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fix #3825: Multiplayer crashes with UI buttons
Window was measuring number of lines of user's config server description rather than the connected server's description
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@@ -396,12 +396,13 @@ static rct_xy16 window_multiplayer_information_get_size()
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int width = 450;
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int height = 110;
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char * buffer = gConfigNetwork.server_description;
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int numLines, fontSpriteBase;
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gCurrentFontSpriteBase = FONT_SPRITE_BASE_MEDIUM;
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int numLines, fontSpriteBase;
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utf8 * buffer = _strdup(network_get_server_description());
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gfx_wrap_string(buffer, width, &numLines, &fontSpriteBase);
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free(buffer);
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int lineHeight = font_get_line_height(fontSpriteBase);
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height += (numLines + 1) * lineHeight;
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