Ted John
b97cd7b9b1
Merge pull request #4290 from wolfreak99/see_through_paths
...
See-Through Paths (and implement gCurrentViewportFlags)
2016-08-16 17:53:02 +01:00
Marijn van der Werf
b9a4ef86df
Integrate litter data
...
0x0097EF6C
0x0097EFCC
0x0097EFE8
2016-08-16 10:55:38 +01:00
wolfreak99
791733a571
See-through paths, Convert gCurrentViewportFlags to uint32
2016-08-15 00:58:15 -04:00
Marijn van der Werf
80419556f4
Include some supports data
2016-08-07 20:13:46 +02:00
Marijn van der Werf
bb1ea5c9c7
Use construction_markers
2016-08-07 20:13:46 +02:00
Michał Janiszewski
9ac3b78530
Integrate g_currently_drawn_item
2016-08-07 11:41:33 +02:00
Yaroslav Tretyakov
bb822e351d
Fix #4237 : Some scenery dissapears while zooming out x2 or more
2016-08-07 01:47:31 +01:00
Michał Janiszewski
0ece63a7f6
Wrap RCT2's addresses in RCT2_ADDRESS macro
2016-08-06 21:38:46 +01:00
Marijn van der Werf
0333eb760a
Add macro for support height
2016-08-02 23:32:58 +02:00
Marijn van der Werf
750b8d9949
Draw bound boxes
2016-07-25 14:25:35 +02:00
duncanspumpkin
9652f68024
Implemented junior rollercoaster paint
2016-07-22 19:16:03 +01:00
Michał Janiszewski
9f57c82653
Refactor access to g_sprite_list
...
Hide g_sprite_list behind accessor function with a check. `assert` is
temporarily disabled, as it breaks nearly every park.
2016-07-17 22:19:34 +02:00
Michał Janiszewski
c3cd35fdbd
Integrate g_paint_structs (0xF1A50C)
2016-07-16 16:43:25 +01:00
Michał Janiszewski
de980c5c7a
Integrate paint structs
2016-07-16 16:02:30 +01:00
Michał Janiszewski
a6d0e6916e
Fix function definitions to match their declarations
...
This makes sure every function is properly declared, which includes
proper `extern` wrappers.
2016-07-14 14:11:49 +02:00
Marijn van der Werf
5204fb0ce9
Clean up string and sprite ID's ( #3977 )
2016-07-14 14:07:49 +02:00
Ted John
dca816cfd3
Merge pull request #4024 from IntelOrca/refactor/object-list
...
Refactor and improve the object system:
- Objects are now exported to user directory under 'object'.
- Object directories are scanned recursively.
- Improves reliability of object loading and handling of bad objects.
- Improve performance of object scanning.
- Only load new objects when loading a new game.
- Improve changing language experience.
2016-07-11 23:45:45 +01:00
duncanspumpkin
4fa10b049b
Fix #3999 . Animated objects correctly apply secondary colours
2016-07-09 08:05:25 +01:00
Ted John
82d90fe350
use pointer for smallscenery/var10
2016-07-08 22:58:38 +01:00
Ted John
52c11267bc
add small scenery preview
2016-07-08 22:58:38 +01:00
Michał Janiszewski
644a36a310
Fixes to -Wall compilation
...
By default, not all warnings are enabled. This change makes sure that
the project compiles correctly with following options turned on:
-Wall -Wno-unused-but-set-variable -Wno-missing-braces \
-Wno-unknown-pragmas -Wno-unused-function
2016-06-20 13:46:27 +01:00
Yaroslav Tretyakov
9829fc13d3
Fix #3885 : Scenery with 0 height bound box incorrect
2016-06-17 20:53:14 +01:00
Michał Janiszewski
3d4eceb5ca
Fix rebase
2016-06-16 11:36:15 +02:00
Ted John
ad1b9265dc
integrate variables for various drawing pointers
2016-06-16 11:36:15 +02:00
Ted John
d07b9535c2
integrate variables: object entry lists
2016-06-16 11:36:15 +02:00
Duncan
f339bd6e7a
Merge pull request #3465 from marijnvdwerf/paint-setup/path
...
Path paint
2016-06-15 07:10:55 +01:00
duncanspumpkin
0bdff0af63
Refactor
2016-06-14 20:33:56 +01:00
Yaroslav Tretyakov
a5bf11ce86
Fix #3859 : Scenery bounding box incorrect ( #3874 )
2016-06-14 08:02:59 +01:00
Ted John
3d76480808
fix #1433 : Peep spawn point does not get set using sandbox mode
...
Now show peep spawns if in editor OR in sandbox mode.
2016-06-13 21:23:30 +01:00
Ted John
602d84156c
fix #3856 : Save Game causes Crash
2016-06-13 19:39:11 +01:00
Marijn van der Werf
b0d08d6e42
Make two branches match better
2016-06-12 19:00:30 +02:00
Marijn van der Werf
3edcadcbec
Clean up function to use less globals
2016-06-11 11:47:44 +02:00
Marijn van der Werf
8e962c9157
Restore original path support drawing
2016-06-11 11:35:18 +02:00
duncanspumpkin
4131396844
Fix bugs
2016-06-11 11:24:45 +02:00
duncanspumpkin
a36a6c3ef9
Small refactor
2016-06-11 11:24:45 +02:00
duncanspumpkin
63f42c6d47
Fix support issue
2016-06-11 11:10:11 +02:00
duncanspumpkin
27eab3b0ec
Finish implementing path bit drawings
2016-06-11 11:10:11 +02:00
duncanspumpkin
9f46773961
Start adding path bits paints
2016-06-11 11:10:11 +02:00
duncanspumpkin
1099a17686
Fix minor issue with declaration
2016-06-11 11:10:11 +02:00
duncanspumpkin
fc296428fd
Finish function. Readd path additions. Fix scrolling text
2016-06-11 11:10:11 +02:00
duncanspumpkin
980e6ca30a
Start last part
2016-06-11 11:07:41 +02:00
duncanspumpkin
a37d5e7382
Finish var_0A paths
2016-06-11 11:06:53 +02:00
Marijn van der Werf
9de7492121
Start decompilation of 0x6A3590
2016-06-11 11:06:53 +02:00
Ted John
428724d86c
refactor reset_sprite_spatial_index, integrate gSpriteSpatialIndex
2016-06-03 18:13:00 +01:00
Michał Janiszewski
1508e49a28
Change macro to assert_struct_size
2016-06-03 11:29:50 +02:00
Michał Janiszewski
934ce5e84e
Fix 64 bit by skipping static_asserts for structs with pointers
2016-06-03 10:55:21 +02:00
Michał Janiszewski
60630b9ad7
Drop PACKED attribute
2016-06-03 10:55:21 +02:00
Michał Janiszewski
df3030e4a9
Provide static_assert for hard-coded struct sizes.
2016-06-03 10:55:21 +02:00
Michał Janiszewski
3907fcd9d2
Explicitly pack structs
2016-06-03 10:55:21 +02:00
Duncan
8a427a2676
Merge pull request #3737 from marijnvdwerf/paint-setup/monorail
...
Paint setup/Monorail
2016-05-29 07:54:35 +01:00