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Release v0.4.26
- Feature: [#24949] Add an option to the command line screenshot function to draw debug bounding boxes. - Improved: [#9890, #18714] Rides using block-sectioned operating modes can now enter simulating mode without having to complete the circuit first. - Improved: [#24734] Save files now use Zstd compression for faster saving and smaller files. - Improved: [#24890] The ride list is now searchable. - Improved: [#24893] The ride list now has headers, and can be sorted in both directions. - Improved: [#24921] The command line sprite build command now prints out the images table entry for the compiled sprite file. - Improved: [#24953] Opening the Scenario Editor, Track Designer or Track Designs Manager now display the progress bar. - Improved: [#25027] Land style dropdown now has tooltips with the name of the land types. - Improved: [#25057] The progress window now has a Go Karts variant. - Change: [#23351] Diagonal sloped Go-Kart track can no longer be built without cheats if the karts do not have sprites for them. - Change: [#24606] Increase Misc Entity limit from 1600 to 3200. - Change: [#24974] Raise the Go-Karts maximum support height to allow 2 large sloped turns to be built on flat ground. - Change: [#25024] Guests in mazes no longer jump during heavy snow or blizzards, as they would when it rains. - Fix: [#12831] Zooming to cursor on land edges sometimes causes the camera to move to the wrong position. - Fix: [#16988] AppImage version does not show changelog. - Fix: [#19137] Non-inverted left corkscrew supports are incorrect at one angle (original bug). - Fix: [#23440] Quarter loops do not block metal supports correctly (original bug). - Fix: [#24001] Sloped diagonal metal supports that are offset with a crossbeam draw incorrectly. - Fix: [#24151] Sprites are cut off by 1 row of pixels when using OpenGL on Intel Macs. - Fix: [#24173] Allow all game speeds between 1 and 8 when debugging tools are enabled. - Fix: [#24745] Potential crash when lighting effects are enabled and loading a save or a new scenario. - Fix: [#24835] Dive loop track pieces do not have tunnels. - Fix: [#24884] Smooth map and add beaches functions use incorrect map size with height map image files. - Fix: [#24915] LIM Launched (original bug), Corkscrew and Twister Roller Coaster inline twists have some incorrect tunnels. - Fix: [#24916] LIM Launched inline twists can draw over land edges when built underground (original bug). - Fix: [#24953] Crash when opening the Scenario Editor, Track Designer or Track Designs Manager. - Fix: [#24955] Hybrid Zero G Rolls do not fully block metal supports. - Fix: [#24958] Android: fix crash when device is offline. - Fix: [#24961] Queues with corner connections set with the tile inspector draw incorrect sprites. - Fix: [#24972] Fix crash when closing windows would open other windows. - Fix: [#24986] LIM Launched Roller Coaster inline twists block metal supports on the wrong side (original bug). - Fix: [#24989] Classic Wooden Roller Coaster small banked turns do not block metal supports correctly. - Fix: [#24993] The Mine Train Coaster sloped left medium turn has an incorrectly rotated support at one angle. - Fix: [#24994] The Alpine Coaster and Mine Ride left s-bends have an incorrectly rotated support at certain angles. - Fix: [#25001] The Hybrid Coaster small banked sloped right turn and large sloped right turn to orthogonal have some incorrectly rotated supports. - Fix: [#25002] The large right turn to diagonal on the Miniature Railway draws incorrectly at certain angles. - Fix: [#25005] The Corkscrew Roller Coaster inline twist inverted supports draw below the track. - Fix: [#25006] The Twister Roller Coaster inline twists do not draw in tunnels at some angles. - Fix: [#25046] Zooming with the zoom buttons on the extra viewport is not focused on the centre of the viewport. - Fix: [#25054] Panning a viewport in a window that is partially outside the game’s window can draw incorrectly or crash in software rendering. - Fix: [#25062] Certain peep actions cannot be triggered if they are under or inside a track piece due to faulty verification of them being on a level crossing. - Fix: [#25067] Progress bars can flicker when downloading maps in multiplayer mode. - Fix: [#25075] The Hybrid Coaster quarter loops draw over land edges and walls directly next to them. - Fix: [#25080] Water has missing land edges when opposite corners of the tile and adjacent tile are the same height and the others are lower.
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### Download
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| Latest release | Latest development build |
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| [](https://openrct2.io/download/release/latest) | [](https://openrct2.io/download/develop/latest) |
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| [](https://openrct2.io/download/release/latest) | [](https://openrct2.io/download/develop/latest) |
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