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https://github.com/OpenRCT2/OpenRCT2
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fix #3856: Save Game causes Crash
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@@ -972,7 +972,7 @@ void surface_paint(uint8 direction, uint16 height, rct_map_element * mapElement)
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uint16 zoomLevel = dpi->zoom_level;
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const uint8 rotation = get_current_rotation();
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uint32 terrain_type = ((mapElement->type & MAP_ELEMENT_DIRECTION_MASK) << 3) | (mapElement->properties.surface.terrain >> 5);
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uint32 terrain_type = map_element_get_terrain(mapElement);
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uint32 surfaceShape = viewport_surface_paint_setup_get_relative_slope(mapElement, rotation);
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rct_xy16 base = {
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@@ -1011,7 +1011,7 @@ void surface_paint(uint8 direction, uint16 height, rct_map_element * mapElement)
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}
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tileDescriptors[i + 1].map_element = surfaceElement;
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tileDescriptors[i + 1].terrain = ((surfaceElement->type & MAP_ELEMENT_DIRECTION_MASK) << 3) | (surfaceElement->properties.surface.terrain >> 5);
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tileDescriptors[i + 1].terrain = map_element_get_terrain(surfaceElement);
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uint32 ebx = viewport_surface_paint_setup_get_relative_slope(surfaceElement, rotation);
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tileDescriptors[i + 1].slope = ebx;
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@@ -1317,7 +1317,7 @@ void surface_paint(uint8 direction, uint16 height, rct_map_element * mapElement)
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uint32 eax = al_edgeStyle + di_type * 2;
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if (eax != 32 && eax != 0 && eax != 96 && eax != 64) {
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log_info("eax: %d", eax);
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log_verbose("eax: %d", eax);
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}
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for (int i = 0; i <= 0x7C; i += 4) {
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