35:31 +01:00
Richard Jenkins
e5b39846b0
Merge pull request #5812 from janisozaur/fix-5795-v2
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Fix #5795 : Implement sprite cycle checking v2
2017-07-07 17:24:42 +01:00
wolfreak99
6633588179
Add missing cheat_reset toggle
2017-07-07 09:20:27 +02:00
wolfreak99
e5eefca5c0
Add missing cheat log strings
2017-07-07 09:20:27 +02:00
Michał Janiszewski
8d02ce37b5
Fix compilation on MSVC
2017-07-07 07:56:45 +02:00
Michał Janiszewski
a3414502a6
Update network version
2017-07-07 00:17:36 +02:00
Michał Janiszewski
12500dd802
Fixup the disjoint null sprites
2017-07-07 00:14:45 +02:00
Michał Janiszewski
f6cb731476
Merge pull request #5802 from rwjuk/fix5800
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Fix #5800 : Crash when opening server from command line
2017-07-06 23:39:26 +02:00
Michał Janiszewski
22d0cb99f9
Load title sequence when invalid path was given
2017-07-06 23:25:38 +02:00
Michał Janiszewski
ab95988c66
Improve error reporting for detected cycles
2017-07-06 22:28:10 +02:00
Michał Janiszewski
029aea0fc2
Remove reset_empty_sprites
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Leave in sprite_clear_all_unused as the safer version
2017-07-06 22:20:07 +02:00
Michał Janiszewski
bed085d329
Remove unneeded sprite reset
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This is done in all exports now
2017-07-06 22:18:05 +02:00
Michał Janiszewski
07faba7aa5
Re-add sprites that got disconnected in a looped list
2017-07-06 22:17:02 +02:00
rwjuk
00848ca629
Correct sprite cycle fixing algorithm
2017-07-06 19:57:59 +02:00
rwjuk
67cbe2a2a1
Fix compilation issues and restore line that went astray
2017-07-06 19:57:55 +02:00
rwjuk
72a1ad89a3
Remove superfluous parameter
2017-07-06 19:57:52 +02:00
rwjuk
28789c3767
Restore resetting of sprite index
2017-07-06 19:57:46 +02:00
rwjuk
372781cc74
Code quality improvements
2017-07-06 19:57:41 +02:00
rwjuk
247d72b1aa
Implement sprite cycle checking
2017-07-06 19:57:37 +02:00
rwjuk
5c0a85df5e
Bump network version
2017-07-06 13:22:48 +01:00
rwjuk
cc95aa0433
Fix visual corruption caused by zero sprite dimensions
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Sprite corruption issue highlight
Fix already bugged saves
Fix visual corruption caused by zero sprite dimensions
2017-07-06 13:22:24 +01:00
Michał Janiszewski
aac81163d0
Update network version to avoid confusion
2017-07-06 11:14:42 +02:00
Michał Janiszewski
ec7bcfce34
Revert "Fix #5795 : Implement sprite cycle checking"
2017-07-06 11:13:12 +02:00
rwjuk
ab6d4ee240
Fix black screen on loading file with invalid extension
2017-07-05 23:54:43 +01:00
rwjuk
8224e715d8
Network version bump
2017-07-05 23:34:47 +01:00
rwjuk
a586c961fb
Correct sprite cycle fixing algorithm
2017-07-05 23:34:47 +01:00
rwjuk
9d338101b9
Fix compilation issues and restore line that went astray
2017-07-05 23:34:47 +01:00
rwjuk
30648df16a
Remove superfluous parameter
2017-07-05 23:34:47 +01:00
rwjuk
5cc188076c
Restore resetting of sprite index
2017-07-05 23:34:47 +01:00
rwjuk
89bfe1d1bd
Code quality improvements
2017-07-05 23:34:47 +01:00
rwjuk
22f88f80b0
Implement sprite cycle checking
2017-07-05 23:34:47 +01:00
Tomas Dittmann
446796db4b
Prevent integer overflow in interest calculation ( #5724 )
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Fixes #5635
2017-07-06 00:30:10 +02:00
rwjuk
e7512c58ac
Fix whitespace
2017-07-05 22:47:53 +01:00
rwjuk
7c2e1b626d
Fix #5800 : Crash when opening server from command line
2017-07-05 22:08:02 +01:00
Tomas Dittmann
14d14de911
Fix #5205 : Prevent the paint loop becoming an infinite loop ( #5771 )
2017-07-05 18:00:30 +01:00
Gymnasiast
ee58ac4882
Fix #4512 : invisible map edge tiles corrupted
2017-07-05 18:37:39 +02:00
Michael Steenbeek
ae3bc6183f
Bump network version
2017-07-05 09:32:50 +02:00
rwjuk
2fb1e40f1a
Guard against nullptr in AudioMixer.cpp
2017-07-05 09:32:50 +02:00
rwjuk
68c819c01f
Log to console when invalid objects found during check
2017-07-05 07:28:46 +02:00
rwjuk
fe140c5c20
Fix #5789 : No missing obj notification when loading from cmd line
2017-07-05 07:28:46 +02:00
Richard Jenkins
4e4022d693
Fix #5790 : Ride list window does not force refresh on view change ( #5791 )
2017-07-04 23:03:43 +01:00
Ted John
705ad7c85d
Fix #5787 : Opening an incomplete ride moves the viewport to unrelated place
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Remove ghost elements for track before validating it.
2017-07-04 22:25:23 +01:00
Ted John
a558423794
Invalidate missing object list on item click
2017-07-04 21:52:11 +01:00
Gymnasiast
b0fece095c
Raise maximum entrance fee to £200
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It could even be higher, depending on the initial guest cash, but this should do for now
2017-07-04 15:23:12 +02:00
Yaroslav Tretyakov
56987960b3
Add better fix for #3846 #5749 ( #5781 )
2017-07-04 12:15:15 +01:00
Yaroslav Tretyakov
c7de74f132
Fix #3846 , #5749 : ride_create_vehicles_find_first_block could not handle diagonal blocks ( #5778 )
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* Fix #3846 : Testing or opening (certain) rollercoaster causes game to hang
* Fix #5749 : Game Crash when I test the roller coaster
2017-07-04 07:43:25 +01:00
Richard Jenkins
048c543fe2
Fix needless double invocation of Memory::Set
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Memory::Set() invocations moved to InitialiseEntryMaps() function.
2017-07-03 23:59:19 +01:00
Ted John
0422699539
Fix #5381 : Game crashes in editor when scenery or pathing is clicked
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Add more defensive checks for when there are no objects loaded.
- Do not open footpath window if there are no footpath objects loaded.
- Prevent crash in scenery window if no scenery groups loaded.
2017-07-03 21:46:07 +01:00
Richard Jenkins
aec214c684
Fix #5767 : Importing AA/LL SC4s causes a crash
2017-07-03 17:32:05 +01:00