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mirror of https://github.com/OpenRCT2/OpenRCT2 synced 2026-01-15 19:13:07 +01:00
Commit Graph

482 Commits

Author SHA1 Message Date
Aaron van Geffen
abe58f6439 Move ClearAction, GameAction, ScenarioSetSettingAction into GameActions (#25045) 2025-08-29 06:32:05 -03:00
Aaron van Geffen
afdee8852a Move LoadOrQuit, Map, Maze, Network game actions 2025-08-26 21:17:44 +02:00
Aaron van Geffen
620c1f40ef Move Staff game actions into GameActions namespace 2025-08-26 18:34:31 +02:00
mix
6ed3783e06 Prevent diagonal slopes from being built if vehicles lack sprites (#23351) 2025-08-15 10:26:50 -03:00
Max
86788fc3b1 Close #24606: Double misc entity limit (#24957)
* 24606 - Raise entity limit 10x

* 24606 - MiscEntityLimit to 3200

* 24606 - Increase network version and add changelog
2025-08-14 06:57:25 -03:00
LRFLEW
52e3c774bc Use ZStandard for Park and Replay Files (#24734) 2025-08-06 21:50:18 +02:00
Tulio Leao
de986f58fd Release v0.4.25
- Feature: [#24468] [Plugin] Add awards to plugin API.
- Feature: [#24702] [Plugin] Add bindings for missing cheats (forcedParkRating, ignoreRidePrice, makeAllDestructible).
- Feature: [#24794] The load/save browser can now optionally show mini map previews instead of screenshots.
- Improved: [#24812] Taiwan Park has been added to the Extras tab if it is present.
- Improved: [OpenSFX#12] Add Brake Fix, Buy and Dinghy Slide running sounds.
- Change: [#24730] Security guards now only walk slowly in crowded areas.
- Change: [#24843] Update android targetSDK to 36.
- Fix: [#24598] Cannot load .park files that use official legacy footpaths by accident.
- Fix: [#24611] The confirmation prompt for track file deletion is not vertically aligned.
- Fix: [#24711] The map smoothing function only partially works for custom height map image files.
- Fix: [#24761] The reliability bar in the ride window visually does not go below 10%.
- Fix: [#24773] The new ride window debug authors does not show the correct authors for non legacy ride objects.
- Fix: [#24775] The scenery and new ride windows do not filter by file name or identifier correctly for non legacy objects.
- Fix: [#24777] The stall item preview cycles between all possible colours when random checkbox is ticked.
- Fix: [#24794] The load/save browser does not resize cleanly when toggling the preview sidebar.
- Fix: [#24824] The Air Powered Vertical Coaster top section track piece has vertical tunnels (original bug).
- Fix: [#24825] The River Rapids flat-to-gentle track piece tunnels are incorrect on the gentle side.
- Fix: [#24826] The Junior Roller Coaster flat-to-steep track piece tunnels are incorrect.
- Fix: [#24829] The pattern of long grass across tiles is different to RCT1 and RCT2.
- Fix: [#24831] Park names are being overwritten for custom RCT1 scenarios that use competition id slots.
- Fix: [#24838] Not using localized word for conjunction when having multiple shortcuts for the same action.
- Fix: [#24841] Fullscreen options do not work correctly with Emscripten.
2025-08-03 06:54:38 -03:00
Aaron van Geffen
ec0f4126b0 Let security guards alternate between slow and fast walking (#24730)
* Let security guards alternate between slow and fast walking

* Alternate based on amount of nearby guests instead

* Optimise loop to exit early once threshold has been reached

* Only count walking guests for security crowdedness

* Update replay bundle to v0.0.89

* Update NetworkBase.cpp
2025-07-15 10:02:37 +00:00
Gymnasiast
8c001ba4b5 Move SawyerEncoding files to their own folder 2025-07-04 22:07:17 +02:00
Gymnasiast
8f42e8b257 Rename OBJECT_START_INDEX to kObjectStartIndex 2025-07-04 19:08:27 +02:00
mix
78c2b85b1d Rename MapAnimation namespace to MapAnimations 2025-06-13 21:13:33 +01:00
mix
7df1a8602c Rename MapAnimation::CreateAll to MarkAllTiles 2025-06-13 21:13:32 +01:00
mix
57148e137a Load temporary map animations from S4 files 2025-06-13 21:13:32 +01:00
ζeh Matt
769a85afb7 Refactor how map animations are created and stored 2025-06-13 21:13:32 +01:00
Tulio Leao
b8d73b523c Release v0.4.23
- Feature: [#22476] “Time since last inspection” statistic is available in the rides window.
- Feature: [#24313] [Plugin] Add API for setting a ride vehicle’s sprite to a smoke plume.
- Improved: [#24345] Vehicle fallback sprites are less likely to glitch with the track.
- Improved: [#24362, #24491] The Windows installer is now translated as well.
- Improved: [#24364] Improve the fallback vehicle sprites for Zero G Rolls, and allow small ones to be built without cheats if the fallbacks are available.
- Improved: [#24368] Clicking the in-game update notication now leads to a more user-friendly download page.
- Improved: [#24400] Ride list in preservation window is now sorted alphabetically.
- Improved: [#24409] Steam installs of RCT Classic are now detected automatically.
- Improved: [#24413] Better performance when moving the viewport on Windows and Linux platforms.
- Improved: [#24417] Improve the fallback vehicle sprites for Dive Loops.
- Improved: [#24433] The ride, new ride, scenery, path, viewport, park and tool windows no longer redraw every frame if they have not changed.
- Improved: [#24467] Apply tweening only to on-screen entities when not zoomed out for better performance with uncapped FPS.
- Improved: [#24474] More efficiently search viewports when playing Audio.
- Improved: [#24479] More descriptive error messages for `set` commands in the in-game console.
- Improved: [#24563] The Linux .desktop file will now request the more powerful dedicated GPU on hybrid graphics systems.
- Change: [#24342, #24484] g2.dat is now split into g2.dat, fonts.dat and tracks.dat.
- Change: [#24362] The Windows installer now prevents installing to the same folder as RollerCoaster Tycoon 2 or Classic.
- Change: [#24418] Small & Large Zero G Rolls can now be built on the LIM Launched RC without cheats if vehicle sprites are available.
- Fix: [#5269] Font bugs when using the Russian release of RCT2 as the base game.
- Fix: [#11071, #22958] The virtual floor does not always draw correctly.
- Fix: [#18220] Some custom RCT1 scenarios are detected as competition DLC scenarios.
- Fix: [#20095] UCES Halloween - Cemetery Ridge scenario has mismatched entrance/exit on haunted house.
- Fix: [#20158] Custom animated scenery .DATs with frame offsets draw a random sprite at the end of their animation.
- Fix: [#22628] Potential crash while rebuilding the scenario index.
- Fix: [#23289] Dodgems and Flying Saucer cars can spawn on top of each other when the ride is opened.
- Fix: [#24332] Banner font renders differently when using RCT Classic as the base game.
- Fix: [#24343] Large gently sloped turns are buildable without cheats when the vehicles do not have sprites for them.
- Fix: [#24346] Possible crash during line drawing in OpenGL mode.
- Fix: [#24353] ‘Show dirty visuals’ is off by one pixel and does not work correctly with higher framerates.
- Fix: [#24362] When upgrading from an older version on Windows, old versions of official objects are not always removed.
- Fix: [#24366] Zero G Rolls have some incorrect vehicle yaw rotations.
- Fix: [#24371] Fix divide by zero in the scenery window when there is no scenery.
- Fix: [#24378] Prevent ride and stall statistics from overflowing.
- Fix: [#24388] Shortcut keys are not localised based on the user’s language settings.
- Fix: [#24403] Park fences draw underneath and through opaque water.
- Fix: [#24406] The network status window uses an undefined string for its title.
- Fix: [#24444] In the object load error window, the guide text overlaps when the title bar is enlarged.
- Fix: [#24446] [Plugin] Fix regression breaking the track iterator on specific track pieces.
- Fix: [#24447] Shortcut list is not refreshed when changing language.
- Fix: [#24448] Shortcuts involving the Caps Lock key are wrongly localised to NumPad Dot.
- Fix: [#24464] Window and viewport visibility is not calculated correctly causing minor performance issues.
- Fix: [#24488] Objects are not always redrawn immediately when they are reloaded from the Object Selection window.
- Fix: [#24544] RCT1 Maze designs with wooden walls are not imported correctly.
- Fix: [#24567] Long flat-to-steep wooden mine support sprites don't connect to flat supports exactly.
2025-06-07 05:46:48 -03:00
Gymnasiast
cbd2c7b3d7 Use FlagHolder for banner flags 2025-05-21 00:15:12 +02:00
mix
ac93400659 Fix incorrect Zero G Roll vehicle yaw rotations 2025-05-20 01:06:22 +02:00
Matt
42df41efdb Remove the use of shared_ptr for the Context (#24404)
* Replace shared_ptr with unique_ptr for Context systems, return refs

* Fix all the users

* clang-format fix

* Fix linux builds
2025-05-15 22:46:06 +03:00
Aaron van Geffen
b7199e3099 Release v0.4.22
- Feature: [#24206] [Plugin] Add APIs for breaking down rides, reading the current breakdown, and for fixing broken down rides.
- Improved: [#20073] The OpenGL drawing engine now supports screen invalidation which avoids the redrawing of unchanged regions.
- Improved: [#21767] RCT Classic for macOS can now be used as the source game.
- Improved: [#23590] Title bars are now drawn bigger when “Enlarged UI” is enabled.
- Improved: [#23626] Add small, medium and large flat and sloped turns, S-bends and diagonal track to the Go-Karts.
- Improved: [#23982] The scenario objective window has been merged into the scenario options window.
- Improved: [#24233] RCT Classic+ from Apple Arcade can now be used as the source game, and is detected automatically.
- Improved: [#24260] Better performance on parks that have a lot of Guests and Entertainers.
- Improved: [#24319] RCT Classic installs via Steam are now detected automatically on Windows.
- Change: [#23803] Lightning strikes and thunder now happen at the same frequency independently of the game speed.
- Change: [#23857] Replace display options tab with custom sprites.
- Change: [#24069] [Plugin] Plugins are now available in the scenario editor and track designer.
- Change: [#24135] Compress Emscripten js/wasm files.
- Change: [#24194] The advanced options tab has been reworked to make it easier to find the RCT1 path setting.
- Change: [#24235] Small changes to RCT1 theme.
- Change: [#24236] Controls and Interface options now both have their own tabs in the Options window.
- Change: [#24308] “Software” and “Software (hardware display)” renderers have been merged into a single “Software” renderer.
- Change: [#24317] The scenery window now shows at least one row of scenery objects, even if there are multiple rows of tabs.
- Fix: [#18479] Tile elements ordered beneath water do not draw correctly.
- Fix: [#19782] Game stops counting inversions and golf holes after 31 (original bug).
- Fix: [#21207] Track List window gets positioned incorrectly.
- Fix: [#21919] Non-recolourable cars still show colour picker (original bug).
- Fix: [#22182] [Plugin] Crash when using map.getAllEntities("car").
- Fix: [#22634] Asset packs with sound effect overrides are not loaded correctly at startup.
- Fix: [#23108] Missing pieces on Hypercoaster and Hyper-Twister, even with the ‘all drawable track pieces’ cheat enabled.
- Fix: [#24013] Failure to load a scenario preview image (minimap) could lead to an uncaught exception error message.
- Fix: [#24045] [Plugin] Data storage is not cleared when converting save game to scenario.
- Fix: [#24121] Checkbox labels run beyond the edge of the window if they’re too long to fit.
- Fix: [#24142] [Plugin] Track origin is miscalculated on downward slopes.
- Fix: [#24220] Narrow station platforms have missing sides on certain rotations.
- Fix: [#24286] Steam installs of RCT1 and RCT2 are not autodetected on macOS.
- Fix: [#24310] [Plugin] Missing invalidation on various plugin api setters for entities.
2025-05-04 19:17:54 +02:00
mix
c9175f5b1e Add larger turns and s bends to the go karts 2025-04-18 21:05:28 +01:00
matheusvb3
2adf16f726 Scale lightning and thunder inversely proportional to game speed (#23803)
* Disable lightning flashes at higher speeds

* Scale lightning/thunder inversely proportional to game speed

* Change gGameSpéed from uint32 to uint8

* Update changelog.txt

* Increment network version
2025-04-07 18:45:26 +02:00
Gymnasiast
ea5f02a87a Release v0.4.21
- Feature: [#22646] New scenario files now contain a minimap image, shown in the scenario selection window.
- Feature: [#23774] Climates can now be customised using objects.
- Feature: [#23876] New park save files now contain a preview image, shown in the load/save window.
- Improved: [#24078] Handrails on Wooden Roller Coaster station sprites with no platforms have been removed.
- Improved: [objects#379] Add additional colour schemes to Mine Train.
- Change: [#23932] The land rights window now checks “Land Owned” by default.
- Change: [#23936] The ‘guests prefer less/more intense rides’ settings have been turned into a dropdown.
- Change: [#24059] The ‘select other ride’ button is now available in the track designs manager.
- Change: [#24067] [Plugin] Registered menu items are now listed alphabetically.
- Change: [#24070] Footpath selection menus now show object names on hover using a tooltip.
- Change: [#24101] Frozen peeps are no longer removed when using the 'remove all guests' cheat.
- Fix: [#4225] Ride Construction window offers non-existent banked sloped to level curve (original bug).
- Fix: [#5281] Missing supports on miniature railways built backwards.
- Fix: [#7222] Transparent pixels in sloped path tunnels (original bug).
- Fix: [#10379] Banners outside the park can be renamed and modified (original bug).
- Fix: [#10582] Low clearance tunnels below water are drawn incorrectly (original bug).
- Fix: [#17524, #23710] Station bases are drawn on many ride types when the “No entrance, no platform station” style is selected.
- Fix: [#18169] CJK, Arabic and Vietnamese display all text as ‘???’ on Android.
- Fix: [#18309] Flying and Multi Dimension trains glitch when changing between inverted and uninverted track when uncap fps is on.
- Fix: [#19506] Queue paths can be placed on level crossings by replacing an existing regular path.
- Fix: [#21803] The park fence is drawn differently in OpenGL compared to software rendering when zoomed out.
- Fix: [#21824] Some sprites are drawn incorrectly when zoomed out in OpenGL rendering.
- Fix: [#21908] Ride mode warnings when hovering track designs.
- Fix: [#22820] OpenGL does not draw masked sprites correctly.
- Fix: [#22961] Clicking on the construction preview places duplicate flat rides and stalls.
- Fix: [#23359] Scripting: Add car.moveToTrack, an easier API than setting car.trackLocation directly.
- Fix: [#23443] New GOG version of RCT2 is not extracted correctly.
- Fix: [#23484] Stray coloured pixels on castle-themed stations and Roman-themed entrances/exits (original bug).
- Fix: [#23486] Object selection minimum requirements can be bypassed with close window hotkey.
- Fix: [#23743] Parks with guest goals over 32767 do not appear in the scenario list.
- Fix: [#23844] Sound effects keep playing when loading another save.
- Fix: [#23881] Compiling on Raspbian/arm-linux-gnueabihf fails.
- Fix: [#23891] Inverted Hairpin Coaster track can draw over things above it (original bug).
- Fix: [#23892] Gentle banked Wooden Roller Coaster track glitches as trains pass (original bug).
- Fix: [#23897] Reverse Freefall Coaster slope up to vertical track piece does not draw a vertical tunnel.
- Fix: [#23910] Heartline Twister Coaster track can draw over things above it (original bug).
- Fix: [#23939] Incorrect assertion when trying to load heightmap.
- Fix: [#23941] Underflow in “Repay loan and achieve a certain park value” objective when using Japanese.
- Fix: [#23949] Walls draw over sloped rear water edges and those edge sprites are misaligned (original bug).
- Fix: [#23960] Corner path fences can draw over adjacent sloped land (original bug).
- Fix: [#23961] Lamps and queue line tvs draw incorrectly on paths with fences.
- Fix: [#23983] Ordering files by size does not work and occasionally crashes the game.
- Fix: [#24009] [Plugin] The object manager API does not identify recently introduced object types.
- Fix: [#24028] Giga and LSM Launched Coaster booster sprites have pixels that draw over transparent pixels.
- Fix: [#24077] Track Designer crashes when clicking the park fence.
2025-04-05 20:26:47 +02:00
Aaron van Geffen
e427d6424c Exempt frozen peeps from being removed (#24101) 2025-03-27 20:26:21 +01:00
Gymnasiast
eaaba9fbfb Rename HOOK_TYPE and its members 2025-03-26 12:16:47 +01:00
Gymnasiast
14b881e22b Rename DIRID and its members 2025-03-25 23:39:27 +01:00
Gymnasiast
622a8dc525 Rename DIRBASE and its members 2025-03-25 22:47:09 +01:00
Gymnasiast
c5fff2bb77 Create enum class for FileMode 2025-03-25 22:47:08 +01:00
Gymnasiast
4badffcdb6 Change GameState_t members to lowerCamelCase 2025-03-20 23:05:57 +01:00
Aaron van Geffen
1ccfd0e2e6 Bump kNetworkStreamVersion (#24010) 2025-03-16 20:37:26 +01:00
Gymnasiast
a45625fc3e Change PromptMode members to new codestyle 2025-03-01 20:12:11 +01:00
Aaron van Geffen
a380413c56 Remove Scenario.h include from many units (#23901)
* Reduce includes/dependencies for Scenario.h

* Remove Scenario.h include from many units
2025-03-01 17:32:32 +01:00
Gymnasiast
1c1b6d4b26 Release v0.4.20
- Feature: [#22905] Add diagonal downward-inclined brakes to hybrid coaster and single rail coaster.
- Feature: [#23759] Add see-through option to the “Cut-away View“.
- Improved: [#23677] Building new ride track now inherits the colour scheme from the previous piece.
- Improved: [#23720] Text fields now allow cutting to clipboard (Ctrl+X) in addition to copy and paste.
- Improved: [#23874] The load/save file browser window now uses icons for its action buttons.
- Improved: [#23875] Rides forbidden to be modified or destroyed can now be edited with the All destructible cheat.
- Improved: [#23879] Unique weather icons for snow, heavy snow and blizzard.
- Fix: [#1972, #11679] Vehicles passing by toilets can cause them to glitch (original bug).
- Fix: [#9999, #10000, #10001, #10002, #10003] Truncated scenario strings when using Catalan, Czech, Japanese, Polish or Russian.
- Fix: [#14486] Guests will fall through upwards sloped paths when making their way through a park entrance or ride exit (original bug).
- Fix: [#15826, #23835] Wooden Roller Coaster steep turn supports glitch when train goes over them (original bug).
- Fix: [#16357] Chairlift station covers draw incorrectly.
- Fix: [#16657] Mine Ride right S-bend uses Mini Roller Coaster sprite (original bug).
- Fix: [#18376] Ghost train gentle to flat track is not visible in tunnels.
- Fix: [#18389] Gentle sloped track pieces are not visible in low clearance height tunnels (original bug).
- Fix: [#18423] Underground Mini Golf holes can draw over land edges (original bug).
- Fix: [#18433] CJK TrueType fonts cannot be located when font names are translated by the OS.
- Fix: [#18436] Scenery on the same tile as steep to vertical track can draw over the track (original bug).
- Fix: [#18711] Park entrances with their sides underground can cause glitching.
- Fix: [#20848] Junior Roller Coaster booster track does not draw correctly in tunnels.
- Fix: [#20948] Incorrect diagonal brakes supports on the Giga Coaster, Looping Roller Coaster and Wooden Roller Coaster.
- Fix: [#21768] Dirty blocks debug overlay is rendered incorrectly on high DPI screens.
- Fix: [#22229] Opening a park save file from a newer version of OpenRCT2 yields an unhelpful error message.
- Fix: [#22617] Sloped Wooden and Side-Friction supports draw out of order when built directly above diagonal track pieces (original bug).
- Fix: [#22620] Mine Train Coaster trains glitch on large banked turns.
- Fix: [#23522] Diagonal sloped Steeplechase supports have glitched sprites at the base.
- Fix: [#23580] Table header labels may overlap if the window is made very small.
- Fix: [#23641] Steep to flat track is not drawn correctly in tunnels (original bug).
- Fix: [#23795] Looping Roller Coaster vertical loop supports are drawn incorrectly.
- Fix: [#23797] 3D Text cut off too early on multi-line signs.
- Fix: [#23809] Trains glitch on Bobsleigh Coaster small helixes.
- Fix: [#23811] Land edges glitch when vehicles go through gentle to flat tunnels.
- Fix: [#23814] Scenarios not indexed on first start.
- Fix: [#23818] Spinning tunnels can draw over sloped terrain in front of them.
- Fix: [#23828] Vehicles passing by station entrances and exits can cause them to glitch (original bug).
- Fix: [#23831] Hybrid Coaster large gentle banked right turns glitch when diagonal track is above them.
- Fix: [#23832] Hybrid Coaster large gentle banked left turns supports glitch as train passes.
- Fix: [#23836] Adjacent track can draw over large turns (original bug).
- Fix: [#23858] LSM launched lift hill has a misaligned sprite.
2025-02-25 17:52:10 +01:00
73
a976a43708 Rename network.h to Network.h (#23882) 2025-02-24 10:43:06 +01:00
mix
a69390cde4 Allow editing of indestructible rides when the ‘make all destructible’ cheat is enabled 2025-02-22 17:55:14 +01:00
Andrew
abaf8d2aef Add diagonal downward-inclined brakes to hybrid and single rail coasters 2025-02-19 18:53:43 +01:00
Matt
eefba52735 Fix #23781: Changing weather does not update state for next weather (#23782)
* Fix #23781: Changing weather does not update state for next weather

* Bump up network version
2025-02-05 15:36:26 +01:00
Gymnasiast
455f22bbca Release v0.4.19.1
- Fix: [#23771] Weather transitions are horribly broken.
2025-02-03 20:47:21 +01:00
AaronVanGeffen
dcc5e5bd81 Fix weather transitions 2025-02-03 20:41:54 +01:00
Gymnasiast
088081dae6 Release v0.4.19
- Feature: [#23328] Introducing peep animation objects, enabling custom entertainer costumes.
- Feature: [#23569] Add large diagonal flat to steep and dive loop track pieces.
- Improved: [#20683] Allow Giga Coaster cable lift to start after block brake section.
- Improved: [#23328] The costume list in the staff window is now ordered alphabetically.
- Improved: [#23540] The file browser now optionally shows a file size column.
- Improved: [#23640] Building sprite repository with command line can use images array of JSON parkobj.
- Improved: [#23660] The ‘special elements’ dropdown has been reorganised, now using multiple columns and separators.
- Improved: [#23730] Added optional button to toolbar to rotate view anti-clockwise.
- Change: [#23328] All RCT2 entertainer costumes are now available in legacy parks.
- Fix: [#1479] Incorrect values provided by the in game console “get location” command.
- Fix: [#21794] Lay-down coaster cars reverse on first frames of downwards corkscrew.
- Fix: [#23221] Track designs are saved with an incorrect ‘air’ time statistic.
- Fix: [#23368] Incorrect refund amount when deleting track pieces at or above 96m.
- Fix: [#23508] Simultaneous virtual floors shown for ride and footpath.
- Fix: [#23512] Holding brakes are skipped if they’re too close together.
- Fix: [#23581] [Plugin] Food/drink items given to guests have no consumption duration set.
- Fix: [#23591] “Install new track” button in Track Designs Manager is misaligned.
- Fix: [#23618] Can no longer build diagonal brakes & block brakes on Steeplechase, Inverted Lay-down, & Inverted Multi-Dim roller coasters.
2025-02-01 21:27:48 +01:00
Aaron van Geffen
cf448753c1 Move WindowInvalidate and WidgetInvalidate families into WindowManager (#23692)
* Move WindowInvalidate and WidgetInvalidate families into WindowManager

* Use InvalidateWidget shorthand in more places

* Cut back on UiContext includes

* Cut back on Window.h includes

* Remove outdated parameter comments
2025-01-25 13:46:08 +01:00
Aaron van Geffen
a8773dd805 Move WindowClose family into WindowManager (#23646)
* Replace WindowClose() calls with Close method calls where possible

* Move WindowClose family into WindowManager

* Remove UpdateSceneryGroupIndexes hack
2025-01-19 18:49:18 +01:00
Michael Steenbeek
be9f27e4f9 Mass rename constants (#23656) 2025-01-19 15:59:45 +00:00
Aaron van Geffen
bed4d5bdca Move WindowCreate and WindowFocusOrCreate into WindowManager (#23643)
* Move WindowBringToFront into WindowManager

* Move WindowCreate and WindowFocusOrCreate into WindowManager

* Cut back on Context/UiContext includes
2025-01-19 06:58:28 -03:00
X123M3-256
29503e6606 Allow cable lift to start after block brake 2025-01-17 19:38:15 +01:00
X123M3-256
a935084e55 Fix holding brakes being skipped if they're too close together 2025-01-15 12:54:27 +00:00
X123M3-256
864d9b2d73 Add large diagonal flat to steep and dive loop track pieces 2025-01-15 13:25:29 +01:00
Aaron van Geffen
3cc8aec6b9 StaffHireNewAction: use peep anim objects; bump network version 2024-12-05 15:29:34 +01:00
Michał Janiszewski
8c19879e6f Release v0.4.18
- Improved: [#23200] Add banked sloped turns and many other pieces to the Stand-Up and Classic Stand-Up Roller Coaster.
- Improved: [#23260] Add diagonal (block) brakes to LSM Launched Roller Coaster.
- Improved: [#23350] Increased the maximum width of the ride graph window.
- Improved: [#23404] Folders are now paired with an icon in the load/save window.
- Improved: [#23405] Filenames can now be input directly into the file browser (load/save) window.
- Improved: [#23431] Opaque water and Corkscrew Roller Coaster boosters now show up if RCT1 isn’t linked.
- Improved: [objects#369] Updated Russian translation.
- Change: [#23413] The max number of park entrance objects has been raised to 255.
- Fix: [#1122] Trains spawned on a cable lift hill will fall down and crash (original bug).
- Fix: [#19780] Guest screams loop on long drops.
- Fix: [#22742, #22793] In game console does not handle format tokens properly.
- Fix: [#23135] Map generator tree placement has noticable patterns.
- Fix: [#23286] Currency formatted incorrectly in the in game console.
- Fix: [#23348] Console set commands don't print output properly.
- Fix: [#23376] Peeps with balloons, hats and umbrellas may leave artifacts on screen.
- Fix: [#23486] Object selection minimum requirements can be bypassed with close window hotkey.
- Fix: [#23496] Newly spawned vehicles are invisible when spawned while the game is paused.
- Fix: [#23509] Map generator window reverts to flatland after selecting a heightmap image.
- Fix: [objects#359] Fix water colours in Hover Cars preview image.
- Fix: [objects#361] Fix water colours in River Styx boats preview image.
- Fix: [objects#362] Fix water colours in Neptune Ride preview image.
- Fix: [objects#363] Fix water colours in Harpies Trains preview image.
2025-01-08 20:37:35 +01:00
Aaron van Geffen
fa06a49302 Update copyright year to 2025 (#23514) 2024-12-31 20:30:04 +01:00
mix
b0c18b0b18 Add new pieces to the Stand-Up Roller Coaster 2024-12-24 17:08:42 +01:00