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Commit Graph

7721 Commits

Author SHA1 Message Date
Ted John
8226c29d6c Merge pull request #3766 from IntelOrca/refactor/network
Refactor network
2016-05-30 12:04:02 +01:00
YJSoft
736b8787cf Add files to xcode project
For OpenRCT2/OpenRCT2#3766
2016-05-30 11:51:25 +01:00
Ted John
8cf4a1f03f add default case to fix clang error 2016-05-30 11:28:41 +01:00
Ted John
00d4904ba9 make DISABLE_NETWORK compatible 2016-05-30 11:28:14 +01:00
Ted John
c0ad5aadd8 revert unintentional changes to vcxproj 2016-05-30 11:28:14 +01:00
Michał Janiszewski
3a697609a5 Fixes to network refactoring (#11) 2016-05-30 11:28:13 +01:00
Ted John
d69ca7f479 conform to name convention 2016-05-30 11:28:09 +01:00
Ted John
623318a35d refactor NetworkPlayer 2016-05-30 11:18:07 +01:00
Ted John
3591026078 refactor NetworkAction 2016-05-30 11:18:07 +01:00
Ted John
31ac6e7fdf refactor NetworkConnection and NetworkPacket 2016-05-30 11:18:07 +01:00
Ted John
46ecd53a99 refactor NetworkAddress 2016-05-30 11:18:07 +01:00
OpenRCT2 git bot
b624d284aa Merge Localisation/master into OpenRCT2/develop. 2016-05-30 04:00:21 +00:00
Ted John
2334e701e4 fix infinite loop 2016-05-30 02:15:45 +01:00
Ted John
91b7db31d1 fix #3771: Crash when kicking player
The game did not check if the user hash existed in the map before trying to remove it.
2016-05-29 10:56:36 +01:00
CraigCraig
c946d2fb06 Various Spelling Fixes - 5/29/16 (#3770) 2016-05-29 10:00:38 +01:00
Duncan
8a427a2676 Merge pull request #3737 from marijnvdwerf/paint-setup/monorail
Paint setup/Monorail
2016-05-29 07:54:35 +01:00
OpenRCT2 git bot
f257c81e99 Merge Localisation/master into OpenRCT2/develop. 2016-05-29 04:00:20 +00:00
Ted John
8db0933ee2 fix loading of temperature from SV6 2016-05-28 23:11:57 +01:00
Ted John
76792723ba fix saving of temperature to SV6 2016-05-28 23:08:01 +01:00
Ted John
f56b033e0c remove VS filters
The project filters for VS is just becoming an inconvenience and always ends up going out of sync with the src folder structure. Developers should use 'Show All Files' instead which displays the source files by their actual folder structure and other files in the repository that aren't included in the vcxproj.
2016-05-28 13:57:09 +01:00
Michał Janiszewski
451379c8a3 Handle SDL builds which already have HAVE_MATH_H defined (#3765)
ArchLinux's SDL2 build for mingw already has HAVE_MATH_H define, this
fixes warnings I was getting, as they are now upgraded to errors.
2016-05-28 12:24:52 +01:00
Michael Steenbeek
1d14f21e25 Allow raising terrain to 64 in-game units, fixes #3568, fixes #3455 (#3764) 2016-05-28 12:24:11 +01:00
Michał Janiszewski
1cdbd1e459 Take care not to overflow buffers in platform_resolve_user_data_path (#3761) 2016-05-28 09:31:02 +01:00
Duncan
c645d24c8d Add console command for scenario initial cash. (#3763)
Add paint_segments to variable list as well
Fix #3748.
2016-05-28 09:30:50 +01:00
Duncan
8e8474c400 Modify object selection to only research selected item when adding new objects during a game. (#3762) 2016-05-28 09:30:31 +01:00
Ted John
49756a6ee3 check for null map element in peep_update_falling 2016-05-28 09:29:23 +01:00
OpenRCT2 git bot
23d856162e Merge Localisation/master into OpenRCT2/develop. 2016-05-28 04:00:22 +00:00
Michał Janiszewski
d29af84886 Make sure to hold string alive when using c_str() (#3760) 2016-05-27 22:32:11 +01:00
Ted John
6acbfa0248 sort multiplayer servers 2016-05-27 22:17:26 +01:00
Ted John
ccfb1c4f95 Merge pull request #3759 from janisozaur/develop
Don't allow null keys
2016-05-27 22:01:42 +01:00
Michał Janiszewski
8e26f2c0d1 Only check for PASSWORDLESS permission if successfully verified 2016-05-27 23:00:31 +02:00
Michał Janiszewski
4699635086 Don't allow null keys 2016-05-27 22:56:23 +02:00
duncanspumpkin
e1306afbf3 Fix #3717. Tunnels correctly drawn when paths underneath 2016-05-27 21:17:55 +01:00
Ted John
ebb8eb749c Merge pull request #3758 from janisozaur/fixes
Fixes
2016-05-27 20:57:14 +01:00
Michael Steenbeek
ce03de02f7 Update loan hash after RCT1 import, fixes #3734 (#3757) 2016-05-27 20:55:37 +01:00
Ted John
539e4011f9 Merge pull request #3699 from janisozaur/network
Key-based authentication system for multiplayer
2016-05-27 20:53:31 +01:00
Duncan
4dcf20dd60 Integrate peep pathfinding variables (#3747) 2016-05-27 20:50:54 +01:00
Michał Janiszewski
642bfeb44e Ensure user directory exists when specifying custom path
This is done anyway in openrct2.c:openrct2_initialise(), but we will
have wrong custom user data path by then.
2016-05-27 21:43:52 +02:00
Michał Janiszewski
4ba1c17b0d Don't let null password cause a crash on initial launch 2016-05-27 21:43:52 +02:00
Michał Janiszewski
d9062f1f07 Wrap overly long lines in posix.c 2016-05-27 21:43:52 +02:00
duncanspumpkin
e373eeafa8 Fix virginia reel tunnels. 2016-05-27 20:41:41 +01:00
Ted John
1b3331f584 remove user from users.json when kicked (#11) 2016-05-27 20:28:35 +02:00
Marijn van der Werf
f08f2bef2c Add NetworkUser.cpp to Xcode project 2016-05-27 20:28:35 +02:00
Michał Janiszewski
4507ffdcb7 Fix clang builds 2016-05-27 20:28:35 +02:00
Ted John
3a1a474c7c refactor key map to User and UserManager classes 2016-05-27 20:28:35 +02:00
Ted John
62636f39b6 move allow known keys option to new tab...
on multiplayer window
2016-05-27 20:28:34 +02:00
Ted John
7b09b16255 use a different image for permissions tab 2016-05-27 20:28:34 +02:00
Michał Janiszewski
7a96856d01 Remove an unimplemented method that got in by mistake 2016-05-27 20:28:34 +02:00
Michał Janiszewski
80a90624b9 Add option to only allow known keys to login 2016-05-27 20:28:34 +02:00
Michał Janiszewski
b8661fb389 When removing group, reset all users assigned to it 2016-05-27 20:28:34 +02:00