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Fix compilation on MSVC
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@@ -959,7 +959,7 @@ sint32 check_for_sprite_list_cycles(bool fix)
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sint32 fix_disjoint_sprites()
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{
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// Find reachable sprites
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bool reachable[MAX_SPRITES] = {};
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bool reachable[MAX_SPRITES] = { false };
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uint16 sprite_idx = gSpriteListHead[SPRITE_LIST_NULL];
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rct_sprite * null_list_tail = NULL;
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while (sprite_idx != SPRITE_INDEX_NULL)
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