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Fix #20095: UCES Cemetery Ridge swapped entrance/exit. (#24532)

* Fix UCES Halloween swapped ride huts

* Add cemetery ridge to scenario_to_hash

* Update changelog.txt

* Update data/scenario_patches/scenario_to_hash

Co-authored-by: Tulio Leao <tupaschoal@gmail.com>

---------

Co-authored-by: Tulio Leao <tupaschoal@gmail.com>
This commit is contained in:
ZeeMaji
2025-05-29 11:09:48 -04:00
committed by GitHub
parent ee25dcad7b
commit 62cb4afd42
3 changed files with 15 additions and 0 deletions

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@@ -0,0 +1,10 @@
{
"scenario_name": "Cemetery Ridge",
"sha256": "9401f88e1dfdc5f7e6e4759271ac8dea3fc499c2fb21cdbf42567d876a91641a",
"rides": [
{
"id": 0,
"operation": "swap_entrance_exit"
}
]
}

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@@ -233,3 +233,7 @@
'62268223a1539c92b7494973263457c9e9bf386c1e68eef21d377854f0ac0e38'],
'Wacky Waikiki': ['72cf3d2',
'72cf3d220740fd64f7681d3533320598cf6d3b71dff484bc43045e8d9d7a1a4b'],
// UCES Scenario names to hashes
'Cemetery Ridge': ['9401f88',
'9401f88e1dfdc5f7e6e4759271ac8dea3fc499c2fb21cdbf42567d876a91641a'],

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@@ -18,6 +18,7 @@
- Fix: [#5269] Font bugs when using the Russian release of RCT2 as the base game.
- Fix: [#11071, #22958] The virtual floor does not always draw correctly.
- Fix: [#18220] Some custom RCT1 scenarios are detected as competition DLC scenarios.
- Fix: [#20095] UCES Halloween - Cemetery Ridge scenario has mismatched entrance/exit on haunted house.
- Fix: [#20158] Custom animated scenery .DATs with frame offsets draw a random sprite at the end of their animation.
- Fix: [#22628] Potential crash while rebuilding the scenario index.
- Fix: [#23289] Dodgems and Flying Saucer cars can spawn on top of each other when the ride is opened.