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Commit Graph

14846 Commits

Author SHA1 Message Date
Hielke Morsink
d0b8a0ec61 Remove spaces from screenshot options 2018-06-01 12:53:20 +02:00
Hielke Morsink
20fb4501d0 Fix #7505: Crash when building path off map edge (#7587)
Validate map location before looping over the tile elements.
2018-06-01 11:30:41 +02:00
jensj12
b94f5ea9d8 Fix #7568: Demolish button causes hang
Fixed by adding the standard infinite loop check. Also makes the save button save the entire track again. Affects cost of refurbishing.
2018-06-01 10:34:32 +02:00
OpenRCT2 git bot
e60b7b3716 Merge Localisation/master into OpenRCT2/develop. 2018-06-01 04:00:58 +00:00
Aaron van Geffen
df1e8af737 Merge pull request #5979 from IntelOrca/refactor/gamestate
Create new GameState class
2018-06-01 00:05:59 +02:00
Hielke Morsink
1a9d4833ea Fix eyedropper icon [ci skip] (#7590)
libPNG generated this warning: `EXEC : libpng warning : iCCP: known incorrect sRGB profile`
2018-06-01 00:00:40 +02:00
Hielke Morsink
2fed57d792 Check for ghost flag when removing track blocks (#7596) 2018-05-31 22:36:45 +02:00
Ted John
056b596124 Use reference types in TitleSequencePlayer 2018-05-31 12:49:09 +01:00
OpenRCT2 git bot
06e043b887 Merge Localisation/master into OpenRCT2/develop. 2018-05-31 04:02:29 +00:00
Michał Janiszewski
3137469272 Merge pull request #7593 from janisozaur/remove-extra-decls
Remove superfluous declarations
2018-05-31 00:53:50 +02:00
Hielke Morsink
f805c8db1a Fix #7589: Error in ride window's hold_down_widgets 2018-05-31 00:24:48 +02:00
Michał Janiszewski
bda9ae13be Remove obsolete defines
Replaced already by constexprs
2018-05-31 00:22:37 +02:00
Michał Janiszewski
58ea1b3446 Add missing #pragma once 2018-05-31 00:22:19 +02:00
Michał Janiszewski
c419f2f50b Remove superfluous declarations 2018-05-31 00:01:43 +02:00
Ted John
58529b3726 Fix #7588: Objects are broken in multiplay servers
Load objects when importing maps in network games.
2018-05-30 18:21:07 +01:00
Ted John
e545c3a0f4 Update .gitignore to ignore any bin directory 2018-05-30 18:10:31 +01:00
Michael Steenbeek
01e14e10bb Add zh_CN and nb_NO translations to openrct2.desktop [ci skip] 2018-05-30 15:05:38 +02:00
Michael Steenbeek
714e20c346 Merge pull request #7580 from Broxzier/fix/7571-track-design-money-generation
Fix #7571 Track design ghost generates money
2018-05-30 14:39:27 +02:00
Ted John
9d617958cf Return date and park by reference from game state 2018-05-30 13:12:19 +01:00
Hielke Morsink
c5d5e639eb Update changelog and network version. 2018-05-30 14:00:32 +02:00
Hielke Morsink
9396da9b71 Fix #7571 Track design ghost generates money
The problem was that when placing a ride ghost, some clearance checks are performed to see if nothing stands in the way, and if it does, it tries to raise the ride to a height where it's possible to place. When this happens, it removes all ghost track pieces that have already been placed, and tries at the next height. With clearance checks disabled, this check was still performed, while it should ignore clearance altogether.
2018-05-30 13:59:52 +02:00
Ted John
1e7560e7da Do not include GameState.h in Context.h 2018-05-30 12:50:25 +01:00
Michał Janiszewski
bc67191925 Improve reporting of ccache stats
Now shows pre & post build stats in form of diff.
2018-05-30 13:50:17 +02:00
Aaron van Geffen
bf44007197 Allow fine-tuning the virtual floor style (#7577)
The virtual floor by @JeroenDStout, introduced in the v0.1.2 release, has generally been well-received. However, some players find it too intrusive in its current appearance (cf. #7221). This PR gives them the option of a toned-down version, rather than having to turn it off completely.

![screenshot_20180528_221350](https://user-images.githubusercontent.com/604665/40628292-6e71358e-62c4-11e8-9293-e166e75d0da6.png)

The clear/transparent style, introduced by this PR, looks like the virtual floor as originally introduced in #6338:
![](https://user-images.githubusercontent.com/14242454/31050274-e3f0e62e-a645-11e7-9b10-ec26b733d631.gif)

The glassy/translucent style is the virtual floor as we've come to know it since the v0.1.2 release, and remains the default setting.
2018-05-30 13:09:50 +02:00
Aaron van Geffen
dcff6895b5 Refactor game_init_all into GameState::InitAll. 2018-05-30 11:53:32 +02:00
Aaron van Geffen
67f4f9e617 Add GameState classes to Xcode project. 2018-05-30 11:53:32 +02:00
Michał Janiszewski
afdcd35fb9 Fix MultiLaunch test. 2018-05-30 11:53:32 +02:00
Ted John
eb62e26773 Use tick frequency rather than date for park size update 2018-05-30 11:53:32 +02:00
Ted John
d57867e722 Use the Date class in GameState. 2018-05-30 11:53:32 +02:00
Ted John
f1ee5cad83 Call Park from GameState. 2018-05-30 11:53:32 +02:00
Ted John
4d4e7ba4b1 Create new GameState class for updating the game 2018-05-30 11:53:30 +02:00
Aaron van Geffen
2127a0170e Merge pull request #7567 from IntelOrca/performance/park-loading
Improve performance of park loading
2018-05-30 11:51:16 +02:00
Aaron van Geffen
cf3ed748a7 Merge pull request #7581 from AaronVanGeffen/ride_type_dropdown
Make ride type selection widget an ordered dropdown
2018-05-30 10:11:55 +02:00
Aaron van Geffen
859bd4ad7a Update changelog [ci skip] 2018-05-30 10:11:31 +02:00
OpenRCT2 git bot
fb61b8ee08 Merge Localisation/master into OpenRCT2/develop. 2018-05-30 04:01:22 +00:00
Michał Janiszewski
8dcbe51682 Merge pull request #7582 from janisozaur/ccache
Use ccache on travis
2018-05-30 00:48:48 +02:00
Michał Janiszewski
545e3c1f85 Reduce verbosity of unpacking (pre)cached downloads 2018-05-30 00:03:53 +02:00
Michał Janiszewski
aa8322e03a Use ccache in Travis Linux builds 2018-05-30 00:03:38 +02:00
Michał Janiszewski
35b72b7594 Add ccache to dockerfiles
[ci skip]
2018-05-30 00:00:34 +02:00
Ted John
281d917fb4 Update changelog 2018-05-29 18:39:58 +01:00
Ted John
d6ac74f4bd Fix loading SC6 files in editor 2018-05-29 18:39:13 +01:00
Ted John
376b6d04d8 Fix Linux builds 2018-05-29 18:39:13 +01:00
Ted John
c28a42d877 Optimise SawyerChunkReader for MSVC debug builds
- Change std::copy_n and std::fill_n back to std::memcpy and std::memset. They do not have the overhead of checks.
- Change std::malloc to HeapAlloc as 16 MiB allocations are very slow due to it initialising all the memory to 0xCC.
2018-05-29 18:39:13 +01:00
Ted John
3d98e1ad1d Do not reset title sequence when loading the title screen 2018-05-29 18:39:12 +01:00
Ted John
f5e77a9e15 Load objects for title editor and scenario editor 2018-05-29 18:39:12 +01:00
Ted John
f9d7ee93fc Revert changes to libopenrct2.vcxproj 2018-05-29 18:39:12 +01:00
Ted John
3a708ea112 Refactor parallelism to re-usable method 2018-05-29 18:39:12 +01:00
Ted John
1766abde91 Multi-thread object loading 2018-05-29 18:39:12 +01:00
Ted John
fbe0f5d04f Throw object load exception if unable to load any objects 2018-05-29 18:39:12 +01:00
Ted John
820fedb3df Fix loading title sequence parks 2018-05-29 18:39:12 +01:00