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Fix #7588: Objects are broken in multiplay servers
Load objects when importing maps in network games.
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@@ -2059,8 +2059,10 @@ bool Network::LoadMap(IStream * stream)
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try
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{
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auto context = GetContext();
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auto objManager = context->GetObjectManager();
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auto importer = ParkImporter::CreateS6(context->GetObjectRepository(), context->GetObjectManager());
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importer->LoadFromStream(stream, false);
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auto loadResult = importer->LoadFromStream(stream, false);
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objManager->LoadObjects(loadResult.RequiredObjects.data(), loadResult.RequiredObjects.size());
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importer->Import();
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sprite_position_tween_reset();
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