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mirror of https://github.com/OpenRCT2/OpenRCT2 synced 2026-01-15 11:03:00 +01:00

Improve network module in more C++ way

This commit is contained in:
skdltmxn
2022-02-10 05:57:25 +09:00
committed by GitHub
parent 052da74760
commit 29083f4cb2
19 changed files with 120 additions and 171 deletions

View File

@@ -82,7 +82,7 @@ void DiscordService::Tick()
_updateTimer.Restart();
}
void DiscordService::RefreshPresence()
void DiscordService::RefreshPresence() const
{
DiscordRichPresence discordPresence = {};
discordPresence.largeImageKey = "logo";

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@@ -28,7 +28,7 @@ public:
void Tick();
private:
void RefreshPresence();
void RefreshPresence() const;
};
#endif

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@@ -407,12 +407,12 @@ bool NetworkBase::BeginServer(uint16_t port, const std::string& address)
return true;
}
int32_t NetworkBase::GetMode()
int32_t NetworkBase::GetMode() const noexcept
{
return mode;
}
int32_t NetworkBase::GetStatus()
int32_t NetworkBase::GetStatus() const noexcept
{
return status;
}
@@ -430,17 +430,17 @@ NetworkAuth NetworkBase::GetAuthStatus()
return NetworkAuth::None;
}
uint32_t NetworkBase::GetServerTick()
uint32_t NetworkBase::GetServerTick() const noexcept
{
return _serverState.tick;
}
uint8_t NetworkBase::GetPlayerID()
uint8_t NetworkBase::GetPlayerID() const noexcept
{
return player_id;
}
NetworkConnection* NetworkBase::GetPlayerConnection(uint8_t id)
NetworkConnection* NetworkBase::GetPlayerConnection(uint8_t id) const
{
auto player = GetPlayerByID(id);
if (player != nullptr)
@@ -653,19 +653,14 @@ void NetworkBase::UpdateClient()
}
}
std::vector<std::unique_ptr<NetworkPlayer>>::iterator NetworkBase::GetPlayerIteratorByID(uint8_t id)
auto NetworkBase::GetPlayerIteratorByID(uint8_t id) const
{
auto it = std::find_if(player_list.begin(), player_list.end(), [&id](std::unique_ptr<NetworkPlayer> const& player) {
return std::find_if(player_list.begin(), player_list.end(), [id](std::unique_ptr<NetworkPlayer> const& player) {
return player->Id == id;
});
if (it != player_list.end())
{
return it;
}
return player_list.end();
}
NetworkPlayer* NetworkBase::GetPlayerByID(uint8_t id)
NetworkPlayer* NetworkBase::GetPlayerByID(uint8_t id) const
{
auto it = GetPlayerIteratorByID(id);
if (it != player_list.end())
@@ -675,18 +670,13 @@ NetworkPlayer* NetworkBase::GetPlayerByID(uint8_t id)
return nullptr;
}
std::vector<std::unique_ptr<NetworkGroup>>::iterator NetworkBase::GetGroupIteratorByID(uint8_t id)
auto NetworkBase::GetGroupIteratorByID(uint8_t id) const
{
auto it = std::find_if(
group_list.begin(), group_list.end(), [&id](std::unique_ptr<NetworkGroup> const& group) { return group->Id == id; });
if (it != group_list.end())
{
return it;
}
return group_list.end();
return std::find_if(
group_list.begin(), group_list.end(), [id](std::unique_ptr<NetworkGroup> const& group) { return group->Id == id; });
}
NetworkGroup* NetworkBase::GetGroupByID(uint8_t id)
NetworkGroup* NetworkBase::GetGroupByID(uint8_t id) const
{
auto it = GetGroupIteratorByID(id);
if (it != group_list.end())
@@ -712,7 +702,7 @@ const char* NetworkBase::FormatChat(NetworkPlayer* fromplayer, const char* text)
return formatted.c_str();
}
void NetworkBase::SendPacketToClients(const NetworkPacket& packet, bool front, bool gameCmd)
void NetworkBase::SendPacketToClients(const NetworkPacket& packet, bool front, bool gameCmd) const
{
for (auto& client_connection : client_connection_list)
{
@@ -727,8 +717,7 @@ void NetworkBase::SendPacketToClients(const NetworkPacket& packet, bool front, b
continue;
}
}
auto packetCopy = packet;
client_connection->QueuePacket(std::move(packetCopy), front);
client_connection->QueuePacket(packet, front);
}
}
@@ -765,7 +754,7 @@ bool NetworkBase::CheckSRAND(uint32_t tick, uint32_t srand0)
return true;
}
bool NetworkBase::IsDesynchronised()
bool NetworkBase::IsDesynchronised() const noexcept
{
return _serverState.state == NetworkServerState::Desynced;
}
@@ -804,7 +793,7 @@ void NetworkBase::RequestStateSnapshot()
Client_Send_RequestGameState(_serverState.desyncTick);
}
NetworkServerState_t NetworkBase::GetServerState() const
NetworkServerState_t NetworkBase::GetServerState() const noexcept
{
return _serverState;
}
@@ -930,7 +919,7 @@ uint8_t NetworkBase::GetGroupIDByHash(const std::string& keyhash)
return groupId;
}
uint8_t NetworkBase::GetDefaultGroup()
uint8_t NetworkBase::GetDefaultGroup() const noexcept
{
return default_group;
}
@@ -1098,7 +1087,7 @@ void NetworkBase::BeginChatLog()
_chatLogPath = BeginLog(directory, "", _chatLogFilenameFormat);
# if defined(_WIN32) && !defined(__MINGW32__)
auto pathW = String::ToWideChar(_chatLogPath.c_str());
auto pathW = String::ToWideChar(_chatLogPath);
_chat_log_fs.open(pathW.c_str(), std::ios::out | std::ios::app);
# else
_chat_log_fs.open(_chatLogPath, std::ios::out | std::ios::app);
@@ -1125,7 +1114,7 @@ void NetworkBase::BeginServerLog()
_serverLogPath = BeginLog(directory, ServerName, _serverLogFilenameFormat);
# if defined(_WIN32) && !defined(__MINGW32__)
auto pathW = String::ToWideChar(_serverLogPath.c_str());
auto pathW = String::ToWideChar(_serverLogPath);
_server_log_fs.open(pathW.c_str(), std::ios::out | std::ios::app | std::ios::binary);
# else
_server_log_fs.open(_serverLogPath, std::ios::out | std::ios::app | std::ios::binary);
@@ -1205,10 +1194,10 @@ void NetworkBase::Client_Send_AUTH(
const std::string& name, const std::string& password, const std::string& pubkey, const std::vector<uint8_t>& signature)
{
NetworkPacket packet(NetworkCommand::Auth);
packet.WriteString(network_get_version().c_str());
packet.WriteString(name.c_str());
packet.WriteString(password.c_str());
packet.WriteString(pubkey.c_str());
packet.WriteString(network_get_version());
packet.WriteString(name);
packet.WriteString(password);
packet.WriteString(pubkey);
assert(signature.size() <= static_cast<size_t>(UINT32_MAX));
packet << static_cast<uint32_t>(signature.size());
packet.Write(signature.data(), signature.size());
@@ -1364,7 +1353,7 @@ void NetworkBase::Server_Send_AUTH(NetworkConnection& connection)
packet << static_cast<uint32_t>(connection.AuthStatus) << new_playerid;
if (connection.AuthStatus == NetworkAuth::BadVersion)
{
packet.WriteString(network_get_version().c_str());
packet.WriteString(network_get_version());
}
connection.QueuePacket(std::move(packet));
if (connection.AuthStatus != NetworkAuth::Ok && connection.AuthStatus != NetworkAuth::RequirePassword)
@@ -1517,7 +1506,7 @@ void NetworkBase::Server_Send_TICK()
if (flags & NETWORK_TICK_FLAG_CHECKSUMS)
{
EntitiesChecksum checksum = GetAllEntitiesChecksum();
packet.WriteString(checksum.ToString().c_str());
packet.WriteString(checksum.ToString());
}
SendPacketToClients(packet);
@@ -1608,7 +1597,7 @@ void NetworkBase::Server_Send_GAMEINFO(NetworkConnection& connection)
jsonObj["provider"] = jsonProvider;
packet.WriteString(jsonObj.dump().c_str());
packet.WriteString(jsonObj.dump());
packet << _serverState.gamestateSnapshotsEnabled;
# endif
@@ -2163,7 +2152,7 @@ void NetworkBase::Client_Handle_TOKEN(NetworkConnection& connection, NetworkPack
// when process dump gets collected at some point in future.
_key.Unload();
Client_Send_AUTH(gConfigNetwork.player_name.c_str(), gCustomPassword.c_str(), pubkey.c_str(), signature);
Client_Send_AUTH(gConfigNetwork.player_name, gCustomPassword, pubkey, signature);
}
void NetworkBase::Server_Handle_REQUEST_GAMESTATE(NetworkConnection& connection, NetworkPacket& packet)
@@ -3109,7 +3098,7 @@ void NetworkBase::Client_Handle_EVENT([[maybe_unused]] NetworkConnection& connec
{
auto playerName = packet.ReadString();
auto message = FormatStringId(STR_MULTIPLAYER_PLAYER_HAS_JOINED_THE_GAME, playerName);
chat_history_add(message.c_str());
chat_history_add(message);
break;
}
case SERVER_EVENT_PLAYER_DISCONNECTED:
@@ -3125,7 +3114,7 @@ void NetworkBase::Client_Handle_EVENT([[maybe_unused]] NetworkConnection& connec
{
message = FormatStringId(STR_MULTIPLAYER_PLAYER_HAS_DISCONNECTED_WITH_REASON, playerName, reason);
}
chat_history_add(message.c_str());
chat_history_add(message);
break;
}
}
@@ -3449,7 +3438,7 @@ void network_chat_show_server_greeting()
thread_local std::string greeting_formatted;
greeting_formatted.assign("{OUTLINE}{GREEN}");
greeting_formatted += greeting;
chat_history_add(greeting_formatted.c_str());
chat_history_add(greeting_formatted);
}
}
@@ -3856,7 +3845,7 @@ void network_send_password(const std::string& password)
// Don't keep private key in memory. There's no need and it may get leaked
// when process dump gets collected at some point in future.
network._key.Unload();
network.Client_Send_AUTH(gConfigNetwork.player_name.c_str(), password, pubkey.c_str(), signature);
network.Client_Send_AUTH(gConfigNetwork.player_name, password, pubkey, signature);
}
void network_set_password(const char* password)

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@@ -31,18 +31,18 @@ public: // Uncategorized
public: // Common
bool Init();
void Close();
uint32_t GetServerTick();
uint32_t GetServerTick() const noexcept;
// FIXME: This is currently the wrong function to override in System, will be refactored later.
void Update() override final;
void Flush();
void ProcessPending();
void ProcessPlayerList();
std::vector<std::unique_ptr<NetworkPlayer>>::iterator GetPlayerIteratorByID(uint8_t id);
std::vector<std::unique_ptr<NetworkGroup>>::iterator GetGroupIteratorByID(uint8_t id);
NetworkPlayer* GetPlayerByID(uint8_t id);
NetworkGroup* GetGroupByID(uint8_t id);
auto GetPlayerIteratorByID(uint8_t id) const;
auto GetGroupIteratorByID(uint8_t id) const;
NetworkPlayer* GetPlayerByID(uint8_t id) const;
NetworkGroup* GetGroupByID(uint8_t id) const;
void SetPassword(u8string_view password);
uint8_t GetDefaultGroup();
uint8_t GetDefaultGroup() const noexcept;
std::string BeginLog(const std::string& directory, const std::string& midName, const std::string& filenameFormat);
void AppendLog(std::ostream& fs, std::string_view s);
void BeginChatLog();
@@ -56,7 +56,7 @@ public: // Common
void ProcessPacket(NetworkConnection& connection, NetworkPacket& packet);
public: // Server
NetworkConnection* GetPlayerConnection(uint8_t id);
NetworkConnection* GetPlayerConnection(uint8_t id) const;
void KickPlayer(int32_t playerId);
NetworkGroup* AddGroup();
void LoadGroups();
@@ -113,19 +113,19 @@ public: // Server
public: // Client
void Reconnect();
int32_t GetMode();
int32_t GetMode() const noexcept;
NetworkAuth GetAuthStatus();
int32_t GetStatus();
uint8_t GetPlayerID();
int32_t GetStatus() const noexcept;
uint8_t GetPlayerID() const noexcept;
void ProcessPlayerInfo();
void ProcessDisconnectedClients();
static const char* FormatChat(NetworkPlayer* fromplayer, const char* text);
void SendPacketToClients(const NetworkPacket& packet, bool front = false, bool gameCmd = false);
void SendPacketToClients(const NetworkPacket& packet, bool front = false, bool gameCmd = false) const;
bool CheckSRAND(uint32_t tick, uint32_t srand0);
bool CheckDesynchronizaton();
void RequestStateSnapshot();
bool IsDesynchronised();
NetworkServerState_t GetServerState() const;
bool IsDesynchronised() const noexcept;
NetworkServerState_t GetServerState() const noexcept;
void ServerClientDisconnected();
bool LoadMap(OpenRCT2::IStream* stream);
void UpdateClient();

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@@ -20,15 +20,11 @@
constexpr size_t NETWORK_DISCONNECT_REASON_BUFFER_SIZE = 256;
constexpr size_t NetworkBufferSize = 1024 * 64; // 64 KiB, maximum packet size.
NetworkConnection::NetworkConnection()
NetworkConnection::NetworkConnection() noexcept
{
ResetLastPacketTime();
}
NetworkConnection::~NetworkConnection()
{
}
NetworkReadPacket NetworkConnection::ReadPacket()
{
size_t bytesRead = 0;
@@ -155,7 +151,7 @@ void NetworkConnection::QueuePacket(NetworkPacket&& packet, bool front)
}
}
void NetworkConnection::Disconnect()
void NetworkConnection::Disconnect() noexcept
{
ShouldDisconnect = true;
}
@@ -173,12 +169,12 @@ void NetworkConnection::SendQueuedPackets()
}
}
void NetworkConnection::ResetLastPacketTime()
void NetworkConnection::ResetLastPacketTime() noexcept
{
_lastPacketTime = platform_get_ticks();
}
bool NetworkConnection::ReceivedPacketRecently()
bool NetworkConnection::ReceivedPacketRecently() const noexcept
{
# ifndef DEBUG
if (platform_get_ticks() > _lastPacketTime + 7000)
@@ -189,7 +185,7 @@ bool NetworkConnection::ReceivedPacketRecently()
return true;
}
const utf8* NetworkConnection::GetLastDisconnectReason() const
const utf8* NetworkConnection::GetLastDisconnectReason() const noexcept
{
return this->_lastDisconnectReason.c_str();
}

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@@ -38,8 +38,7 @@ public:
std::vector<const ObjectRepositoryItem*> RequestedObjects;
bool ShouldDisconnect = false;
NetworkConnection();
~NetworkConnection();
NetworkConnection() noexcept;
NetworkReadPacket ReadPacket();
void QueuePacket(NetworkPacket&& packet, bool front = false);
@@ -51,14 +50,14 @@ public:
// This will not immediately disconnect the client. The disconnect
// will happen post-tick.
void Disconnect();
void Disconnect() noexcept;
bool IsValid() const;
void SendQueuedPackets();
void ResetLastPacketTime();
bool ReceivedPacketRecently();
void ResetLastPacketTime() noexcept;
bool ReceivedPacketRecently() const noexcept;
const utf8* GetLastDisconnectReason() const;
const utf8* GetLastDisconnectReason() const noexcept;
void SetLastDisconnectReason(std::string_view src);
void SetLastDisconnectReason(const rct_string_id string_id, void* args = nullptr);

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@@ -15,7 +15,7 @@
# include "NetworkAction.h"
# include "NetworkTypes.h"
NetworkGroup NetworkGroup::FromJson(json_t& jsonData)
NetworkGroup NetworkGroup::FromJson(const json_t& jsonData)
{
Guard::Assert(jsonData.is_object(), "NetworkGroup::FromJson expects parameter jsonData to be object");
@@ -64,7 +64,7 @@ json_t NetworkGroup::ToJson() const
return jsonGroup;
}
const std::string& NetworkGroup::GetName() const
const std::string& NetworkGroup::GetName() const noexcept
{
return _name;
}
@@ -84,7 +84,7 @@ void NetworkGroup::Read(NetworkPacket& packet)
}
}
void NetworkGroup::Write(NetworkPacket& packet)
void NetworkGroup::Write(NetworkPacket& packet) const
{
packet << Id;
packet.WriteString(GetName().c_str());
@@ -106,7 +106,7 @@ void NetworkGroup::ToggleActionPermission(NetworkPermission index)
ActionsAllowed[byte] ^= (1 << bit);
}
bool NetworkGroup::CanPerformAction(NetworkPermission index) const
bool NetworkGroup::CanPerformAction(NetworkPermission index) const noexcept
{
size_t index_st = static_cast<size_t>(index);
size_t byte = index_st / 8;

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@@ -32,15 +32,15 @@ public:
* @return A NetworkGroup object
* @note json is deliberately left non-const: json_t behaviour changes when const
*/
static NetworkGroup FromJson(json_t& json);
static NetworkGroup FromJson(const json_t& json);
const std::string& GetName() const;
const std::string& GetName() const noexcept;
void SetName(std::string_view name);
void Read(NetworkPacket& packet);
void Write(NetworkPacket& packet);
void Write(NetworkPacket& packet) const;
void ToggleActionPermission(NetworkPermission index);
bool CanPerformAction(NetworkPermission index) const;
bool CanPerformAction(NetworkPermission index) const noexcept;
bool CanPerformCommand(GameCommand command) const;
/**

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@@ -194,7 +194,7 @@ std::string NetworkKey::PublicKeyHash()
return nullptr;
}
bool NetworkKey::Sign(const uint8_t* md, const size_t len, std::vector<uint8_t>& signature)
bool NetworkKey::Sign(const uint8_t* md, const size_t len, std::vector<uint8_t>& signature) const
{
try
{
@@ -209,7 +209,7 @@ bool NetworkKey::Sign(const uint8_t* md, const size_t len, std::vector<uint8_t>&
}
}
bool NetworkKey::Verify(const uint8_t* md, const size_t len, const std::vector<uint8_t>& signature)
bool NetworkKey::Verify(const uint8_t* md, const size_t len, const std::vector<uint8_t>& signature) const
{
try
{

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@@ -40,8 +40,8 @@ public:
std::string PublicKeyString();
std::string PublicKeyHash();
void Unload();
bool Sign(const uint8_t* md, const size_t len, std::vector<uint8_t>& signature);
bool Verify(const uint8_t* md, const size_t len, const std::vector<uint8_t>& signature);
bool Sign(const uint8_t* md, const size_t len, std::vector<uint8_t>& signature) const;
bool Verify(const uint8_t* md, const size_t len, const std::vector<uint8_t>& signature) const;
private:
NetworkKey(const NetworkKey&) = delete;

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@@ -15,34 +15,34 @@
# include <memory>
NetworkPacket::NetworkPacket(NetworkCommand id)
NetworkPacket::NetworkPacket(NetworkCommand id) noexcept
: Header{ 0, id }
{
}
uint8_t* NetworkPacket::GetData()
uint8_t* NetworkPacket::GetData() noexcept
{
return Data.data();
}
const uint8_t* NetworkPacket::GetData() const
const uint8_t* NetworkPacket::GetData() const noexcept
{
return Data.data();
}
NetworkCommand NetworkPacket::GetCommand() const
NetworkCommand NetworkPacket::GetCommand() const noexcept
{
return Header.Id;
}
void NetworkPacket::Clear()
void NetworkPacket::Clear() noexcept
{
BytesTransferred = 0;
BytesRead = 0;
Data.clear();
}
bool NetworkPacket::CommandRequiresAuth()
bool NetworkPacket::CommandRequiresAuth() const noexcept
{
switch (GetCommand())
{

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@@ -27,16 +27,16 @@ static_assert(sizeof(PacketHeader) == 6);
struct NetworkPacket final
{
NetworkPacket() = default;
NetworkPacket(NetworkCommand id);
NetworkPacket() noexcept = default;
NetworkPacket(NetworkCommand id) noexcept;
uint8_t* GetData();
const uint8_t* GetData() const;
uint8_t* GetData() noexcept;
const uint8_t* GetData() const noexcept;
NetworkCommand GetCommand() const;
NetworkCommand GetCommand() const noexcept;
void Clear();
bool CommandRequiresAuth();
void Clear() noexcept;
bool CommandRequiresAuth() const noexcept;
const uint8_t* Read(size_t size);
std::string_view ReadString();

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@@ -31,7 +31,7 @@ void NetworkPlayer::Read(NetworkPacket& packet)
void NetworkPlayer::Write(NetworkPacket& packet)
{
packet.WriteString(static_cast<const char*>(Name.c_str()));
packet.WriteString(Name);
packet << Id << Flags << Group << LastAction << LastActionCoord.x << LastActionCoord.y << LastActionCoord.z << MoneySpent
<< CommandsRan;
}

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@@ -39,7 +39,7 @@ public:
uint32_t LastDemolishRideTime = 0;
uint32_t LastPlaceSceneryTime = 0;
std::unordered_map<GameCommand, int32_t> CooldownTime;
NetworkPlayer() = default;
NetworkPlayer() noexcept = default;
void SetName(std::string_view name);

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@@ -23,7 +23,7 @@
constexpr const utf8* USER_STORE_FILENAME = "users.json";
NetworkUser* NetworkUser::FromJson(json_t& jsonData)
std::unique_ptr<NetworkUser> NetworkUser::FromJson(const json_t& jsonData)
{
Guard::Assert(jsonData.is_object(), "NetworkUser::FromJson expects parameter jsonData to be object");
@@ -31,10 +31,10 @@ NetworkUser* NetworkUser::FromJson(json_t& jsonData)
const std::string name = Json::GetString(jsonData["name"]);
json_t jsonGroupId = jsonData["groupId"];
NetworkUser* user = nullptr;
std::unique_ptr<NetworkUser> user = nullptr;
if (!hash.empty() && !name.empty())
{
user = new NetworkUser();
user = std::make_unique<NetworkUser>();
user->Hash = hash;
user->Name = name;
if (jsonGroupId.is_number_integer())
@@ -62,39 +62,25 @@ json_t NetworkUser::ToJson() const
return jsonData;
}
NetworkUserManager::~NetworkUserManager()
{
DisposeUsers();
}
void NetworkUserManager::DisposeUsers()
{
for (const auto& kvp : _usersByHash)
{
delete kvp.second;
}
_usersByHash.clear();
}
void NetworkUserManager::Load()
{
const auto path = GetStorePath();
if (File::Exists(path))
{
DisposeUsers();
_usersByHash.clear();
try
{
json_t jsonUsers = Json::ReadFromFile(path);
for (auto& jsonUser : jsonUsers)
for (const auto& jsonUser : jsonUsers)
{
if (jsonUser.is_object())
{
auto networkUser = NetworkUser::FromJson(jsonUser);
if (networkUser != nullptr)
{
_usersByHash[networkUser->Hash] = networkUser;
_usersByHash[networkUser->Hash] = std::move(networkUser);
}
}
}
@@ -154,7 +140,7 @@ void NetworkUserManager::Save()
// Add new users
for (const auto& kvp : _usersByHash)
{
const NetworkUser* networkUser = kvp.second;
const auto& networkUser = kvp.second;
if (!networkUser->Remove && savedHashes.find(networkUser->Hash) == savedHashes.end())
{
jsonUsers.push_back(networkUser->ToJson());
@@ -168,7 +154,7 @@ void NetworkUserManager::UnsetUsersOfGroup(uint8_t groupId)
{
for (const auto& kvp : _usersByHash)
{
NetworkUser* networkUser = kvp.second;
auto& networkUser = kvp.second;
if (networkUser->GroupId.has_value() && *networkUser->GroupId == groupId)
{
networkUser->GroupId = std::nullopt;
@@ -178,29 +164,19 @@ void NetworkUserManager::UnsetUsersOfGroup(uint8_t groupId)
void NetworkUserManager::RemoveUser(const std::string& hash)
{
NetworkUser* networkUser = GetUserByHash(hash);
NetworkUser* networkUser = const_cast<NetworkUser*>(GetUserByHash(hash));
if (networkUser != nullptr)
{
networkUser->Remove = true;
}
}
NetworkUser* NetworkUserManager::GetUserByHash(const std::string& hash)
{
auto it = _usersByHash.find(hash);
if (it != _usersByHash.end())
{
return it->second;
}
return nullptr;
}
const NetworkUser* NetworkUserManager::GetUserByHash(const std::string& hash) const
{
auto it = _usersByHash.find(hash);
if (it != _usersByHash.end())
{
return it->second;
return it->second.get();
}
return nullptr;
}
@@ -209,10 +185,10 @@ const NetworkUser* NetworkUserManager::GetUserByName(const std::string& name) co
{
for (const auto& kvp : _usersByHash)
{
const NetworkUser* networkUser = kvp.second;
const auto& networkUser = kvp.second;
if (String::Equals(name.c_str(), networkUser->Name.c_str(), true))
{
return networkUser;
return networkUser.get();
}
}
return nullptr;
@@ -220,12 +196,13 @@ const NetworkUser* NetworkUserManager::GetUserByName(const std::string& name) co
NetworkUser* NetworkUserManager::GetOrAddUser(const std::string& hash)
{
NetworkUser* networkUser = GetUserByHash(hash);
NetworkUser* networkUser = const_cast<NetworkUser*>(GetUserByHash(hash));
if (networkUser == nullptr)
{
networkUser = new NetworkUser();
networkUser->Hash = hash;
_usersByHash[hash] = networkUser;
auto newNetworkUser = std::make_unique<NetworkUser>();
newNetworkUser->Hash = hash;
networkUser = newNetworkUser.get();
_usersByHash[hash] = std::move(newNetworkUser);
}
return networkUser;
}

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@@ -13,9 +13,10 @@
#include "../core/JsonFwd.hpp"
#include "../core/String.hpp"
#include <map>
#include <memory>
#include <optional>
#include <string>
#include <unordered_map>
class NetworkUser final
{
@@ -31,7 +32,7 @@ public:
* @return Pointer to a new NetworkUser object
* @note jsonData is deliberately left non-const: json_t behaviour changes when const
*/
static NetworkUser* FromJson(json_t& jsonData);
static std::unique_ptr<NetworkUser> FromJson(const json_t& jsonData);
/**
* Serialise a NetworkUser object into a JSON object
@@ -44,8 +45,6 @@ public:
class NetworkUserManager final
{
public:
~NetworkUserManager();
void Load();
/**
@@ -59,14 +58,12 @@ public:
void UnsetUsersOfGroup(uint8_t groupId);
void RemoveUser(const std::string& hash);
NetworkUser* GetUserByHash(const std::string& hash);
const NetworkUser* GetUserByHash(const std::string& hash) const;
const NetworkUser* GetUserByName(const std::string& name) const;
NetworkUser* GetOrAddUser(const std::string& hash);
private:
std::map<std::string, NetworkUser*> _usersByHash;
std::unordered_map<std::string, std::unique_ptr<NetworkUser>> _usersByHash;
void DisposeUsers();
static u8string GetStorePath();
};

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@@ -67,7 +67,7 @@ int32_t ServerListEntry::CompareTo(const ServerListEntry& other) const
return String::Compare(a.Name, b.Name, true);
}
bool ServerListEntry::IsVersionValid() const
bool ServerListEntry::IsVersionValid() const noexcept
{
return Version.empty() || Version == network_get_version();
}
@@ -150,7 +150,7 @@ void ServerList::AddRange(const std::vector<ServerListEntry>& entries)
Sort();
}
void ServerList::Clear()
void ServerList::Clear() noexcept
{
_serverEntries.clear();
}

View File

@@ -33,7 +33,7 @@ struct ServerListEntry
bool Local{};
int32_t CompareTo(const ServerListEntry& other) const;
bool IsVersionValid() const;
bool IsVersionValid() const noexcept;
/**
* Creates a ServerListEntry object from a JSON object
@@ -60,7 +60,7 @@ public:
size_t GetCount() const;
void Add(const ServerListEntry& entry);
void AddRange(const std::vector<ServerListEntry>& entries);
void Clear();
void Clear() noexcept;
void ReadAndAddFavourites();
void WriteFavourites() const;

View File

@@ -78,7 +78,7 @@ private:
bool _isInitialised{};
public:
bool IsInitialised() const
bool IsInitialised() const noexcept
{
return _isInitialised;
}
@@ -99,7 +99,7 @@ public:
return true;
}
~WSA()
~WSA() noexcept
{
if (_isInitialised)
{
@@ -138,9 +138,7 @@ private:
socklen_t _addressLen{};
public:
NetworkEndpoint()
{
}
NetworkEndpoint() noexcept = default;
NetworkEndpoint(const sockaddr* address, socklen_t addressLen)
{
@@ -148,12 +146,12 @@ public:
_addressLen = addressLen;
}
const sockaddr& GetAddress() const
constexpr const sockaddr& GetAddress() const noexcept
{
return _address;
}
socklen_t GetAddressLen() const
constexpr socklen_t GetAddressLen() const noexcept
{
return _addressLen;
}
@@ -257,7 +255,7 @@ private:
std::string _error;
public:
TcpSocket() = default;
TcpSocket() noexcept = default;
~TcpSocket() override
{
@@ -624,11 +622,11 @@ public:
}
private:
explicit TcpSocket(SOCKET socket, const std::string& hostName, const std::string& ipAddress)
explicit TcpSocket(SOCKET socket, std::string hostName, std::string ipAddress) noexcept
: _status(SocketStatus::Connected)
, _socket(socket)
, _ipAddress(ipAddress)
, _hostName(hostName)
, _ipAddress(std::move(ipAddress))
, _hostName(std::move(hostName))
{
}
@@ -642,7 +640,7 @@ private:
_status = SocketStatus::Closed;
}
std::string GetIpAddressFromSocket(const sockaddr_in* addr)
std::string GetIpAddressFromSocket(const sockaddr_in* addr) const
{
std::string result;
# if defined(__MINGW32__)
@@ -681,7 +679,7 @@ private:
std::string _error;
public:
UdpSocket() = default;
UdpSocket() noexcept = default;
~UdpSocket() override
{
@@ -824,14 +822,7 @@ public:
}
private:
explicit UdpSocket(SOCKET socket, const std::string& hostName)
: _status(SocketStatus::Connected)
, _socket(socket)
, _hostName(hostName)
{
}
SOCKET CreateSocket()
SOCKET CreateSocket() const
{
auto sock = socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP);
if (sock == INVALID_SOCKET)