1
0
mirror of https://github.com/OpenRCT2/OpenRCT2 synced 2026-01-16 03:23:15 +01:00
Commit Graph

182 Commits

Author SHA1 Message Date
Michał Janiszewski
a6d0e6916e Fix function definitions to match their declarations
This makes sure every function is properly declared, which includes
proper `extern` wrappers.
2016-07-14 14:11:49 +02:00
Marijn van der Werf
5204fb0ce9 Clean up string and sprite ID's (#3977) 2016-07-14 14:07:49 +02:00
Michał Janiszewski
f3786b3130 Fix #3899: Game crashes after hosting my server
Catch exceptions when loading groups.json.
2016-07-04 17:50:09 +01:00
Michał Janiszewski
9041551b97 Guard server against null signature 2016-06-23 20:09:56 +01:00
Michał Janiszewski
644a36a310 Fixes to -Wall compilation
By default, not all warnings are enabled. This change makes sure that
the project compiles correctly with following options turned on:

    -Wall -Wno-unused-but-set-variable -Wno-missing-braces \
    -Wno-unknown-pragmas -Wno-unused-function
2016-06-20 13:46:27 +01:00
Ted John
1761907f57 handle bad map data and close connection 2016-06-09 18:37:12 +01:00
dVoCex
27b3c71588 Send the correct map size to the master server (#3821)
Signed-off-by: dVoCex <dVoCex@users.noreply.github.com>
2016-06-09 12:32:25 +01:00
Alexander Overvoorde
ca1590c086 Add parameter to utf8_remove_formatting to allow colour codes (fixes #3638) (#3831) 2016-06-09 12:30:32 +01:00
Michał Janiszewski
4955279b7b Synchronise reset_0x69EBE4 over network
Clients calling reset_0x69EBE4 not in sync is a major cause of desyncs,
this change tries to force sync across clients
2016-06-03 00:33:15 +02:00
Ted John
a153d07637 handle exceptions when setting up the TCP listener 2016-06-02 18:51:29 +01:00
Ted John
8dfbabbd07 refactor network, create ITcpSocket
Abstracts all socket code into a new class TcpSocket which is only exposed by a light interface, ITcpSocket. This now means that platform specific headers like winsock2.h and sys/socket.h do not have to be included in OpenRCT2 header files reducing include load and other issues.
2016-06-01 23:01:20 +01:00
Ted John
27d846c2f4 fix #3786: Wrong server provider information 2016-05-31 19:24:07 +01:00
Ted John
c66a755ef7 request server gameinfo for window 2016-05-31 17:16:08 +01:00
Ted John
2264027afa change directory name to 'chatlogs' 2016-05-30 18:03:31 +01:00
Ted John
feb65ea93c add option to log chat history 2016-05-30 18:01:17 +01:00
Ted John
618d13a9a3 save chat logs 2016-05-30 16:25:06 +01:00
Ted John
8cf4a1f03f add default case to fix clang error 2016-05-30 11:28:41 +01:00
Ted John
d69ca7f479 conform to name convention 2016-05-30 11:28:09 +01:00
Ted John
623318a35d refactor NetworkPlayer 2016-05-30 11:18:07 +01:00
Ted John
3591026078 refactor NetworkAction 2016-05-30 11:18:07 +01:00
Ted John
31ac6e7fdf refactor NetworkConnection and NetworkPacket 2016-05-30 11:18:07 +01:00
Ted John
46ecd53a99 refactor NetworkAddress 2016-05-30 11:18:07 +01:00
CraigCraig
c946d2fb06 Various Spelling Fixes - 5/29/16 (#3770) 2016-05-29 10:00:38 +01:00
Michał Janiszewski
d29af84886 Make sure to hold string alive when using c_str() (#3760) 2016-05-27 22:32:11 +01:00
Michał Janiszewski
8e26f2c0d1 Only check for PASSWORDLESS permission if successfully verified 2016-05-27 23:00:31 +02:00
Michał Janiszewski
4699635086 Don't allow null keys 2016-05-27 22:56:23 +02:00
Ted John
ebb8eb749c Merge pull request #3758 from janisozaur/fixes
Fixes
2016-05-27 20:57:14 +01:00
Michał Janiszewski
4ba1c17b0d Don't let null password cause a crash on initial launch 2016-05-27 21:43:52 +02:00
Ted John
1b3331f584 remove user from users.json when kicked (#11) 2016-05-27 20:28:35 +02:00
Ted John
3a1a474c7c refactor key map to User and UserManager classes 2016-05-27 20:28:35 +02:00
Michał Janiszewski
80a90624b9 Add option to only allow known keys to login 2016-05-27 20:28:34 +02:00
Michał Janiszewski
b8661fb389 When removing group, reset all users assigned to it 2016-05-27 20:28:34 +02:00
Ted John
fe057c4470 handle null group ids 2016-05-27 20:28:34 +02:00
Ted John
ac17cdf955 improve unique name handling 2016-05-27 20:28:34 +02:00
Ted John
daaa1b3ed2 add helper method for getting the keymap path 2016-05-27 20:28:34 +02:00
Ted John
f7ee22048f save keys in a sub directory 2016-05-27 20:28:34 +02:00
Ted John
d62c94f14a use Console::WriteLine instead of log_info 2016-05-27 20:28:34 +02:00
Michał Janiszewski
2d3d889a08 Formatting, style fixes 2016-05-27 20:28:34 +02:00
Michał Janiszewski
165ec06690 Passwordless login permission 2016-05-27 20:28:34 +02:00
Michał Janiszewski
9b4d385ab5 Allow out-of-process edits to keymappings.json
Reloads keymappings.json on each client join. This allows for manual edits,
so host can add keys without having to restart server for them to go live.
2016-05-27 20:28:34 +02:00
Michał Janiszewski
65a1d0c70d Use UpdateKeyMappings to modify JSON in-place
This allows for non-destructive saving of group assigments, so user can
store their own entries.
2016-05-27 20:28:34 +02:00
Michał Janiszewski
18d656e012 Ensure player names are unique
Do this by cheating a little: create a map with count of clients using
given username and increment it each time such a username is
encountered. This yields very similar results to actually counting users
holding given name, but saves all the error-prone string parsing.
2016-05-27 20:28:34 +02:00
LRFLEW
5d5c10f99f Fixed OS X Build 2016-05-27 20:28:33 +02:00
Michał Janiszewski
4ffceafdbb Make sure the challenge token is random and handled properly
This change also fixes passworded servers not working properly, as
strlen() was getting called on something that was not guaranteed to be
null-terminated string when signing the token.
2016-05-27 20:28:33 +02:00
Michał Janiszewski
66abc31fee Handle malformed private keys gracefully 2016-05-27 20:28:33 +02:00
Michał Janiszewski
553e1bdf0f Minor fixes to authorisation system 2016-05-27 20:28:33 +02:00
Michał Janiszewski
caa74acb1b Fixes for x86-64 2016-05-27 20:28:33 +02:00
Michał Janiszewski
715ba561b1 Initial version of key-based auth 2016-05-27 20:28:33 +02:00
Michał Janiszewski
1c459c8186 Add NetworkKey class 2016-05-27 20:28:33 +02:00
Michał Janiszewski
40253a7add Prevent SIGPIPE-ing on Linux when clients drop (#3755)
`send()` can only write to connected sockets [1]. In case where client
drops out, a socket may become closed by OS but we can still enqueue
packets for its connection and eventually call `send()`, which will
generate a SIGPIPE and shut the server down, because there was no
`MSG_NOSIGNAL` set.

This commit makes sure `MSG_NOSIGNAL` is used on Linux.

[1] http://linux.die.net/man/2/send
2016-05-27 17:44:23 +01:00