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Commit Graph

28339 Commits

Author SHA1 Message Date
Tulio Leao
a9b51ad3b2 Fix missing version separator on changelog 2025-06-07 06:21:29 -03:00
Tulio Leao
74925bba43 Start v0.4.24 2025-06-07 06:16:14 -03:00
Tulio Leao
b813be9c0c Merge branch 'master' into develop 2025-06-07 06:15:04 -03:00
Tulio Leao
b8d73b523c Release v0.4.23
- Feature: [#22476] “Time since last inspection” statistic is available in the rides window.
- Feature: [#24313] [Plugin] Add API for setting a ride vehicle’s sprite to a smoke plume.
- Improved: [#24345] Vehicle fallback sprites are less likely to glitch with the track.
- Improved: [#24362, #24491] The Windows installer is now translated as well.
- Improved: [#24364] Improve the fallback vehicle sprites for Zero G Rolls, and allow small ones to be built without cheats if the fallbacks are available.
- Improved: [#24368] Clicking the in-game update notication now leads to a more user-friendly download page.
- Improved: [#24400] Ride list in preservation window is now sorted alphabetically.
- Improved: [#24409] Steam installs of RCT Classic are now detected automatically.
- Improved: [#24413] Better performance when moving the viewport on Windows and Linux platforms.
- Improved: [#24417] Improve the fallback vehicle sprites for Dive Loops.
- Improved: [#24433] The ride, new ride, scenery, path, viewport, park and tool windows no longer redraw every frame if they have not changed.
- Improved: [#24467] Apply tweening only to on-screen entities when not zoomed out for better performance with uncapped FPS.
- Improved: [#24474] More efficiently search viewports when playing Audio.
- Improved: [#24479] More descriptive error messages for `set` commands in the in-game console.
- Improved: [#24563] The Linux .desktop file will now request the more powerful dedicated GPU on hybrid graphics systems.
- Change: [#24342, #24484] g2.dat is now split into g2.dat, fonts.dat and tracks.dat.
- Change: [#24362] The Windows installer now prevents installing to the same folder as RollerCoaster Tycoon 2 or Classic.
- Change: [#24418] Small & Large Zero G Rolls can now be built on the LIM Launched RC without cheats if vehicle sprites are available.
- Fix: [#5269] Font bugs when using the Russian release of RCT2 as the base game.
- Fix: [#11071, #22958] The virtual floor does not always draw correctly.
- Fix: [#18220] Some custom RCT1 scenarios are detected as competition DLC scenarios.
- Fix: [#20095] UCES Halloween - Cemetery Ridge scenario has mismatched entrance/exit on haunted house.
- Fix: [#20158] Custom animated scenery .DATs with frame offsets draw a random sprite at the end of their animation.
- Fix: [#22628] Potential crash while rebuilding the scenario index.
- Fix: [#23289] Dodgems and Flying Saucer cars can spawn on top of each other when the ride is opened.
- Fix: [#24332] Banner font renders differently when using RCT Classic as the base game.
- Fix: [#24343] Large gently sloped turns are buildable without cheats when the vehicles do not have sprites for them.
- Fix: [#24346] Possible crash during line drawing in OpenGL mode.
- Fix: [#24353] ‘Show dirty visuals’ is off by one pixel and does not work correctly with higher framerates.
- Fix: [#24362] When upgrading from an older version on Windows, old versions of official objects are not always removed.
- Fix: [#24366] Zero G Rolls have some incorrect vehicle yaw rotations.
- Fix: [#24371] Fix divide by zero in the scenery window when there is no scenery.
- Fix: [#24378] Prevent ride and stall statistics from overflowing.
- Fix: [#24388] Shortcut keys are not localised based on the user’s language settings.
- Fix: [#24403] Park fences draw underneath and through opaque water.
- Fix: [#24406] The network status window uses an undefined string for its title.
- Fix: [#24444] In the object load error window, the guide text overlaps when the title bar is enlarged.
- Fix: [#24446] [Plugin] Fix regression breaking the track iterator on specific track pieces.
- Fix: [#24447] Shortcut list is not refreshed when changing language.
- Fix: [#24448] Shortcuts involving the Caps Lock key are wrongly localised to NumPad Dot.
- Fix: [#24464] Window and viewport visibility is not calculated correctly causing minor performance issues.
- Fix: [#24488] Objects are not always redrawn immediately when they are reloaded from the Object Selection window.
- Fix: [#24544] RCT1 Maze designs with wooden walls are not imported correctly.
- Fix: [#24567] Long flat-to-steep wooden mine support sprites don't connect to flat supports exactly.
v0.4.23
2025-06-07 05:46:48 -03:00
Tulio Leao
bdd2da0996 Merge branch 'develop' 2025-06-07 05:43:09 -03:00
Michael Steenbeek
f9c753e99b Fix version info of NSIS installer 2025-06-07 10:39:34 +02:00
Tulio Leao
78fd458cfc Update backtrace token for upcoming release 2025-06-07 04:27:15 -03:00
OpenRCT2 git bot
b596703fea Merge Localisation/master into OpenRCT2/develop 2025-06-07 04:03:20 +00:00
mix
0d9c585379 Fix flat to steep wooden mine supports not connecting to flat supports 2025-06-06 21:02:51 +02:00
Michael Steenbeek
92db8a9d78 Linux: add .desktop hint to request discrete GPU (#24563)
This hint was added in v1.4 of the spec and supported by GNOME (since 2020) and KDE (since 2021) and is intended for systems with hybrid graphics. It tells the system to launch the application on the more powerful discrete GPU as opposed to the more energy efficient integrated graphics.

Systems like this (e.g. the Optimus laptops) are the spawn of Satan, but this makes the experience much more enjoyable for the poor users with a system like this.

Reference: https://specifications.freedesktop.org/desktop-entry-spec/latest/recognized-keys.html
2025-06-04 20:46:54 +02:00
mix
c97191a3d7 Add required sprites to unbanked and banked large gently sloped turns 2025-06-03 23:52:49 +02:00
mix
2d364ec070 Fix guest window viewport on pick up and thoughts not invalidating (#24535) 2025-06-03 07:04:10 -03:00
Michael Steenbeek
a3494d5358 Fix #24544: RCT1 Maze designs with wooden walls not imported correctly 2025-06-02 21:26:48 +00:00
Aaron van Geffen
ac21ff24c5 Remove const_cast in GetWidgetByIndex (#24554) 2025-06-02 19:48:57 +02:00
Michael Steenbeek
2ee904d65d Use the intended bounding box for vehicle sprite fallbacks (#24345)
* Use original intended bounding box for fallback vehicle sprites

* Rename spriteNum to spriteIndex in vehicle paint and add const

* Add const to z parameter of vehicle paint functions

* Add bounding box index constants to vehicle paint functions

* Add constants to vehicle paint functions that use corkscrew sprites

* Add changelog entry for using intended bb for vehicle fallbacks
2025-05-31 19:34:35 +02:00
mix
f22782d441 Add changelog entry for using intended bb for vehicle fallbacks 2025-05-31 15:48:55 +01:00
mix
5e2923b1ea Add constants to vehicle paint functions that use corkscrew sprites 2025-05-31 15:48:55 +01:00
mix
e225998452 Add bounding box index constants to vehicle paint functions 2025-05-31 15:48:55 +01:00
mix
be563676df Add const to z parameter of vehicle paint functions 2025-05-31 15:48:55 +01:00
mix
bda27e57ab Rename spriteNum to spriteIndex in vehicle paint and add const 2025-05-31 15:48:55 +01:00
mix
b78906a8b6 Use original intended bounding box for fallback vehicle sprites 2025-05-31 15:48:55 +01:00
matheusvb3
8dd7b7976f Prevent ride and stall statistics from overflowing (#24378)
* Prevent ride and stall statistic from overflowing

Clamps guestsFavourite, totalCustomers, lastInspection, totalProfit, numPrimaryItemsSold and numSecondaryItemsSold

* Change line of comment in Ride.h

This caused the tooltip with the comment to appear when hovering over notFixedTimeout instead of breakdownSoundModifier in Visual Studio

* Remove redundant overflow prevention

* Invalidate maintenance tab

Missed this before. Also fix an issue I inadvertently caused with PR #23719 when updating the count of vandals stopped

* Deduce lastInspection type in compile time

* Add changelog entry
2025-05-31 03:10:36 +03:00
OpenRCT2 git bot
e6ea31b7e9 Merge Localisation/master into OpenRCT2/develop 2025-05-30 04:03:39 +00:00
Michael Steenbeek
dea020fe7a Move TD46 stuff to own file 2025-05-30 00:04:52 +02:00
Michael Steenbeek
5088d60085 Merge pull request #24484 from Gymnasiast/refactor/split-g2-further
Split tracks.dat from g2.dat
2025-05-29 22:16:42 +02:00
Gymnasiast
c2b4158573 Split tracks.dat from g2.dat 2025-05-29 21:25:33 +02:00
Matt
fb834e64aa Merge pull request #24474 from Harry-Hopkinson/more-efficiently-search-viewports
Fix #24426: More efficiently search viewports.
2025-05-29 21:24:14 +03:00
Gymnasiast
2669ca3ba5 Build all graphics .dat in the same CI step 2025-05-29 20:19:13 +02:00
ZeeMaji
62cb4afd42 Fix #20095: UCES Cemetery Ridge swapped entrance/exit. (#24532)
* Fix UCES Halloween swapped ride huts

* Add cemetery ridge to scenario_to_hash

* Update changelog.txt

* Update data/scenario_patches/scenario_to_hash

Co-authored-by: Tulio Leao <tupaschoal@gmail.com>

---------

Co-authored-by: Tulio Leao <tupaschoal@gmail.com>
2025-05-29 12:09:48 -03:00
Michael Steenbeek
ee25dcad7b Move oli414 to 'former team members'
Thanks for your hard work so far. You will be back :)
2025-05-28 13:53:12 +02:00
OpenRCT2 git bot
dbe42bd9ce Merge Localisation/master into OpenRCT2/develop 2025-05-28 04:03:51 +00:00
Aaron van Geffen
f64d5bb4a6 Implement OnLanguageChange event for ScenarioSelect window (#24519) 2025-05-28 00:31:43 +02:00
Matt
d2e3430df2 Add the ability to temporarily load objects without registering them (#24521) 2025-05-27 22:13:42 +00:00
Aaron van Geffen
a7b12594c8 Perform an additional name check for competition scenarios (#24518) 2025-05-27 22:14:54 +02:00
Harry-Hopkinson
2b19320db3 Remove unused function (WindowGetPreviousViewport) 2025-05-27 18:26:08 +00:00
mix
594ecf54ac Fix new ride window not always updating when searching (#24515) 2025-05-27 20:23:02 +02:00
Aaron van Geffen
4ef74c0f3a Fix object selection tabs (#24512)
Regression from c383a7778c (#24481)
2025-05-27 11:34:57 +02:00
Matt
34bf07915f Merge pull request #24504 from mixiate/fix-23289
Fix #23289: Dodgems and Flying Saucers can spawn on top of each other when opened
2025-05-26 16:43:08 +03:00
73
6bbb0e8348 Fix typo on VIEWPORT_FLAG_INDEPENDENT_ROTATION
This fixes a typo on a variable.
2025-05-26 12:05:13 +02:00
Harry Hopkinson
994cc858e8 More efficiently search viewports for playing Audio 2025-05-26 08:37:44 +01:00
Harry Hopkinson
371dcc28f5 More efficiently search viewports 2025-05-26 08:37:15 +01:00
Matt
5fe3f7b97f Merge pull request #24446 from Basssiiie/fix-plugin-track-segment-origin
[Plugin] Fix regression from #24142 breaking `ScTrackIterator` on specific track pieces
2025-05-26 02:38:41 +03:00
mix
7ee49d8f2b Fix #23289: Dodgems and Flying Saucers can spawn on top of each other 2025-05-25 21:37:58 +01:00
Bas
288513635c Fix include formatting in ScVehicle.cpp 2025-05-25 16:07:08 +02:00
Bas
cc45570379 Apply code formatting to ScVehicle.cpp 2025-05-25 16:07:07 +02:00
Bas
d14dffa9c4 Update changelog with #24446 2025-05-25 16:06:55 +02:00
Bas
711d162063 Fix moveToTrack() by applying segment 0 offset 2025-05-25 16:05:21 +02:00
Bas
cdc8218073 Revert '75de5b8: Fix track origin being miscalculated for plugins on downward slopes' 2025-05-25 16:05:21 +02:00
Michael Steenbeek
66aa54b3eb Merge pull request #24487 from Gymnasiast/refactor/news-queue
News queue refactors, part 2
2025-05-25 00:10:11 +02:00
Michael Steenbeek
6753c9f11b Translate NSIS installer 2025-05-25 00:08:51 +02:00