- Feature: [#24949] Add an option to the command line screenshot function to draw debug bounding boxes.
- Improved: [#9890, #18714] Rides using block-sectioned operating modes can now enter simulating mode without having to complete the circuit first.
- Improved: [#24734] Save files now use Zstd compression for faster saving and smaller files.
- Improved: [#24890] The ride list is now searchable.
- Improved: [#24893] The ride list now has headers, and can be sorted in both directions.
- Improved: [#24921] The command line sprite build command now prints out the images table entry for the compiled sprite file.
- Improved: [#24953] Opening the Scenario Editor, Track Designer or Track Designs Manager now display the progress bar.
- Improved: [#25027] Land style dropdown now has tooltips with the name of the land types.
- Improved: [#25057] The progress window now has a Go Karts variant.
- Change: [#23351] Diagonal sloped Go-Kart track can no longer be built without cheats if the karts do not have sprites for them.
- Change: [#24606] Increase Misc Entity limit from 1600 to 3200.
- Change: [#24974] Raise the Go-Karts maximum support height to allow 2 large sloped turns to be built on flat ground.
- Change: [#25024] Guests in mazes no longer jump during heavy snow or blizzards, as they would when it rains.
- Fix: [#12831] Zooming to cursor on land edges sometimes causes the camera to move to the wrong position.
- Fix: [#16988] AppImage version does not show changelog.
- Fix: [#19137] Non-inverted left corkscrew supports are incorrect at one angle (original bug).
- Fix: [#23440] Quarter loops do not block metal supports correctly (original bug).
- Fix: [#24001] Sloped diagonal metal supports that are offset with a crossbeam draw incorrectly.
- Fix: [#24151] Sprites are cut off by 1 row of pixels when using OpenGL on Intel Macs.
- Fix: [#24173] Allow all game speeds between 1 and 8 when debugging tools are enabled.
- Fix: [#24745] Potential crash when lighting effects are enabled and loading a save or a new scenario.
- Fix: [#24835] Dive loop track pieces do not have tunnels.
- Fix: [#24884] Smooth map and add beaches functions use incorrect map size with height map image files.
- Fix: [#24915] LIM Launched (original bug), Corkscrew and Twister Roller Coaster inline twists have some incorrect tunnels.
- Fix: [#24916] LIM Launched inline twists can draw over land edges when built underground (original bug).
- Fix: [#24953] Crash when opening the Scenario Editor, Track Designer or Track Designs Manager.
- Fix: [#24955] Hybrid Zero G Rolls do not fully block metal supports.
- Fix: [#24958] Android: fix crash when device is offline.
- Fix: [#24961] Queues with corner connections set with the tile inspector draw incorrect sprites.
- Fix: [#24972] Fix crash when closing windows would open other windows.
- Fix: [#24986] LIM Launched Roller Coaster inline twists block metal supports on the wrong side (original bug).
- Fix: [#24989] Classic Wooden Roller Coaster small banked turns do not block metal supports correctly.
- Fix: [#24993] The Mine Train Coaster sloped left medium turn has an incorrectly rotated support at one angle.
- Fix: [#24994] The Alpine Coaster and Mine Ride left s-bends have an incorrectly rotated support at certain angles.
- Fix: [#25001] The Hybrid Coaster small banked sloped right turn and large sloped right turn to orthogonal have some incorrectly rotated supports.
- Fix: [#25002] The large right turn to diagonal on the Miniature Railway draws incorrectly at certain angles.
- Fix: [#25005] The Corkscrew Roller Coaster inline twist inverted supports draw below the track.
- Fix: [#25006] The Twister Roller Coaster inline twists do not draw in tunnels at some angles.
- Fix: [#25046] Zooming with the zoom buttons on the extra viewport is not focused on the centre of the viewport.
- Fix: [#25054] Panning a viewport in a window that is partially outside the game’s window can draw incorrectly or crash in software rendering.
- Fix: [#25062] Certain peep actions cannot be triggered if they are under or inside a track piece due to faulty verification of them being on a level crossing.
- Fix: [#25067] Progress bars can flicker when downloading maps in multiplayer mode.
- Fix: [#25075] The Hybrid Coaster quarter loops draw over land edges and walls directly next to them.
- Fix: [#25080] Water has missing land edges when opposite corners of the tile and adjacent tile are the same height and the others are lower.
- Replace openrct2.org with openrct2.io
- Remove reference to official forum, which has been put into read-only mode on 2025-1-1 (https://forums.openrct2.org/topic/6721-forums-archival-notice)
- Fix links to latest release page and latest development builds
Currently neither the official website nor the README mentions this game has a plug-in system. This PR partially addresses this by adding a link to https://openrct2plugins.org and the plug-in development resource.
This should improve discoverability of the plug-in system a bit.
- Feature: [#24468] [Plugin] Add awards to plugin API.
- Feature: [#24702] [Plugin] Add bindings for missing cheats (forcedParkRating, ignoreRidePrice, makeAllDestructible).
- Feature: [#24794] The load/save browser can now optionally show mini map previews instead of screenshots.
- Improved: [#24812] Taiwan Park has been added to the Extras tab if it is present.
- Improved: [OpenSFX#12] Add Brake Fix, Buy and Dinghy Slide running sounds.
- Change: [#24730] Security guards now only walk slowly in crowded areas.
- Change: [#24843] Update android targetSDK to 36.
- Fix: [#24598] Cannot load .park files that use official legacy footpaths by accident.
- Fix: [#24611] The confirmation prompt for track file deletion is not vertically aligned.
- Fix: [#24711] The map smoothing function only partially works for custom height map image files.
- Fix: [#24761] The reliability bar in the ride window visually does not go below 10%.
- Fix: [#24773] The new ride window debug authors does not show the correct authors for non legacy ride objects.
- Fix: [#24775] The scenery and new ride windows do not filter by file name or identifier correctly for non legacy objects.
- Fix: [#24777] The stall item preview cycles between all possible colours when random checkbox is ticked.
- Fix: [#24794] The load/save browser does not resize cleanly when toggling the preview sidebar.
- Fix: [#24824] The Air Powered Vertical Coaster top section track piece has vertical tunnels (original bug).
- Fix: [#24825] The River Rapids flat-to-gentle track piece tunnels are incorrect on the gentle side.
- Fix: [#24826] The Junior Roller Coaster flat-to-steep track piece tunnels are incorrect.
- Fix: [#24829] The pattern of long grass across tiles is different to RCT1 and RCT2.
- Fix: [#24831] Park names are being overwritten for custom RCT1 scenarios that use competition id slots.
- Fix: [#24838] Not using localized word for conjunction when having multiple shortcuts for the same action.
- Fix: [#24841] Fullscreen options do not work correctly with Emscripten.
- Feature: [#24411] Vanilla scenarios now also have previews in the scenario selection window.
- Feature: [#24616] Add ability to scroll map with gamepad sticks.
- Feature: [#24662] Add optional screenshot argument for Z coord.
- Improved: [#22684] The limit of 2000 animated tile elements has been removed.
- Improved: [#23228] Landscape edge doors now animate opening and closing and play a sound.
- Improved: [#24026] Notification settings have been made into a tab of the Recent Messages window.
- Improved: [#24569, #24710] Add ten additional translations to the Windows installer.
- Change: [#24559] Scenario options are now disabled rather than hidden when disabling money makes them non-applicable.
- Change: [objects#383] Disable all base colours on non-remappable WWTT vehicles, change black to light_blue.
- Change: [objects#384] Remove erroneously enabled WWTT third remaps.
- Removed: [#24628] “Pause game when Steam overlay is open” feature (already broken for a long time).
- Removed: [#24640] Grouping by difficulty (instead of per campaign) in the scenario selector.
- Fix: [#15846] Rightclicking on track piece when there is construction below does not work.
- Fix: [#16176, #23113] Animated tile elements do not always redraw when there is over 2000.
- Fix: [#17365] The slope of new land surfaces is only correct on one side when shifting and resizing the map.
- Fix: [#18080] Obsolete official .DAT files can be loaded accidentally.
- Fix: [#21703] Scenery wall doors get stuck open if the game is saved and loaded whilst they are open.
- Fix: [#24456] Zoomed out vehicles on the ride window tab can sometimes draw incorrectly.
- Fix: [#24458] Vehicles in the ride window vehicle tab are offset differently than vanilla RCT2, and the sprites are cut off at the bottom.
- Fix: [#24576] It is possible to edit open rides in certain circumstances.
- Fix: [#24589] Music tab doesn’t fully render in multiplayer.
- Fix: [#24615] Blank strings in Windows installer.
- Fix: [#24617] ‘Divide by zero’ error when updating boat hire acceleration.
- Fix: [#24626] Viewports that only follow sprites (e.g. in the Ride and Guest windows) can be made to unfollow them.
- Fix: [#24661] `convert` console command always crashes with a segmentation fault.
- Fix: [#24666] `convert` console command rejects files with an SV7 extension.
- Fix: [objects#388] ‘Italian Police Ride’ has a non-functional first remap colour.
- Feature: [#22476] “Time since last inspection” statistic is available in the rides window.
- Feature: [#24313] [Plugin] Add API for setting a ride vehicle’s sprite to a smoke plume.
- Improved: [#24345] Vehicle fallback sprites are less likely to glitch with the track.
- Improved: [#24362, #24491] The Windows installer is now translated as well.
- Improved: [#24364] Improve the fallback vehicle sprites for Zero G Rolls, and allow small ones to be built without cheats if the fallbacks are available.
- Improved: [#24368] Clicking the in-game update notication now leads to a more user-friendly download page.
- Improved: [#24400] Ride list in preservation window is now sorted alphabetically.
- Improved: [#24409] Steam installs of RCT Classic are now detected automatically.
- Improved: [#24413] Better performance when moving the viewport on Windows and Linux platforms.
- Improved: [#24417] Improve the fallback vehicle sprites for Dive Loops.
- Improved: [#24433] The ride, new ride, scenery, path, viewport, park and tool windows no longer redraw every frame if they have not changed.
- Improved: [#24467] Apply tweening only to on-screen entities when not zoomed out for better performance with uncapped FPS.
- Improved: [#24474] More efficiently search viewports when playing Audio.
- Improved: [#24479] More descriptive error messages for `set` commands in the in-game console.
- Improved: [#24563] The Linux .desktop file will now request the more powerful dedicated GPU on hybrid graphics systems.
- Change: [#24342, #24484] g2.dat is now split into g2.dat, fonts.dat and tracks.dat.
- Change: [#24362] The Windows installer now prevents installing to the same folder as RollerCoaster Tycoon 2 or Classic.
- Change: [#24418] Small & Large Zero G Rolls can now be built on the LIM Launched RC without cheats if vehicle sprites are available.
- Fix: [#5269] Font bugs when using the Russian release of RCT2 as the base game.
- Fix: [#11071, #22958] The virtual floor does not always draw correctly.
- Fix: [#18220] Some custom RCT1 scenarios are detected as competition DLC scenarios.
- Fix: [#20095] UCES Halloween - Cemetery Ridge scenario has mismatched entrance/exit on haunted house.
- Fix: [#20158] Custom animated scenery .DATs with frame offsets draw a random sprite at the end of their animation.
- Fix: [#22628] Potential crash while rebuilding the scenario index.
- Fix: [#23289] Dodgems and Flying Saucer cars can spawn on top of each other when the ride is opened.
- Fix: [#24332] Banner font renders differently when using RCT Classic as the base game.
- Fix: [#24343] Large gently sloped turns are buildable without cheats when the vehicles do not have sprites for them.
- Fix: [#24346] Possible crash during line drawing in OpenGL mode.
- Fix: [#24353] ‘Show dirty visuals’ is off by one pixel and does not work correctly with higher framerates.
- Fix: [#24362] When upgrading from an older version on Windows, old versions of official objects are not always removed.
- Fix: [#24366] Zero G Rolls have some incorrect vehicle yaw rotations.
- Fix: [#24371] Fix divide by zero in the scenery window when there is no scenery.
- Fix: [#24378] Prevent ride and stall statistics from overflowing.
- Fix: [#24388] Shortcut keys are not localised based on the user’s language settings.
- Fix: [#24403] Park fences draw underneath and through opaque water.
- Fix: [#24406] The network status window uses an undefined string for its title.
- Fix: [#24444] In the object load error window, the guide text overlaps when the title bar is enlarged.
- Fix: [#24446] [Plugin] Fix regression breaking the track iterator on specific track pieces.
- Fix: [#24447] Shortcut list is not refreshed when changing language.
- Fix: [#24448] Shortcuts involving the Caps Lock key are wrongly localised to NumPad Dot.
- Fix: [#24464] Window and viewport visibility is not calculated correctly causing minor performance issues.
- Fix: [#24488] Objects are not always redrawn immediately when they are reloaded from the Object Selection window.
- Fix: [#24544] RCT1 Maze designs with wooden walls are not imported correctly.
- Fix: [#24567] Long flat-to-steep wooden mine support sprites don't connect to flat supports exactly.
- Feature: [#24206] [Plugin] Add APIs for breaking down rides, reading the current breakdown, and for fixing broken down rides.
- Improved: [#20073] The OpenGL drawing engine now supports screen invalidation which avoids the redrawing of unchanged regions.
- Improved: [#21767] RCT Classic for macOS can now be used as the source game.
- Improved: [#23590] Title bars are now drawn bigger when “Enlarged UI” is enabled.
- Improved: [#23626] Add small, medium and large flat and sloped turns, S-bends and diagonal track to the Go-Karts.
- Improved: [#23982] The scenario objective window has been merged into the scenario options window.
- Improved: [#24233] RCT Classic+ from Apple Arcade can now be used as the source game, and is detected automatically.
- Improved: [#24260] Better performance on parks that have a lot of Guests and Entertainers.
- Improved: [#24319] RCT Classic installs via Steam are now detected automatically on Windows.
- Change: [#23803] Lightning strikes and thunder now happen at the same frequency independently of the game speed.
- Change: [#23857] Replace display options tab with custom sprites.
- Change: [#24069] [Plugin] Plugins are now available in the scenario editor and track designer.
- Change: [#24135] Compress Emscripten js/wasm files.
- Change: [#24194] The advanced options tab has been reworked to make it easier to find the RCT1 path setting.
- Change: [#24235] Small changes to RCT1 theme.
- Change: [#24236] Controls and Interface options now both have their own tabs in the Options window.
- Change: [#24308] “Software” and “Software (hardware display)” renderers have been merged into a single “Software” renderer.
- Change: [#24317] The scenery window now shows at least one row of scenery objects, even if there are multiple rows of tabs.
- Fix: [#18479] Tile elements ordered beneath water do not draw correctly.
- Fix: [#19782] Game stops counting inversions and golf holes after 31 (original bug).
- Fix: [#21207] Track List window gets positioned incorrectly.
- Fix: [#21919] Non-recolourable cars still show colour picker (original bug).
- Fix: [#22182] [Plugin] Crash when using map.getAllEntities("car").
- Fix: [#22634] Asset packs with sound effect overrides are not loaded correctly at startup.
- Fix: [#23108] Missing pieces on Hypercoaster and Hyper-Twister, even with the ‘all drawable track pieces’ cheat enabled.
- Fix: [#24013] Failure to load a scenario preview image (minimap) could lead to an uncaught exception error message.
- Fix: [#24045] [Plugin] Data storage is not cleared when converting save game to scenario.
- Fix: [#24121] Checkbox labels run beyond the edge of the window if they’re too long to fit.
- Fix: [#24142] [Plugin] Track origin is miscalculated on downward slopes.
- Fix: [#24220] Narrow station platforms have missing sides on certain rotations.
- Fix: [#24286] Steam installs of RCT1 and RCT2 are not autodetected on macOS.
- Fix: [#24310] [Plugin] Missing invalidation on various plugin api setters for entities.
Since NixOS/nixpkgs@571c71e6f7 and
NixOS/nixpkgs@4f0dadbf38 the location of
`openrct2`'s package in nixpkgs was changed. This change reflects this
change.
Also the package is in NixOS' stable and unstable channel, the reference
to the unstable channel is not needed anymore. Maybe a note about newer
releases being in the unstable channel could be added, though.
- Feature: [#22646] New scenario files now contain a minimap image, shown in the scenario selection window.
- Feature: [#23774] Climates can now be customised using objects.
- Feature: [#23876] New park save files now contain a preview image, shown in the load/save window.
- Improved: [#24078] Handrails on Wooden Roller Coaster station sprites with no platforms have been removed.
- Improved: [objects#379] Add additional colour schemes to Mine Train.
- Change: [#23932] The land rights window now checks “Land Owned” by default.
- Change: [#23936] The ‘guests prefer less/more intense rides’ settings have been turned into a dropdown.
- Change: [#24059] The ‘select other ride’ button is now available in the track designs manager.
- Change: [#24067] [Plugin] Registered menu items are now listed alphabetically.
- Change: [#24070] Footpath selection menus now show object names on hover using a tooltip.
- Change: [#24101] Frozen peeps are no longer removed when using the 'remove all guests' cheat.
- Fix: [#4225] Ride Construction window offers non-existent banked sloped to level curve (original bug).
- Fix: [#5281] Missing supports on miniature railways built backwards.
- Fix: [#7222] Transparent pixels in sloped path tunnels (original bug).
- Fix: [#10379] Banners outside the park can be renamed and modified (original bug).
- Fix: [#10582] Low clearance tunnels below water are drawn incorrectly (original bug).
- Fix: [#17524, #23710] Station bases are drawn on many ride types when the “No entrance, no platform station” style is selected.
- Fix: [#18169] CJK, Arabic and Vietnamese display all text as ‘???’ on Android.
- Fix: [#18309] Flying and Multi Dimension trains glitch when changing between inverted and uninverted track when uncap fps is on.
- Fix: [#19506] Queue paths can be placed on level crossings by replacing an existing regular path.
- Fix: [#21803] The park fence is drawn differently in OpenGL compared to software rendering when zoomed out.
- Fix: [#21824] Some sprites are drawn incorrectly when zoomed out in OpenGL rendering.
- Fix: [#21908] Ride mode warnings when hovering track designs.
- Fix: [#22820] OpenGL does not draw masked sprites correctly.
- Fix: [#22961] Clicking on the construction preview places duplicate flat rides and stalls.
- Fix: [#23359] Scripting: Add car.moveToTrack, an easier API than setting car.trackLocation directly.
- Fix: [#23443] New GOG version of RCT2 is not extracted correctly.
- Fix: [#23484] Stray coloured pixels on castle-themed stations and Roman-themed entrances/exits (original bug).
- Fix: [#23486] Object selection minimum requirements can be bypassed with close window hotkey.
- Fix: [#23743] Parks with guest goals over 32767 do not appear in the scenario list.
- Fix: [#23844] Sound effects keep playing when loading another save.
- Fix: [#23881] Compiling on Raspbian/arm-linux-gnueabihf fails.
- Fix: [#23891] Inverted Hairpin Coaster track can draw over things above it (original bug).
- Fix: [#23892] Gentle banked Wooden Roller Coaster track glitches as trains pass (original bug).
- Fix: [#23897] Reverse Freefall Coaster slope up to vertical track piece does not draw a vertical tunnel.
- Fix: [#23910] Heartline Twister Coaster track can draw over things above it (original bug).
- Fix: [#23939] Incorrect assertion when trying to load heightmap.
- Fix: [#23941] Underflow in “Repay loan and achieve a certain park value” objective when using Japanese.
- Fix: [#23949] Walls draw over sloped rear water edges and those edge sprites are misaligned (original bug).
- Fix: [#23960] Corner path fences can draw over adjacent sloped land (original bug).
- Fix: [#23961] Lamps and queue line tvs draw incorrectly on paths with fences.
- Fix: [#23983] Ordering files by size does not work and occasionally crashes the game.
- Fix: [#24009] [Plugin] The object manager API does not identify recently introduced object types.
- Fix: [#24028] Giga and LSM Launched Coaster booster sprites have pixels that draw over transparent pixels.
- Fix: [#24077] Track Designer crashes when clicking the park fence.
- Feature: [#22905] Add diagonal downward-inclined brakes to hybrid coaster and single rail coaster.
- Feature: [#23759] Add see-through option to the “Cut-away View“.
- Improved: [#23677] Building new ride track now inherits the colour scheme from the previous piece.
- Improved: [#23720] Text fields now allow cutting to clipboard (Ctrl+X) in addition to copy and paste.
- Improved: [#23874] The load/save file browser window now uses icons for its action buttons.
- Improved: [#23875] Rides forbidden to be modified or destroyed can now be edited with the All destructible cheat.
- Improved: [#23879] Unique weather icons for snow, heavy snow and blizzard.
- Fix: [#1972, #11679] Vehicles passing by toilets can cause them to glitch (original bug).
- Fix: [#9999, #10000, #10001, #10002, #10003] Truncated scenario strings when using Catalan, Czech, Japanese, Polish or Russian.
- Fix: [#14486] Guests will fall through upwards sloped paths when making their way through a park entrance or ride exit (original bug).
- Fix: [#15826, #23835] Wooden Roller Coaster steep turn supports glitch when train goes over them (original bug).
- Fix: [#16357] Chairlift station covers draw incorrectly.
- Fix: [#16657] Mine Ride right S-bend uses Mini Roller Coaster sprite (original bug).
- Fix: [#18376] Ghost train gentle to flat track is not visible in tunnels.
- Fix: [#18389] Gentle sloped track pieces are not visible in low clearance height tunnels (original bug).
- Fix: [#18423] Underground Mini Golf holes can draw over land edges (original bug).
- Fix: [#18433] CJK TrueType fonts cannot be located when font names are translated by the OS.
- Fix: [#18436] Scenery on the same tile as steep to vertical track can draw over the track (original bug).
- Fix: [#18711] Park entrances with their sides underground can cause glitching.
- Fix: [#20848] Junior Roller Coaster booster track does not draw correctly in tunnels.
- Fix: [#20948] Incorrect diagonal brakes supports on the Giga Coaster, Looping Roller Coaster and Wooden Roller Coaster.
- Fix: [#21768] Dirty blocks debug overlay is rendered incorrectly on high DPI screens.
- Fix: [#22229] Opening a park save file from a newer version of OpenRCT2 yields an unhelpful error message.
- Fix: [#22617] Sloped Wooden and Side-Friction supports draw out of order when built directly above diagonal track pieces (original bug).
- Fix: [#22620] Mine Train Coaster trains glitch on large banked turns.
- Fix: [#23522] Diagonal sloped Steeplechase supports have glitched sprites at the base.
- Fix: [#23580] Table header labels may overlap if the window is made very small.
- Fix: [#23641] Steep to flat track is not drawn correctly in tunnels (original bug).
- Fix: [#23795] Looping Roller Coaster vertical loop supports are drawn incorrectly.
- Fix: [#23797] 3D Text cut off too early on multi-line signs.
- Fix: [#23809] Trains glitch on Bobsleigh Coaster small helixes.
- Fix: [#23811] Land edges glitch when vehicles go through gentle to flat tunnels.
- Fix: [#23814] Scenarios not indexed on first start.
- Fix: [#23818] Spinning tunnels can draw over sloped terrain in front of them.
- Fix: [#23828] Vehicles passing by station entrances and exits can cause them to glitch (original bug).
- Fix: [#23831] Hybrid Coaster large gentle banked right turns glitch when diagonal track is above them.
- Fix: [#23832] Hybrid Coaster large gentle banked left turns supports glitch as train passes.
- Fix: [#23836] Adjacent track can draw over large turns (original bug).
- Fix: [#23858] LSM launched lift hill has a misaligned sprite.
- Feature: [#23328] Introducing peep animation objects, enabling custom entertainer costumes.
- Feature: [#23569] Add large diagonal flat to steep and dive loop track pieces.
- Improved: [#20683] Allow Giga Coaster cable lift to start after block brake section.
- Improved: [#23328] The costume list in the staff window is now ordered alphabetically.
- Improved: [#23540] The file browser now optionally shows a file size column.
- Improved: [#23640] Building sprite repository with command line can use images array of JSON parkobj.
- Improved: [#23660] The ‘special elements’ dropdown has been reorganised, now using multiple columns and separators.
- Improved: [#23730] Added optional button to toolbar to rotate view anti-clockwise.
- Change: [#23328] All RCT2 entertainer costumes are now available in legacy parks.
- Fix: [#1479] Incorrect values provided by the in game console “get location” command.
- Fix: [#21794] Lay-down coaster cars reverse on first frames of downwards corkscrew.
- Fix: [#23221] Track designs are saved with an incorrect ‘air’ time statistic.
- Fix: [#23368] Incorrect refund amount when deleting track pieces at or above 96m.
- Fix: [#23508] Simultaneous virtual floors shown for ride and footpath.
- Fix: [#23512] Holding brakes are skipped if they’re too close together.
- Fix: [#23581] [Plugin] Food/drink items given to guests have no consumption duration set.
- Fix: [#23591] “Install new track” button in Track Designs Manager is misaligned.
- Fix: [#23618] Can no longer build diagonal brakes & block brakes on Steeplechase, Inverted Lay-down, & Inverted Multi-Dim roller coasters.
- Improved: [#23200] Add banked sloped turns and many other pieces to the Stand-Up and Classic Stand-Up Roller Coaster.
- Improved: [#23260] Add diagonal (block) brakes to LSM Launched Roller Coaster.
- Improved: [#23350] Increased the maximum width of the ride graph window.
- Improved: [#23404] Folders are now paired with an icon in the load/save window.
- Improved: [#23405] Filenames can now be input directly into the file browser (load/save) window.
- Improved: [#23431] Opaque water and Corkscrew Roller Coaster boosters now show up if RCT1 isn’t linked.
- Improved: [objects#369] Updated Russian translation.
- Change: [#23413] The max number of park entrance objects has been raised to 255.
- Fix: [#1122] Trains spawned on a cable lift hill will fall down and crash (original bug).
- Fix: [#19780] Guest screams loop on long drops.
- Fix: [#22742, #22793] In game console does not handle format tokens properly.
- Fix: [#23135] Map generator tree placement has noticable patterns.
- Fix: [#23286] Currency formatted incorrectly in the in game console.
- Fix: [#23348] Console set commands don't print output properly.
- Fix: [#23376] Peeps with balloons, hats and umbrellas may leave artifacts on screen.
- Fix: [#23486] Object selection minimum requirements can be bypassed with close window hotkey.
- Fix: [#23496] Newly spawned vehicles are invisible when spawned while the game is paused.
- Fix: [#23509] Map generator window reverts to flatland after selecting a heightmap image.
- Fix: [objects#359] Fix water colours in Hover Cars preview image.
- Fix: [objects#361] Fix water colours in River Styx boats preview image.
- Fix: [objects#362] Fix water colours in Neptune Ride preview image.
- Fix: [objects#363] Fix water colours in Harpies Trains preview image.
- Feature: [#23166] Add Galician translation.
- Feature: [#23227] Add Classic Wooden Twister roller coaster, for better compatibility with RCT1.
- Improved: [#23051] Add large sloped turns and new inversions to the Twister, Vertical Drop, Hyper and Flying Roller Coasters.
- Improved: [#23123] Improve sorting of roller coasters in build new ride menu.
- Improved: [#23211] Add boosters to classic wooden roller coaster (cheats only).
- Improved: [#23229] Add debug option for making the sprite sorting algorithm stable.
- Improved: [#23233] Add diagonal booster to LSM Launched Coaster.
- Improved: [#23277] Add small, medium and large turns, diagonal track and S-bends to the Boat Hire.
- Fix: [#20070, #22972] Missing and mismatched flat and sloped footpaths on several scenarios.
- Fix: [#22726] ‘Force park rating’ cheat is not saved with the park.
- Fix: [#23064] Stand-Up Roller Coaster unbanked to banked track pieces are misaligned.
- Fix: [#23066] Stand-Up Roller Coaster has many supports that don't join up to the track.
- Fix: [#23206] Multiplayer desyncs when FPS is uncapped.
- Fix: [#23238] Updating a guest’s favourite ride works differently from vanilla RCT2.
- Fix: [objects#355] Fix colour preset settings of the Stand-Up Roller Coaster trains.
- Fix: [objects#355] Fix colour preset settings of many vehicles from Wacky Worlds and Time Twister.
- Feature: [#20810] New ride type: LSM Launched Roller Coaster.
- Improved: [#22937] Add banked sloped turns and many other pieces to the Corkscrew, Hypercoaster and Lay-down Roller Coaster.
- Improved: [#22967] Add medium and large half loops to the Wooden and Classic Wooden Roller Coasters.
- Improved: [#23010] Make AppImage compatible with Ubuntu 22.04 and Debian Bookworm again.
- Change: [#20810] Giga Coaster boosters and launched lift hill track pieces are now locked behind cheats.
- Fix: [#21221] Trains use unbanked sprites on flat to gentle diagonal banked track pieces.
- Fix: [#22615] Crash when drawing Space Rings with an invalid ride entry.
- Fix: [#22633] Crash when drawing loading screen with an outdated g2.dat.
- Fix: [#22908] Crash when passing through a door from an invalid wall type.
- Fix: [#22918] Zooming with keyboard moves the view off centre.
- Fix: [#22920] Crash when sacking a staff member.
- Fix: [#22921] Wooden RollerCoaster flat to steep railings appear in front of track in front of them.
- Fix: [#22962] Fuzzy horizontal-to-vertical line transitions in charts.
- Fix: [#23009] Scenarios from RCT Classic (.sea files) are not included in the scenario index.
- Fix: [#23015] Crash when loading a save game when the construction window is still open.
- Fix: [#23018] Crash when loading a new game when the construction window is still open.
- Fix: [#23023] Large scenery clearance height interpreted as negative when greater than 127.
- Fix: [#23044] "remove_unused_objects" command causes blank peep names.
- Fix: [#23048] Map generator allows map sizes out of range through text input.
- Fix: [#23058] [Plugin] Changing window colours doesn’t trigger the window to be fully redrawn.
- Fix: [#23085] LIM Launched Roller Coaster medium half loops clip into each other when built back-to-back.
- Feature: [#775] Add 2x and 4x zoom levels to software renderer (previously limited to OpenGL).
- Feature: [#15642] Track design placement can now use construction modifier keys (ctrl/shift).
- Feature: [#20539] [Plugin] Add API for getting a ride’s statistics.
- Feature: [#21521] [Plugin] Add hook 'park.guest.softcap.calculate' called before calculating the soft guest cap.
- Feature: [#22383] Add downward-inclined brakes to hybrid coaster and single rail coaster.
- Feature: [#22694] Park graphs have tooltips and can be resized like finance graphs.
- Feature: [#22758] The table of ‘real’ peep names can now be changed using Peep Names objects.
- Feature: [#22842] [Plugin] Expose large scenery object tiles to the plugin API.
- Feature: [#22883] [Plugin] Add plugin API for spawning guests.
- Improved: [#22470] Android: automatically detect RCT2 installs in /sdcard/rct2.
- Improved: [#22735] The map generator has a redesigned interface that is much more user friendly.
- Improved: [#22777] Add long flat-to-steep track pieces to the Wooden and Classic Wooden Roller Coasters.
- Improved: [#22815] Add long flat-to-steep track pieces to the Mine Train Coaster.
- Change: [#22494] Themes window now displays colours and checkboxes vertically.
- Change: [#22596] Land ownership fixes described by .parkpatch files are now only considered on scenarios.
- Change: [#22724] Staff now have optional ‘real’ names as well.
- Change: [#22740] Add virtual floor to shifted track design placement.
- Change: [#22795] Replace Giga Coaster and Twister Roller Coaster booster images.
- Fix: [#2614] The colour tab of the ride window does not hide invisible cars (original bug).
- Fix: [#7672] Wide path status is set to all ‘wide’ paths, instead of only a quarter, impeding pathfinding.
- Fix: [#15406] Tunnels on steep Side-Friction track are drawn too low.
- Fix: [#21959] “Save this before...?” message does not appear when selecting “New Game”.
- Fix: [#22072] Objective date string and staff tenure date string cannot be reused on agglutinative languages.
- Fix: [#22133] Ride time is incorrect for extremely slow speeds.
- Fix: [#22231] Invalid object version can cause a crash.
- Fix: [#22479] Crash when a ride has no valid music object.
- Fix: [#22562] Bottom row of pixels is not always drawn by the OpenGL renderer when zoomed in.
- Fix: [#22653] Missing water tiles in RCT1 and RCT2 scenarios.
- Fix: [#22654] Misplaced scenario elements in RCT1 and RCT2 scenarios.
- Fix: [#22655] Incorrectly set surface style around missing water tiles on Botany Breakers.
- Fix: [#22729] Invisibility settings persist after reloading OpenRCT2.
- Fix: [#22734] Support clearance above steep Side-Friction track is too low.
- Fix: [#22774] Fix entities leaving stale pixels on the screen when the framerate is uncapped.
- Fix: [#22805] Fix deadzone when panning the view in positive axis directions.
- Fix: [#22808] Incorrect support rotation on some Mini Roller Coaster track pieces.
- Fix: [#22857] Side-Friction Roller Coaster train clips through slopes.
- Fix: [#22880] macOS builds lack asset packs and scenario patches.
- Fix: [#22891] [Plugin] getInstalledObject API function not implemented.
- Fix: [objects#346] Invalid refund price for Brick Base Block scenery item.
- Feature: [#15750] Allow using different types of park entrance in one park.
- Feature: [#20942] Allow removing all park fences from the Cheats window.
- Feature: [#21675] Guests ignore price limit cheat.
- Feature: [#22206] Add option to randomise train or vehicle colours.
- Feature: [#22392] [Plugin] Expose ride vehicle’s spin to the plugin API.
- Feature: [#22414] Finance graphs can be resized.
- Feature: [#22569] Footpath placement now respects the construction modifier keys (ctrl/shift).
- Change: [#21189] Patches to fix scenario bugs are now described in .parkpatch files, instead of inside the code.
- Change: [#21659] Increase the Hybrid Roller Coaster’s maximum lift speed to 17 km/h (11 mph).
- Change: [#22466] The Clear Scenery tool now uses a bulldozer cursor instead of a generic crosshair.
- Change: [#22490] The tool to change land and construction rights has been moved out of the Map window.
- Change: [#22490] In sandbox mode, changing land or construction rights now acts as buying or selling.
- Change: [#22491] Scrollbars are now hidden if the scrollable widget is not actually overflowing.
- Change: [#22541] In editor/sandbox mode, tool widgets now appear on the side of the map window, instead of the bottom.
- Change: [#22592] Cheats have been redistributed along three new tabs: date, staff, and nature/weather.
- Fix: [#21123] Transparency options are not respected on startup.
- Fix: [#21189] Additional missing/misplaced land & construction rights tiles in Schneider Shores and Urban Park.
- Fix: [#21908] Errors showing up when placing/moving track design previews.
- Fix: [#22307] Hover tooltips in financial charts are not invalidated properly.
- Fix: [#22316] Potential crash when switching the drawing engine while the game is running.
- Fix: [#22395, #22396] Misaligned tick marks in financial and guest count graphs (original bug).
- Fix: [#22457] Potential crash opening the scenario select window.
- Fix: [#22520] Virtual floor no longer appears when holding modifier keys during track construction.
- Fix: [#22527] Forcing an element type to “wall” via scripts can crash the game.
- Fix: [#22582] Lighting effects are not enabled/disabled correctly, making the game appear frozen.
- Fix: [#22598] Add several .parkpatch files to .sea scenarios with corresponding patches for RCT1 and RCT2 scenarios.
- Fix: [#22606] Virtual floor is sometimes drawn above the path when placing paths.
- Fix: [#22625] Fix compilation with orignal ride ratings.
- Fix: [#22663] Additional missing/misplaced land & construction rights tiles in Mystic Mountain, Build your own Six Flags Holland and Build your own Six Flags over Texas.
- Fix: [#22671] Game default to hide supports on startup.
- Fix: [#22671] Unchecking invisible option does not uncheck see-through option on transparency options and vice versa.
- Fix: [#22677] Hovering the file list in the load/save window causes a slowdown.
- Feature: [#19596] Allow for playing back a replay without camera movement or alert box.
- Feature: [#20831] The ride selection window now shows object authors if debugging tools are active.
- Feature: [#20832] The ride music tab now shows a track listing for the current music style.
- Feature: [#22172] [Plugin] Expose ride satisfaction ratings to the plugin API.
- Feature: [#22184] [Plugin] Expose staff statistics to the plugin API.
- Feature: [#22213] [Plugin] Allow plugins to focus on textboxes in custom windows.
- Feature: [#22272] [Plugin] Expose ride vehicle’s current track type via car trackLocation.
- Feature: [#22301] Loading save games or scenarios now indicates loading progress.
- Feature: [OpenMusic#54] Added Progressive ride music style (feat. Approaching Nirvana).
- Improved: [#22352] The object selection window now groups relevant object tabs together.
- Improved: [#22357] Error messages are now themeable and easier to read.
- Improved: [#22361, objects#342, objects#343] Add additional colour presets to the Observation Tower, Twist, and Ferris Wheel.
- Improved: [#22433] Increase the network timeout from 7 to 20 seconds, should help slow clients getting disconnected.
- Improved: [#22437] File indexing now properly uses all CPU power, improving object and scenario indexing.
- Improved: [#22449] Reduced the time it takes to load and index objects, scenarios and tracks.
- Change: [#12292] The ‘Toggle visibility of toolbars’ shortcut is no longer assigned by default.
- Change: [#21494] Display pixel density is now taken into account for the initial window scale setting.
- Change: [#22230] The plugin/script engine is now initialised off the main thread.
- Change: [#22251] Hide author info in the scenery window unless debug tools are active.
- Change: [#22283] Let heavy snow and blizzard increase chance of brakes failure.
- Change: [#22309] The scenario editor now supports loading landscapes from .sea save files.
- Fix: [#17390] Glitchy animations for the ride type tabs in the object selection window.
- Fix: [#19210] The load/save window executes the loading code twice, resulting in a slowdown.
- Fix: [#21175] Terraform tool hotkeys don't work when toolbars are hidden.
- Fix: [#22056] Potential crash upon exiting the game.
- Fix: [#22101] Wrong tunnel shapes on Log Flume and Giga, Hybrid, Single-Rail and Alpine Coasters.
- Fix: [#22208] Cursor may fail to register hits in some cases (original bug).
- Fix: [#22209] Water tool selection may disappear near edge of map.
- Fix: [#22222] Staff list may remain invalid when changing tabs.
- Fix: [#22265] Button for switching covered tracks on slides doesn’t stay pressed.
- Fix: [#22284] Unrated rides cause high amount of nausea.
- Fix: [#22292] Progress bar widgets in guest and ride windows are not updating correctly.
- Fix: [#22304] Graphs don’t draw lines on the left edge of the screen.
- Fix: [#22308] OpenGL draws lines incorrectly in some cases.
- Fix: [#22318] Water sparkles are missing if transparent water is enabled without RCT1 linked.
- Fix: [#22333] Tile inspector closes other tool windows.
- Fix: [#22339] Printing ui.tool.cursor in console crashes the game.
- Fix: [#22348] Progress bar screen doesn’t handle window resizing.
- Fix: [#22389] Alpine coaster has wrong tunnel entrance type.
- Fix: [#22435] [Plugin] Off-by-one pixel issue in active widget width and height setters.
- Feature: [#622] Add option to align the top toolbar buttons horizontally centred (off by default).
- Feature: [#20263] Ability to increase the size of the map in the (0, 0) direction.
- Feature: [#21714] [Plugin] Costume assignment is now tailored to each staff type.
- Feature: [#21853] Enlarged UI mode.
- Feature: [#21893, #22065] On launch, the game now indicates what system is being initialised.
- Feature: [#21913] [Plugin] Allow precise and safe control of peep animations.
- Feature: [#22046] [Plugin] Add interface for crashed vehicle particle.
- Feature: [#22085] [Plugin] The result of actions that create banners now includes the bannerIndex.
- Feature: [#22087] [Plugin] Expose guests’ favourite rides to the plugin API.
- Feature: [#22090] [Plugin] Allow writing of paused state in non-networked settings.
- Feature: [#22140] Add option to automatically close dropdown menus if Enlarged UI is enabled.
- Feature: [#22150] [Plugin] Expose monthly expenditure history to the plugin API.
- Feature: [#22210] [Plugin] Peeps can now be made stationary or completely frozen.
- Feature: [#22210] [Plugin] The direction in which a peep is facing can now be manipulated.
- Improved: [#19870] Allow using new colours in UI themes.
- Improved: [#21774] The Alpine Coaster now supports using the alternative colour schemes.
- Improved: [#21853] Dropdowns now automatically use multiple columns if they are too tall for the screen.
- Improved: [#21981] Rendering performance of the map window has been improved considerably.
- Improved: [#21981] The map window now defaults to showing as much of the map as fits the screen.
- Improved: [#21983] Taking a screenshot now shows a message again, closing when taking another.
- Improved: [#22026] The options window now stays centred when window scaling is changed.
- Improved: [#22060] [Plugin] The scroll wheel can now be used to modify spinner widget values in custom/script windows.
- Improved: [#22065] Joining a network game now indicates progress using coaster trains.
- Improved: [#22075] [Plugin] Plugins can now use G1 Icons.
- Improved: [#22084] The game now temporarily pauses while the load/save window is open.
- Improved: [#22217] See-through items are ignored again in viewport/pointer interaction.
- Improved: [objects#238] Add preview image for invisible queue.
- Improved: [objects#329] Add RCT1AA lay-down coaster trains (for import only).
- Change: [#7248] Small mini-maps are now centred in the map window.
- Change: [#20240] Heavy snow and blizzards now make guests buy and use umbrellas.
- Change: [#21043] The new music styles are no longer added to old parks automatically.
- Change: [#21214] Wacky Worlds and Time Twister’s scenario names now match their park names.
- Change: [#21991] UI themes JSON now use colour names and a translucency bool, instead of a number (old themes still work).
- Change: [#22057] Reorder Time Twister’s scenarios and adjust their difficulty classification.
- Change: [#22173] Patrol path selection is visible over existing patrol paths.
- Change: [#22196] Make track navigation buttons holdable.
- Change: [#22227] [Plugin] Ride prices are now constrained for plugins as well.
- Fix: [#13234] Vehicle weight sometimes wrong after using Remove All Guests cheat.
- Fix: [#13294] Map corners are cut off in some directions (original bug).
- Fix: [#14630] Non-ASCII thousands and decimal separators not processed correctly.
- Fix: [#21496] Some RCT1 scenery is hidden after saving and reloading.
- Fix: [#21533] Support glitches on Hybrid Coaster.
- Fix: [#21974] No reason specified when attempting to place benches, lamps, or bins on path with no unconnected edges (original bug).
- Fix: [#21987] [Plugin] API cannot handle negative removal prices.
- Fix: [#22008] Uninverted Lay-down roller coaster uses the wrong support type.
- Fix: [#22012] [Plugin] Images on ImgButton widgets cannot be updated.
- Fix: [#22121] Some news items in the “Recent Messages” window have the wrong text colour.
- Fix: [#22152] [Plugin] Negative signed integers are truncated.
- Fix: [#22161] Using arrow keys in textboxes crashes the game.
- Fix: [#22174] Cheats are reset when starting a server.
- Fix: [#22185] Intensity and nausea are incorrectly sorted in the rides list after ratings invalidation.
- Fix: [#22226] Red traffic light shows incorrect sprite when pressed.
- Fix: [objects#323] Incorrect wall boundaries on large WW/TT scenery objects.
- Fix: [objects#331] Incorrect hover car capacity string.
- Fix: [objects#334] Incorrect school bus capacity string.
- Fix: [objects#337] Swan Boats use an incorrect third remap colour (original bug).
- Feature: [#11512] Coloured usernames by group on multiplayer servers.
- Feature: [#21734] Park admittance price can now be set via text input.
- Feature: [#21957] [Plugin] Expose whether the game is paused to the plugin API.
- Improved: [#21728] “Fix all rides” cheat now also works if a mechanic is already fixing the ride.
- Improved: [#21769] Expose “animation is backwards” wall property in Tile Inspector.
- Improved: [#21855] Add a separator between “Load Game” and “Save Game”, to avoid accidental overwriting.
- Change: [#21715] [Plugin] Remove access to the internal `owner` property. Note: `ownership` is still accessible.
- Change: [#21855] Cheats menu dropdown no longer requires dragging.
- Change: [#21866] Hide the FPS Counter when the top toolbar/widgets have been toggled off.
- Change: [#21950] Construction and removal buttons can now be held down for repeated placement.
- Fix: [#866] Boat Hire boats get stuck entering track (original bug).
- Fix: [#10701] No reason specified when placing door over unsuitable track.
- Fix: [#18723, #21870] Attempting to demolish a flat ride in pause mode allows you to place multiple copies.
- Fix: [#19559] Custom rides with long descriptions extend into lower widgets.
- Fix: [#21696] Fullscreen window option not correctly applied on macOS.
- Fix: [#21749] Crash when loading park bigger than current limits.
- Fix: [#21787] Map generator heightmap should respect increased height limits.
- Fix: [#21829] When creating a new scenario, the default name contains formatting codes.
- Fix: [#21937] Build errors with the ORIGINAL_RATINGS flag.
- Fix: [objects#324] Cannot build Colosseum inside a turn or helix.
- Fix: [objects#325] Sloped castle walls are vertically offset by one pixel (original bug).
- Feature: [#18171] Add port of the RCT1 Stand-Up Roller Coaster.
- Feature: [#21590] [Plugin] Plugins can now read and write banner properties of tile elements.
- Feature: [#21636] Add shortcut key for sorting tile elements.
- Feature: [objects#294] Add scenery versions of wooden truss supports.
- Feature: [objects#295] Flipped version of wooden post.
- Improved: [#21424] Extra viewports can now rotate independently from the main viewport.
- Improved: [#21561, #21631] Enable more features in Android build (plugins, networking, multiplayer, audio formats).
- Improved: [#21599] Currency signs now use non-breaking spaces.
- Improved: [objects#157] Added sloped images for many walls.
- Improved: [objects#288] Better map colours and more sensible prices for RCT1 land surfaces.
- Improved: [objects#292] Vehicle colour cleanups for WW/TT vehicles.
- Improved: [objects#299] More accurate ratings modifiers for RCT1 vehicles.
- Improved: [objects#309] Updated names for dodgems and flying saucers vehicles.
- Improved: [objects#313] buildMenuPriority for dodgems and flying saucers vehicles.
- Change: [#21529] Classify “Southern Sands”, “Tiny Towers”, “Nevermore Park”, “Pacifica” as expert scenarios.
- Change: [#21545] Reorder Wacky Worlds scenarios and adjust their difficulty classification.
- Fix: [#910] Extra viewport does not preserve the location when rotating.
- Fix: [#18413] Crash when mouse over a hacked train.
- Fix: [#20338] Cannot select Scenery Picker or Scatter Tool when the scenery recolouring tool is active.
- Fix: [#21317] Track designer allows proceeding without an object selected.
- Fix: [#21360] If the object selection is missing certain types, the Object Selection window will switch to an incorrect tab.
- Fix: [#21419] Cannot place walls underground beneath sloped tiles with clearance checks disabled.
- Fix: [#21434] Number of guests overflows in objective text.
- Fix: [#21522] Supports for 3×3 turns and 45 degree turns on the Hybrid Coaster and Wooden Roller Coaster not drawn correctly.
- Fix: [#21543] Crash with creating a TrackIterator with invalid arguments.
- Fix: [#21635] Tile inspector hotkey can set wall slope for non-slopeable objects.
- Fix: [#21641] Crash when creating track iterator from an invalid tile element.
- Fix: [#21652] Dialog window to confirm overwriting files does not apply the theme colours correctly.
- Fix: [#21654] No sound effects when using RCT Classic as an asset base.
- Fix: [#21654] Extraneous reports of an object conflict between `rct2.audio.base` and `rct2.audio.base.rctc`.
- Fix: [#21664] Crash when switching between languages that use TTF.
- Fix: [#21668] Crash when on null ride in Guest::UpdateRideLeaveExit.
- Fix: [#21691] Crash when validating rides which can't contain banked track.
- Fix: [objects#290] “Haunted Mansion” cars have a non-functional third remap colour.
- Fix: [objects#296] Incorrect wall placement around large Kremlin/drab pieces.
- Fix: [objects#300] Incorrect Colosseum and volcano corner clearances.
- Fix: [objects#319] Incorrect diagonal slope images used for RCT1 corkscrew.
- Fix: [objects#320] Incorrect Mandarin Duck boats capacity.
- Feature: [#20376] Add Ukrainian language.
- Feature: [#20709] [Plugin] Plugins can now check metadata from all registered plugins.
- Feature: [#21376] Add option to reload an object (for object developers).
- Feature: [#21413, OpenSFX#19] Add log flume lift sound effect (when “chainlift” is enabled).
- Feature: [#21455] Add option to control hidden scenery.
- Feature: [objects#282] Added RCT1 beta terrains.
- Improved: [#20093] Use new colours for guests’ clothing when they spawn.
- Improved: [#21356] Resize the title bar when moving between displays with different scaling factors on Windows systems.
- Improved: [#21388] Tooltips will now show even when an error message is present.
- Improved: [#21423] Add mechanism to allow building partly underground.
- Improved: [objects#272, objects#276, objects#277, objects#278, objects#279, objects#280, objects#281] Add most remaining ports of RCT1 ride and vehicle objects (for import only).
- Improved: [objects#275, objects#284, objects#286] Add remaining RCT1 walls (for import only).
- Change: [#21350] Group Dodgems and Flying Saucers vehicles.
- Change: [#21453] Reintroduce lost RCT1 Jet skis colour presets to the boat hire.
- Change: [objects#285] Mark old reversed train objects as compatibility objects.
- Fix: [#17610] Some scenery items are unavailable in RCT1 scenarios.
- Fix: [#18963] Research table in parks from Loopy Landscapes is imported incorrectly.
- Fix: [#20164] Grass and Rock terrain objects cannot be de-selected.
- Fix: [#20907] RCT1/AA scenarios use the 4-across train for the Inverted Roller Coaster.
- Fix: [#21037] Map animations in the title sequence are stuck.
- Fix: [#21208] Error message will stay open only for a brief moment when the game has been running a while.
- Fix: [#21220] When creating a new park from a SC4 file, the localised park name is not applied.
- Fix: [#21286] Cannot build unbanking turns with RCT1 vehicles.
- Fix: [#21288] Text overlaps in the “About ‘OpenRCT2’” window for Arabic, Chinese, Japanese, Korean and Vietnamese.
- Fix: [#21310] Some half loop elements require more clearance than their upward/downward counterparts.
- Fix: [#21318] Virtual Floor for building scenery is not properly invalidated.
- Fix: [#21330] Tooltips from dropdown widgets have the wrong position.
- Fix: [#21332] Mini Helicopters and Monorail Cycles ride types are swapped in research within RCT1 scenarios.
- Fix: [#21343] “Pause” and “Build Path” hotkeys do not work if top toolbar is hidden.
- Fix: [#21347] Too many options are hidden if the platform has no file picker.
- Fix: [#21350] Maze and Mini Golf track designs from RCT1 not shown in track designs list.
- Fix: [#21425] Additional missing/misplaced land & construction rights tiles in Japanese Coastal Reclaim.
- Fix: [#21484] Upkeep costs for some rides/facilities/shops are not calculated correctly.
- Fix: [#21498] Crash when the size of text can’t be determined.
- Fix: [objects#262, objects#263, objects#265, objects#266, objects#267, objects#268, objects#270, objects#271, objects#283] Various errors in expansion pack objects (original bug).
- Fix: [OpenSFX#18] B&M Roar sound effect not looping correctly.
- Feature: [#21062] [Plugin] Add API for managing a guest's items.
- Improved: [#18632, #21306] Land ownership and construction rights are now shown on top of the water.
- Improved: [#20951] Activate OpenRCT2 window after using native file dialog on macOS.
- Improved: [#21184] The construction marker for rides, paths and large scenery is now shown on top of the water.
- Improved: [#21192] Tooltips will now follow the cursor.
- Improved: [#21227] Entrance style dropdown is now sorted alphabetically everywhere.
- Change: [#21200] Raise maximum lift speeds of the Reverser Coaster, Side Friction Coaster, and Virginia Reel for RCT1 parity.
- Change: [#21225] Raise maximum allowed misc entities to 1600.
- Fix: [#19494] RCT1 fence gate walls not imported properly if they were placed on slopes.
- Fix: [#20196] New scenarios start with an incorrect temperature.
- Fix: [#20255] Images from the last hovered-over coaster in the object selection are not freed.
- Fix: [#20616] Confirmation button in the track designer’s quit prompt has the wrong text.
- Fix: [#20628] Moving caret using Ctrl+left can move too far when using a multibyte grapheme.
- Fix: [#20631] IME window not positioned correctly.
- Fix: [#20845] Trying to save under a folder with no write permissions causes a crash.
- Fix: [#21054] “No entrance” style is selected by default in the track designer.
- Fix: [#21145] [Plugin] setInterval/setTimeout handle conflict.
- Fix: [#21157] [Plugin] Widgets do not redraw correctly when updating disabled or visibility state.
- Fix: [#21158] [Plugin] Potential crash using setInterval/setTimeout within the callback.
- Fix: [#21171] [Plugin] Crash creating entities with no more entity slots available.
- Fix: [#21178] Inca Lost City’s scenario description incorrectly states there are height restrictions.
- Fix: [#21179] Additional missing land/construction rights tiles in Inca Lost City & Renovation.
- Fix: [#21198] [Plugin] Setting brake or booster speeds on a tile element doesn’t work.
- Fix: [#21290] Sound keeps playing when paused from fast-forward mode.
- Fix: [#21291] Hungry guests heading to any flat ride do not count for warning threshold (original bug).
- Fix: [#21309] Africa - Oasis & Blackpool Pleasure Beach’s monorails are built outside the park’s land rights.
- Fix: [#21316] Isolated land for sale tile on Extreme Hawaiian Island.
- Feature: [#12078] Add shortcut key for toggling wall slope.
- Feature: [#19919] Add diagonal brakes and diagonal block brakes to most coaster types.
- Feature: [#20141] Add additional track pieces to the Giga Coaster.
- Feature: [#20825] Made setting the game speed a game action.
- Feature: [#20830] Display author field on scenery window.
- Feature: [#20853] [Plugin] Add “BaseTileElement.owner” which is saved in the park file.
- Feature: [objects#257] Re-introduce the RCT1 road, which does not have handrails.
- Feature: [OpenMusic#46] Added Mystic ride music style.
- Feature: [OpenMusic#50] Added Rock style 4 ride music.
- Improved: [objects#261] Add composer credits on all RCT2 music objects.
- Change: [#20790] Default ride price set to free if park charges for entry.
- Change: [#20880] Restore removed default coaster colours.
- Change: [#21102] The money effect will now update even when the game is paused.
- Change: [objects#244] Update sort priorities for expansion scenery groups.
- Change: [objects#256] Use recoloured RCT2 artwork on the Fruity Ices Stall, rather than the (slightly different) RCT1 artwork.
- Fix: [#5677] Balloons pass through the ground and objects.
- Fix: [#12299] Placing ride entrances/exits ignores the Disable Clearance Checks cheat.
- Fix: [#13473] Guests complain that the default Circus price is too high.
- Fix: [#15293] TTF fonts don’t format correctly with OpenGL.
- Fix: [#16453] Tile inspector invisibility shortcut does not use a game action.
- Fix: [#16926] When multiple vehicles are grouped in research, only one of them is unlocked.
- Fix: [#17774] Misplaced/missing land and construction rights tiles in RCT1 & RCT2 scenarios.
- Fix: [#18199] Dots in the game save’s name no longer get truncated.
- Fix: [#19722] “Forbid tree removal” restriction doesn’t forbid removal of large scenery tree items.
- Fix: [#20253] Crash when displaying a Lay-Down RC’s half loop.
- Fix: [#20356] Cannot set tertiary colour on small scenery.
- Fix: [#20624] Scrolling text glitches after language is changed.
- Fix: [#20679] Android: game crashes at launch.
- Fix: [#20737] Spent money in player window underflows when getting refunds.
- Fix: [#20747] Staff speed cheat not applying to newly hired staff, UI not showing the current applied speed.
- Fix: [#20778] [Plugin] Incorrect target api when executing custom actions.
- Fix: [#20807] Tertiary colour not copied with small scenery.
- Fix: [#20964] Crash when player connects to server with a group assigned that no longer exists.
- Fix: [#20995] TTF fonts don’t support hinting, outlines, or insets with OpenGL.
- Fix: [#21042] Peeps don’t render properly in S4 parks.
- Fix: [objects#246, objects#248] Some objects are incorrectly marked as originating from RCT1.
- Fix: [objects#260] Submarine Ride has its capacity listed incorrectly.
- Feature: [#15660] Ability to show window buttons on the left.
- Feature: [#20680] New title sequences (https://github.com/OpenRCT2/title-sequences/releases/tag/v0.4.6).
- Feature: [OpenMusic#41] Official Title Theme by Allister Brimble.
- Improved: [#20119, #20243] Add new colour presets to several roller coasters (using the new colours).
- Improved: [#20393, #20410] Add Cyrillic characters Ґґ, Ѕѕ, Єє, Іі, Її, and Јј to the sprite font.
- Change: [#19785] OpenMusic is now selected by default when opening SC4/SC6 - or creating new - scenarios.
- Change: [#20110] Fix a few RCT1 build height parity discrepancies.
- Change: [#20550] Change SEK conversion rate from 1 GBP to 0.1 GBP.
- Fix: [#6152] Camera and UI are no longer locked at 40 Hz, providing a smoother experience.
- Fix: [#9534] Screams no longer cut-off on steep diagonal drops.
- Fix: [#17666] Using the mountain tool near the edge of the map with clearance checks disabled causes visual glitches.
- Fix: [#19450] The correct element is now auto-suggested when building a Medium Half Loop backwards.
- Fix: [#19735] Server unable to advertise to master server after a connection loss.
- Fix: [#19822] Tile inspector does not deep copy banners.
- Fix: [#19823] Parkobj: disallow overriding objects of different object types.
- Fix: [#19878] Unresearched scenery can be placed via prebuilt rides.
- Fix: [#20083] Cannot use terrain surfaces with ID > 32 and terrain edges with ID > 16.
- Fix: [#20089] Potential crash when a window is closed from another window.
- Fix: [#20103] [Plugin] Crash when custom plugin actions fail due to immutable state.
- Fix: [#20111] All coaster types can access the new diagonal slope pieces.
- Fix: [#20155] Fairground organ style 2 shows up as regular music, rather than for the merry-go-round.
- Fix: [#20260] Ride locks up when inspecting/fixing staff member is fired.
- Fix: [#20262] Title screen music missing when “random” title music is selected and RCT1 is no longer linked.
- Fix: [#20310] Map animations are not created on the title screen.
- Fix: [#20342] Large Half Loop (left) now only appears once in the special elements dropdown.
- Fix: [#20361] Crash when using random map generation.
- Fix: [#20364] Adding too much money with cheats causes an overflow.
- Fix: [#20365] Money cheat input does not support negative values.
- Fix: [#20389] Reversed vehicles are now correctly banked on diagonal slopes.
- Fix: [#20413] Crash when attempting to navigate an empty console history.
- Fix: [#20417] Plugin/custom windows are missing the left border in the title bar.
- Fix: [#20429] Error window tooltip not closing after 8 seconds.
- Fix: [#20456] Downward large half loops on flying coasters (fly-to-lie) are now correctly named.
- Fix: [#20484] Console caret not properly updated when using command history.
- Fix: [#20496] Ride rating requirements for compact inverted coasters is no longer relaxed.
- Fix: [#20543] Crash using show segments height from debug paint options.
- Fix: [#20607] Infinite loop when renaming rides with default names longer than 32 bytes.
- Fix: [#20642] Track list is sometimes empty due to uninitialized data for the filter string.
- Fix: [#20659] Phantom rides remain when closing construction window while paused.
- Fix: [#20672] Maze ghost elements incorrectly displayed.
- Fix: [#20684] Footpath additions getting removed by Miniature railway ghost elements.
- Fix: [#20693] Incorrect information shown when hovering over station when another station before it was removed.
- Fix: [#20739] Build version info on title screen leaving stray pixels when the camera is moved.
- Feature: [#18713] Block brakes have speed control and brakes slower than adjacent block brakes copy block brake speed when block brake open.
- Feature: [#19276] Add Powered Lifthill to Giga Coaster.
- Feature: [#19305] Add new Reversed Trains ride setting to run trains backwards, granting a bonus to ride ratings.
- Feature: [#19305] [Plugin] Add “Car.isReversed” to allow individual ride vehicles to run backwards.
- Feature: [#19446] Add new color options to color dropdown.
- Feature: [#19547] Add large sloped turns to hybrid coaster and single rail coaster.
- Feature: [#19930] Add plugin APIs for research.
- Feature: [OpenMusic#25] Added Prehistoric ride music style.
- Feature: [OpenMusic#26] Fairground Organ style 2 with new recordings from Herman's 35er Voigt (Previously known as Bressingham Voigt).
- Feature: [OpenMusic#28] Add Ragtime style 2 ride music.
- Improved: [#17739] Raise water and land height limits to 254 units/182m/600ft.
- Improved: [#18490] Reduce guests walking through trains on level crossing next to station.
- Improved: [#18996] When marketing campaigns are disabled, disable the Marketing tab in the Finances window.
- Improved: [#19764] Miscellaneous scenery tab now grouped next to the all-scenery tab.
- Improved: [#19830] “Highlight path issues” will now hide wall elements.
- Improved: [#19905] Add prompt before resetting shortcut keys.
- Improved: [#19952] Add colour preset to Spiral Slide using the new colour options.
- Improved: [#19953] Add keyboard shortcut to Keyboard Shortcuts window.
- Improved: [#20055] Performance improvement for the software renderer.
- Change: [OpenSFX#17] Update Hybrid RC lifthill loop.
- Fix: [#12598] Number of holes is not set correctly when saving track designs.
- Fix: [#13130] Android always defaulting to UK locale for language, currency and temperature.
- Fix: [#13397] Ride simulation causes strange station behaviour and makes the ride unusable in some cases.
- Fix: [#16791] Rotodrop top piece replicates when walls are placed around it and clearance checks are disabled (original bug).
- Fix: [#18583] Land dropdown is incorrect if there are surface entry index holes.
- Fix: [#18895] Responding mechanic blocked at level crossing.
- Fix: [#19231] Crash due to null pointer to previously deleted banner in tile copy/paste functionality.
- Fix: [#19296] Crash due to a race condition for parallel object loading.
- Fix: [#19733] Favorite ride of X guests integer overflow.
- Fix: [#19756] Crash with title sequences containing no commands.
- Fix: [#19767] No message when path is not connected to ride exit and is therefore unreachable for mechanics.
- Fix: [#19800] Crash when displaying station stats with more than 62 stations.
- Fix: [#19801] The in-game load/save window cannot be resized anymore.
- Fix: [#19854] Looping Coaster trains clipping through steep quarter turns down.
- Fix: [#19858] Issue drawing simulate flag icon on alternate colour palettes.
- Fix: [#19901] Random shop colours never assigning last colour.
- Fix: [#19911] Guests stuck at certain railway crossings.
- Fix: [#19924] Destructible cheat does not allow partial ride modification.
- Fix: [#19950] Mine train block brake supports drawn incorrectly.
- Fix: [#19955] Mine Train Roller Coaster has incorrect supports on the sloped left small turn (original bug).
- Fix: [#19987] [Plugin] ‘SetCheatAction’ has wrong ID in plugin API.
- Fix: [#20016] The group box for small scenery details in the Tile Inspector window has unused empty space.
- Fix: [#20018] Shops not calculating up-keep cost.
- Fix: [#20033] Asset packs cannot reference game data.
- Fix: [#20104] [Plugin] Some network APIs use player index and group index.
- Fix: [#20099] Some scrollbar is glitched or have incorrect size when open window for the first time
- Fix: [#20134] Grass length being updated for tiles in the void, causing unneccesary drawing operations.
- Feature: [#11269] Add properties for speed and length of vehicle animations.
- Feature: [#15849] Objectives can now be set for up to 50000 guests.
- Feature: [#18537] Add shift/control modifiers to window close buttons, closing all but the given window or all windows of the same type, respectively.
- Feature: [#18732] [Plugin] API to get the guests thoughts.
- Feature: [#18744] Cheat to allow using a regular path as a queue path.
- Feature: [#19023] Add Canadian French translation.
- Feature: [#19341] Add “All Scenery” tab to scenery window.
- Feature: [#19378] Add command to combine CSG1i.DAT and CSG1.DAT.
- Feature: [objects#226] Port RCT1 Corkscrew Coaster train.
- Feature: [objects#229] Port RCT1 go karts with helmets.
- Feature: [OpenMusic#20, OpenMusic#21] Added Blizzard and Extraterresterial ride music styles.
- Improved: [#11473] Hot reload for plug-ins now works on macOS.
- Improved: [#12466] RCT1 parks now use RCT1’s interest calculation algorithm.
- Improved: [#14635] Scenery window now shows up to 255 scenery groups.
- Improved: [#17288] Reorganise the order of shortcut keys in the Shortcut Keys window.
- Improved: [#18706] Ability to view the list of contributors in-game.
- Improved: [#18749] Ability to have 4 active awards for more than one month in a row.
- Improved: [#18826] [Plugin] Added all actions and their documentation to plugin API.
- Improved: [#18945] Languages can now fall back to other languages than English.
- Improved: [#18970] Trying to load a non-park save will now display a context error.
- Improved: [#18975] Add lift sprites for steep hills on the wooden roller coaster.
- Improved: [#19044] Added special thanks to RMC and Wiegand to the About page.
- Improved: [#19131] Track missing objects when selecting scenery groups in console.
- Improved: [#19253] Queue junctions drawn properly when using regular paths as queue. Note: Requires using tile inspector to indicate railings can be used at T or X junctions.
- Improved: [#19067] New Ride window now allows filtering similarly to Object Selection.
- Improved: [#19272] Scenery window now allows filtering similarly to Object Selection.
- Improved: [#19447] The control key now enables word jumping in text input fields.
- Improved: [#19463] Added ‘W’ and ‘Y’ with circumflex to sprite font (for Welsh).
- Improved: [#19549] Enable large address awareness for 32 bit Windows builds allowing to use 4 GiB of virtual memory.
- Improved: [#19668] Decreased the minimum map size from 13 to 3.
- Improved: [#19683] The delays for ride ratings to appear has been reduced drastically.
- Improved: [#19697] “Show guest purchases” will now work in multiplayer.
- Change: [#19018] Renamed actions to fit the naming scheme.
- Change: [#19091] [Plugin] Add game action information to callback arguments of custom actions.
- Change: [#19233] Reduce lift speed minimum and maximum values for “Classic Wooden Coaster”.
- Removed: [#19520] Support for Windows Vista systems.
- Fix: [#474] Mini golf window shows more players than there actually are (original bug).
- Fix: [#592] Window scrollbar not able to navigate to the end of large lists.
- Fix: [#7210] Land tile smoothing occurs with edge tiles (original bug).
- Fix: [#17996] Finances window not cleared when starting some .park scenarios.
- Fix: [#18260] Crash opening parks that have multiple tiles referencing the same banner entry.
- Fix: [#18467] “Selected only” Object Selection filter is active in Track Designs Manager, and cannot be toggled.
- Fix: [#18904] OpenRCT2 audio object accidentally exported in saves.
- Fix: [#18905] Ride Construction window theme is not applied correctly.
- Fix: [#18911] Mini Golf station does not draw correctly from all angles.
- Fix: [#18971] New Game does not prompt for save before quitting.
- Fix: [#18986] [Plugin] Sending remote scripts larger than 63KiB crashing all clients.
- Fix: [#18994] Title music doesn’t start after enabling master volume.
- Fix: [#19025] Park loan behaves inconsistently with non-round and out-of-bounds values.
- Fix: [#19026] Park loan is clamped to a 32-bit integer.
- Fix: [#19068] Guests may not join queues correctly.
- Fix: [#19091] [Plugin] Remote plugins in multiplayer servers do not unload properly.
- Fix: [#19112] Clearing the last character in the Object Selection filter does not properly reset it.
- Fix: [#19112] Text boxes not updated with empty strings in Track List, Server List, and Start Server windows.
- Fix: [#19114] [Plugin] ‘GameActionResult’ does not comply to API specification.
- Fix: [#19136] SV6 saves with experimental RCT1 paths not imported correctly.
- Fix: [#19243] .park scenarios don’t complete properly.
- Fix: [#19250] MusicObjects do not free their preview images.
- Fix: [#19292] Overflow in ‘totalRideValue’.
- Fix: [#19339] Incorrect import of crashed particles from SV4.
- Fix: [#19379] “No platforms” station style shows platforms on the Junior Roller Coaster.
- Fix: [#19380] Startup crash when no sequences are installed and random sequences are enabled.
- Fix: [#19391] String corruption caused by an improper buffer handling in ‘GfxWrapString’.
- Fix: [#19434, #19509] Object types added by OpenRCT2 do not get removed when executing ‘remove_unused_objects’.
- Fix: [#19475] Cannot increase loan when more than £1000 in debt.
- Fix: [#19493] SV4 saves not importing the correct vehicle colours.
- Fix: [#19517] Crash when peeps try to exit or enter hacked rides that have no waypoints specified.
- Fix: [#19524] Staff counter shows incorrect values if there are more than 32767 staff members.
- Fix: [#19574] Handle exits in null locations.
- Fix: [#19641, #19643] Missing water tile in Infernal Views’ and Six Flags Holland’s river.
This commit makes the readme appear compacter by hiding details in spoilers that can be revealed by clicking on the summary title. This should improve the readability of the document.
- Feature: [#17782] The Flying Coaster now has access to boosters and can draw outside loops.
- Feature: [#17997] The Log Flume can now draw steep pieces down (if vehicle allows it).
- Feature: [#18312, objects#220, OpenSFX#13] New sound effects for the Hybrid and Single Rail roller coasters.
- Feature: [#18675] [Plugin] Plugins can refer to g2 image icons by name.
- Feature: [objects#173] Add alpine coaster vehicle.
- Feature: [objects#221] Add two extra jungle walls.
- Feature: [objects#225] Add log cabin roofs.
- Feature: [OpenMusic#14, OpenMusic#15, OpenMusic#18] Added Galaxy, Acid and Dodgems ride music styles.
- Improved: [#18013, #18016, #18018, #18019, #18514, objects#224] Added colour presets to Spiral Slide, Dodgems, Boat Hire, Flying Saucers, and Car Ride.
- Improved: [#18024] Clearer error messages when loading incompatible .park files.
- Improved: [#18192] Tycoon Park has been added to the Extras tab.
- Improved: [#18214] Competition scenarios have received their own section.
- Improved: [#18250] Added modern style file and folder pickers on Windows.
- Improved: [#18332] Allow Inverted Roller Coaster to draw boosters.
- Improved: [#18350] Changed ride vehicle list to have less padding.
- Improved: [#18422] Allow adding images to music objects.
- Improved: [#18428] [Plugin] Add widget description interfaces to documentation.
- Improved: [#18487] Mini Helicopters track can now draw spinning tunnels.
- Improved: [#18591] Order RollerCoaster Tycoon 2 scenarios by difficulty.
- Improved: [#18607] A new tab for all UCES Scenarios, if it’s installed.
- Improved: [#18621] OpenGL performance.
- Change: [#17677] Open campaign window from finished campaign news.
- Change: [#17998] Show cursor when using inverted mouse dragging.
- Change: [#18230] Make the large flat to steep pieces available on the corkscrew roller coaster without cheats.
- Change: [#18381] Convert custom invisible paths to the built-in ones.
- Change: [OpenSFX#11, OpenMusic#19] First implementation of official replacement asset packs for sound effects & music.
- Fix: [#1491] Clearance of the Cash Machine is too low (original bug).
- Fix: [#1519] “See-through rides” doesn't affect all rides (original bug).
- Fix: [#6341] “Unlock vehicle limits” does not allow setting fewer vehicles than the vehicle type requires.
- Fix: [#14312] Research ride type message incorrect.
- Fix: [#14425] Ride ratings do not skip unallocated ride ids.
- Fix: [#15969] Guests heading for ride use vanilla behaviour
- Fix: [#17067] Random Staff Patrol Area clicks.
- Fix: [#17316] Sides of River Rapids’ corners overlay other parts of the track.
- Fix: [#17657] When switching from buying land rights to buying construction rights, grid disables and won't re-enable afterwards.
- Fix: [#17763] Missing validation on invalid characters in file name.
- Fix: [#17853] Invention name tears while being dragged.
- Fix: [#18064] Unable to dismiss notification messages.
- Fix: [#18070] Underground entrance/exit shows through terrain walls (original bug).
- Fix: [#18094] Underground shops & facilities don't show when adjacent to non-underground path (original bug).
- Fix: [#18122] Ghosts count towards “Great scenery!” guest thought.
- Fix: [#18134] Underground on-ride photo section partially clips through adjacent terrain edge.
- Fix: [#18244] Invention DragWindow's starting position is inconsistent.
- Fix: [#18245] Guests stopping dead in their tracks at railway crossings.
- Fix: [#18257] Guests ‘waiting’ on extended railway crossings.
- Fix: [#18354] Overwrite alert does not show when save name has different casing on Windows.
- Fix: [#18379] Tunnel entrances for underground Mini Golf Hole E are not rendered correctly.
- Fix: [#18442] About window background is clickable.
- Fix: [#18449] [Plugin] Change type of listview widgets from 'scroll_view' to 'listview'.
- Fix: [#18453] Slow walking guests don't get across level crossings in time.
- Fix: [#18469] Land rights window buttons incorrectly disabled and markers remain visible indefinitely.
- Fix: [#18459] ‘Highlight path issues’ hides fences for paths with additions.
- Fix: [#18552] Trains clipping through helixes.
- Fix: [#18576] Cannot open parks with certain types of corrupt tile elements.
- Fix: [#18606] JSON objects do not take priority over the DAT files they supersede.
- Fix: [#18620] [Plugin] Crash when reading widget properties from windows that have both static and tab widgets.
- Fix: [#18653] Negative ratings multipliers do not appear in Vehicle tab.
- Fix: [#18696] Construction rights cannot be viewed after all are purchased.
- Fix: [#18720] Upwards helix is enabled for the Alpine Coaster, even when cheats are off.
- Fix: [#18755] Ferris Wheel and Circus ghosts not coloured correctly.
- Fix: [#18802] Game could crash when determining if a mechanic is heading to fix the ride blocking the path.