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https://github.com/OpenRCT2/OpenRCT2
synced 2026-01-04 13:42:55 +01:00
add small scenery preview
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@@ -809,7 +809,7 @@ static void object_type_small_scenery_paint(void *objectEntry, rct_drawpixelinfo
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}
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gfx_draw_sprite(&clipDPI, imageId, x, y, 0);
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if (sceneryEntry->small_scenery.flags & SMALL_SCENERY_FLAG10) {
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if (sceneryEntry->small_scenery.flags & SMALL_SCENERY_FLAG_HAS_GLASS) {
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imageId = sceneryEntry->image + 0x44500004;
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if (sceneryEntry->small_scenery.flags & SMALL_SCENERY_FLAG_HAS_SECONDARY_COLOUR) {
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imageId |= 0x92000000;
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@@ -818,7 +818,7 @@ static void object_type_small_scenery_paint(void *objectEntry, rct_drawpixelinfo
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gfx_draw_sprite(&clipDPI, imageId, x, y, 0);
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}
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if (sceneryEntry->small_scenery.flags & SMALL_SCENERY_FLAG8) {
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if (sceneryEntry->small_scenery.flags & SMALL_SCENERY_FLAG_ANIMATED_FG) {
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imageId = sceneryEntry->image + 4;
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if (sceneryEntry->small_scenery.flags & SMALL_SCENERY_FLAG_HAS_SECONDARY_COLOUR) {
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imageId |= 0x92000000;
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@@ -668,7 +668,9 @@ extern "C"
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void * object_repository_load_object(const rct_object_entry * objectEntry)
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{
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IObjectRepository * objRepository = GetObjectRepository();
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return (void *)objRepository->LoadObject(objectEntry);
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Object * object = objRepository->LoadObject(objectEntry);
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object->Load();
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return (void *)object;
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}
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void object_repository_unload(size_t itemIndex)
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@@ -791,7 +793,9 @@ extern "C"
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void object_delete(void * object)
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{
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delete ((Object *)object);
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Object * baseObject = (Object *)object;
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baseObject->Unload();
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delete baseObject;
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}
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const utf8 * object_get_description(const void * object)
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@@ -15,6 +15,7 @@
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#pragma endregion
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#include "../core/IStream.hpp"
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#include "../core/Math.hpp"
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#include "../core/Memory.hpp"
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#include "SmallSceneryObject.h"
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@@ -89,6 +90,58 @@ void SmallSceneryObject::Unload()
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gfx_object_free_images(_legacyType.image, GetImageTable()->GetCount());
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}
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void SmallSceneryObject::DrawPreview(rct_drawpixelinfo * dpi) const
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{
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// rct_drawpixelinfo clipDPI;
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// if (!clip_drawpixelinfo(&clipDPI, dpi, x - 56, y - 56, 112, 112)) {
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// return;
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// }
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uint32 flags = _legacyType.small_scenery.flags;
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uint32 imageId = _legacyType.image;
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if (flags & SMALL_SCENERY_FLAG_HAS_PRIMARY_COLOUR)
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{
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imageId |= 0x20D00000;
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if (flags & SMALL_SCENERY_FLAG_HAS_SECONDARY_COLOUR)
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{
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imageId |= 0x92000000;
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}
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}
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int x = dpi->width / 2;
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int y = (dpi->height / 2) + (_legacyType.small_scenery.height / 2);
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y = Math::Min(y, dpi->height - 16);
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if ((flags & SMALL_SCENERY_FLAG_FULL_TILE) &&
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(flags & SMALL_SCENERY_FLAG_VOFFSET_CENTRE))
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{
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y -= 12;
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}
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gfx_draw_sprite(dpi, imageId, x, y, 0);
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if (_legacyType.small_scenery.flags & SMALL_SCENERY_FLAG_HAS_GLASS)
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{
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imageId = _legacyType.image + 0x44500004;
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if (flags & SMALL_SCENERY_FLAG_HAS_SECONDARY_COLOUR)
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{
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imageId |= 0x92000000;
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}
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gfx_draw_sprite(dpi, imageId, x, y, 0);
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}
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if (flags & SMALL_SCENERY_FLAG_ANIMATED_FG)
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{
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imageId = _legacyType.image + 4;
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if (flags & SMALL_SCENERY_FLAG_HAS_SECONDARY_COLOUR)
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{
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imageId |= 0x92000000;
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}
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gfx_draw_sprite(dpi, imageId, x, y, 0);
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}
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}
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const utf8 * SmallSceneryObject::GetName() const
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{
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const utf8 * name = GetStringTable()->GetString(OBJ_STRING_ID_NAME);
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@@ -40,6 +40,8 @@ public:
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void Load() override;
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void Unload() override;
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void DrawPreview(rct_drawpixelinfo * dpi) const;
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const utf8 * GetName() const override;
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private:
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@@ -130,7 +130,7 @@ void scenery_paint(uint8 direction, int height, rct_map_element* mapElement) {
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sub_98197C(baseImageid, x_offset, y_offset, boxlength.x, boxlength.y, boxlength.z - 1, height, boxoffset.x, boxoffset.y, boxoffset.z, get_current_rotation());
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}
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if (entry->small_scenery.flags & SMALL_SCENERY_FLAG10) {
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if (entry->small_scenery.flags & SMALL_SCENERY_FLAG_HAS_GLASS) {
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if (dword_F64EB0 == 0) {
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// Draw translucent overlay:
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int image_id = (baseImageid & 0x7FFFF) + (((mapElement->properties.scenery.colour_1 & 0x1F) + 112) << 19) + 0x40000004;
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@@ -986,7 +986,7 @@ void window_scenery_invalidate(rct_window *w)
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} else if (tabSelectedSceneryId < 0x100) {
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sceneryEntry = get_small_scenery_entry(tabSelectedSceneryId);
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if (sceneryEntry->small_scenery.flags & (SMALL_SCENERY_FLAG_HAS_PRIMARY_COLOUR | SMALL_SCENERY_FLAG10)) {
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if (sceneryEntry->small_scenery.flags & (SMALL_SCENERY_FLAG_HAS_PRIMARY_COLOUR | SMALL_SCENERY_FLAG_HAS_GLASS)) {
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window_scenery_widgets[WIDX_SCENERY_PRIMARY_COLOUR_BUTTON].type = WWT_COLOURBTN;
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if (sceneryEntry->small_scenery.flags & SMALL_SCENERY_FLAG_HAS_SECONDARY_COLOUR)
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@@ -1210,7 +1210,7 @@ void window_scenery_scrollpaint(rct_window *w, rct_drawpixelinfo *dpi, int scrol
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gfx_draw_sprite(&clipdpi, imageId, 0x20, spriteTop, w->colours[1]);
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}
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if (sceneryEntry->small_scenery.flags & SMALL_SCENERY_FLAG8) {
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if (sceneryEntry->small_scenery.flags & SMALL_SCENERY_FLAG_ANIMATED_FG) {
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imageId = (sceneryEntry->image + gWindowSceneryRotation) + 4;
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gfx_draw_sprite(&clipdpi, imageId, 0x20, spriteTop, w->colours[1]);
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}
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@@ -910,7 +910,7 @@ static void repaint_scenery_tool_down(sint16 x, sint16 y, sint16 widgetIndex){
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// If can't repaint
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if (!(scenery_entry->small_scenery.flags &
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(SMALL_SCENERY_FLAG_HAS_PRIMARY_COLOUR |
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SMALL_SCENERY_FLAG10)))
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SMALL_SCENERY_FLAG_HAS_GLASS)))
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return;
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gGameCommandErrorTitle = STR_CANT_REPAINT_THIS;
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@@ -44,9 +44,9 @@ typedef enum {
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SMALL_SCENERY_FLAG_ANIMATED = (1 << 4), // 0x10
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SMALL_SCENERY_FLAG6 = (1 << 5), // 0x20
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SMALL_SCENERY_FLAG_CAN_BE_WATERED = (1 << 6), // 0x40
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SMALL_SCENERY_FLAG8 = (1 << 7), // 0x80
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SMALL_SCENERY_FLAG_ANIMATED_FG = (1 << 7), // 0x80
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SMALL_SCENERY_FLAG9 = (1 << 8), // 0x100
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SMALL_SCENERY_FLAG10 = (1 << 9), // 0x200
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SMALL_SCENERY_FLAG_HAS_GLASS = (1 << 9), // 0x200
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SMALL_SCENERY_FLAG_HAS_PRIMARY_COLOUR = (1 << 10), // 0x400
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SMALL_SCENERY_FLAG12 = (1 << 11), // 0x800
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SMALL_SCENERY_FLAG13 = (1 << 12), // 0x1000
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