This commit expands tabs to spaces (ts=4) in all the files under src/
and test/.
Until now we had two wildly different code styles with C using tabs and
new C++ using spaces. It is painful to maintain as none of the commonly
used tools support this kind of setup and in reality is needless, as we
can simply convert all the sources to spaces and have opened PRs do the
same, where needed.
Additionally, trailing whitespace has been removed.
By using a dummy audio context, we can now make openrct2-cli start a headless instance without any SDL2 calls. SDL2 is still a dependency until we remove out the input code to openrct2-ui.
Initial setup of xcode for multiple targets
libopenrct2 partially working
Restore macOS mach_info init
Get macOS OpenRCT2-ui working if hackish
Implement UiContext for macOS properly
Put tabbing cancellation code back
Automatic Window Tabbing in macOS Sierra causes a menu item called "Show
Tab Bar" to appear under the Window menu in the menu bar. Selecting this
option causes a double-title bar effect as there is no option in OpenRCT2
to make new tabbed "documents". This double-title bar can be untoggled
by selecting "Hide Tab Bar".
I don't think OpenRCT2 is going to become a tabbed document-oriented
themepark simulator anytime soon. Thanks, but no thanks Sierra.
References:
* https://codereview.chromium.org/2325313002/
* https://hg.mozilla.org/releases/mozilla-aurora/rev/385b9ea08ff7
* Use better Obj-C styling for macos_disallow_automatic_window_tabbing()
Currently the game window is always created with an OpenGL context which then means that opengl32.dll and other modules are loaded. The OpenGL window flag will now only be used if the config drawing engine is set to OpenGL. This now means that a restart of the game is required when switching to the OpenGL drawing engine for Windows.
#5104