ζeh Matt
cb38d28b62
Fix #12621 : Missing argument for localisation
2020-08-10 14:58:39 +02:00
Matt
c16bdb5c69
Fix #11085 : Handle player list before game actions during map load
2020-08-08 20:47:34 +02:00
ζeh Matt
765eada18e
Merge pull request #12526 from ZehMatt/win32-cleanup
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Win32 and namespace cleanup
2020-08-05 17:18:50 +02:00
Duncan
3533d1734f
Merge pull request #12571 from ZehMatt/network/update-2
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Refactor more network code
2020-08-05 15:55:24 +01:00
Matt
0dc43d66e4
Remove the use of INTERFACE macro and macro its self
2020-08-05 16:30:44 +02:00
Matt
83355e35cc
Move IStream, MemoryStream, FileStream into OpenRCT2 namespace
2020-08-05 16:29:36 +02:00
Matt
30376085cf
Include missing headers
2020-08-05 16:29:29 +02:00
Matt
e91e68e3ec
Re-phrase the network compatibility comment
2020-08-05 16:19:57 +02:00
Tulio Leao
78053e34d5
Fix #12561 : Synchronized coasters not synced ( #12572 )
2020-08-04 15:51:35 +01:00
Matt
07b343813a
Fix passing missing parameter
2020-08-03 00:46:44 +02:00
Matt
28dcaeae2f
Refactor reading/writing packets
2020-08-03 00:36:02 +02:00
Matt
21f63c1010
Pass NetworkCommand type as constructor to simplify code
2020-08-02 22:31:00 +02:00
Matt
313b8a7518
Remove std::unique_ptr and use move semantics instead
2020-08-02 22:08:56 +02:00
Matt
224efdbbdf
Simplify usage of NetworkPacket::Data
2020-08-02 22:07:47 +02:00
Duncan
f49bfa777a
Change maze pathfinding to not prefer a direction ( #12546 )
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* Change maze pathfinding to not prefer a direction
* Increment network version
* Update changelog
* Update replays
2020-08-02 08:20:34 +01:00
Michael Steenbeek
e0f2aa9b99
Fix: Brakes keep working during "Brakes failure"
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This was an error in the original implementation back in 2015.
Thanks to @duncanspumpkin for checking the assembly.
2020-07-30 22:21:19 +02:00
Matt
f258c8034d
Wrap code with macro test DISABLE_NETWORK
2020-07-30 20:29:16 +02:00
Matt
af757fa58e
Categorize members of NetworkBase
2020-07-30 20:29:15 +02:00
Matt
4cede91424
Introduce NetworkClient and NetworkServer
2020-07-30 20:29:15 +02:00
Matt
cf1fb9ecff
Move some types into NetworkTypes.h
2020-07-30 20:29:15 +02:00
Matt
37f6a11a1f
Move Network declaration into header and rename to NetworkBase
2020-07-30 20:29:15 +02:00
ζeh Matt
8490e87eeb
Close #12422 : Refactor NETWORK_COMMAND to use strong enum ( #12481 )
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* Refactor NETWORK_COMMAND to strong enum
* Refactor all uses of NETWORK_COMMAND
Closes #12422
2020-07-28 17:24:40 +01:00
Matt
4b587e3989
Minor cleanup
2020-07-25 16:02:26 +02:00
Matt
ab48c00a89
Fix client being stuck on empty object list
2020-07-25 15:23:26 +02:00
Matt
241ff111dd
Address reviews
2020-07-25 14:10:01 +02:00
Matt
6c40d9f3d5
Fix formatting
2020-07-24 23:11:28 +02:00
Matt
e31317e025
Rename function to be consistent
2020-07-24 23:11:28 +02:00
Matt
d230bc8914
Bump up network version
2020-07-24 23:11:28 +02:00
Matt
908090104a
Send client heartbeats to keep connection alive
2020-07-24 23:11:28 +02:00
Matt
1eedaf32dd
Refactor sending the object list including status reporting
2020-07-24 23:11:28 +02:00
Matt
0f31b82af0
Add missing network command
2020-07-24 23:11:28 +02:00
Matt
8ef5d0e838
Rename some things to clarify purpose, add constant for map requests
2020-07-24 23:11:12 +02:00
Aaron van Geffen
7b5087f057
Update copyright year to 2020
2020-07-21 15:04:34 +02:00
frutiemax
a961d9784f
Part of #12243 : Use coords for MazeRemoveTrack ( #12251 )
2020-07-15 23:34:26 -03:00
Jim
0248621502
Increase handyman randomness in queue ( #12145 )
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* Increase randomness when handyman is on queue path
* Add myself to contributors
* Refactor hex variable probabilities
* Add check if queue is connected to a ride
* Update changelog
* Bump network version
* Update replays
Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk >
2020-07-08 19:48:08 +01:00
Gymnasiast
7cc510f6b7
Increment network version
2020-07-07 21:14:16 +02:00
frutiemax
bee0b4b82d
Part of #11159 : Optimize util_zlib_deflate return ( #12111 )
2020-07-04 09:21:50 -03:00
frutiemax
26ae2dbf04
Part of #11437 : Move PlatformFileExists to Platform2.h ( #12077 )
2020-07-02 12:03:31 -03:00
Gymnasiast
2ee21e360c
Bump network version
2020-06-17 21:46:54 +02:00
Irrelevant Irreverent
db85f0c78b
Bump network version
2020-06-16 09:08:04 -04:00
Duncan
b3d77dd6c9
Remove banner entry when deleting tiles with tile inspector ( #11880 )
2020-06-11 23:42:48 +02:00
Michael Steenbeek
9ef8d6da42
Convert most remaining C-style casts to C++-style ones ( #11867 )
2020-06-07 23:18:11 +02:00
Ted John
8f77125cdb
Fix #11298 : Unable to advertise server (500): Retry with ipv4 only ( #11824 )
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Add new config option to allow any address to be advertised. This then
doesn't rely on the master server retrieving the server IP address via
the HTTP request which can often be IPv6 by default.
2020-05-30 18:21:22 +02:00
Gymnasiast
9a9ab47856
Remove Twitch from the rest of the code
2020-05-28 09:28:32 +02:00
tylerleamon
51872f9741
Fix #10634 : Guests are unable to use uphill paths out of toilets
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Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk >
2020-05-22 19:58:38 +02:00
Tulio Leao
b7b5a26a57
Rename ServerList member variables to prevent shadowing
2020-05-15 12:06:41 +02:00
Michael Steenbeek
f0bd05cf6d
Part of #11158 : Remove more C-style casts ( #11743 )
2020-05-13 21:22:50 -03:00
Duncan
79dda7260a
Fix #11695 . Mechanics walking to 0,0 on entrance only ( #11704 )
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Mistake made when refactoring that meant that null locations were converted into tile 0, 0. I've fixed the general case but it is preferred to try avoid using null states for coordinates if at all possible.
2020-05-11 20:28:40 +02:00
Hummel95
aac55d2cc0
Fix #10876 : Peeps spawns can stack and are not removable ( #11155 )
2020-05-09 16:17:08 +02:00
Michael Steenbeek
3ceecb33f0
Fix #11676 : Spiral Roller Coaster has regular lift hill available ( #11681 )
2020-05-09 13:23:55 +02:00