germanaizek
958bfbc08a
Using std::move(), correct clear strings, better use '= default;', modernize make_* and replace heavy strlen
2022-05-07 16:05:39 +02:00
Silent
5e725913f8
Close #16566 : Favour WinNT preprocessor version checks over MinGW ( #16677 )
2022-03-11 07:59:09 -03:00
skdltmxn
29083f4cb2
Improve network module in more C++ way
2022-02-09 21:57:25 +01:00
Hielke Morsink
4b4b3333d6
Remove unnecessary else blocks
2021-09-16 18:31:12 +02:00
Hielke Morsink
c887a049d2
Fix various Cppcheck warnings ( #15081 )
2021-07-24 23:41:50 +02:00
ζeh Matt
08ebc1ab41
Fix #14587 : Send queued packets before disconnecting the client ( #14596 )
...
* Fix #14587 : Send queued packets before disconnecting the client
* Log better information during network authentication
2021-05-09 07:56:20 +01:00
Ted John
e28c23f10f
Fix regression in CreateSocket ( #14131 )
2021-02-21 03:58:34 +00:00
Ted John
c30e1f083b
Improve network console messages
2021-02-16 20:24:50 +00:00
Mathias Gibbens
b1e5a11bf3
Several more spelling fixes ( #13752 )
...
Signed-off-by: Mathias Gibbens <mathias@calenhad.com >
Co-authored-by: Mathias Gibbens <mathias@calenhad.com >
2021-01-10 18:23:35 +00:00
Julia Pinheiro
c36ec5c5ce
Close #12425 : Refactor SOCKET_STATUS to use strong enum ( #13064 )
2020-10-01 22:10:51 -03:00
Tulio Leao
cf5f3da0df
Cleanup c-style casts from Socket.cpp
2020-09-10 21:36:21 +02:00
Ted John
33ba51b763
Fix crashes and improve socket lifecycle
2020-09-03 22:38:42 +01:00
Ted John
fd6fddb61a
Improve WSA handling
2020-09-03 22:38:42 +01:00
Ted John
182bcaf21a
Implement setNoDelay
2020-09-03 22:38:42 +01:00
Ted John
dce547af99
Start implementing TCP API
2020-09-03 22:38:35 +01:00
Julia Pinheiro
dafde532af
Close #12426 : Refactor NETWORK_READPACKET to use strong enum ( #12807 )
...
Replacing enum NETWORK_READPACKET with enum class NetworkReadPacket.
2020-08-31 09:13:15 -03:00
Matt
37f6a11a1f
Move Network declaration into header and rename to NetworkBase
2020-07-30 20:29:15 +02:00
Aaron van Geffen
7b5087f057
Update copyright year to 2020
2020-07-21 15:04:34 +02:00
Michael Steenbeek
9ef8d6da42
Convert most remaining C-style casts to C++-style ones ( #11867 )
2020-06-07 23:18:11 +02:00
Ted John
ecce4da6e8
Add ipAddress and publicHashKey properties to player API
2020-04-27 20:50:56 +01:00
Michał Janiszewski
2323cc1596
Use named casts instead of old-style casts
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Change prepared with clang-tidy and google-readability-casting check
2020-04-22 17:09:29 +02:00
Michał Janiszewski
837879018f
Make socket status atomic ( #9636 )
...
* Make socket status atomic
`TcpSocket::ConnectAsync` will call `Connect` and modify `_status` from
a different thread and must ensure it doesn't introduce a data race.
* Update src/openrct2/network/Socket.cpp
Co-Authored-By: ζeh Matt <m.moninger.h@gmail.com >
2019-07-24 15:05:26 +02:00
Ted John
dd20ebad49
Make more methods const
2019-05-12 00:57:56 +01:00
Ted John
5e94f6385d
Initialise hostname
2019-05-12 00:51:33 +01:00
Ted John
73b8310e8e
Refactor creation of UDP socket
2019-05-12 00:51:33 +01:00
Ted John
f0d1e9c320
Apply some of the code review comments
2019-05-12 00:51:33 +01:00
Ted John
52afcb795f
Fix windows build
2019-05-12 00:51:33 +01:00
Ted John
20f52a8cbe
Refactor TcpSocket and UdpSocket
2019-05-12 00:51:33 +01:00