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Fix #3717. Tunnels correctly drawn when paths underneath
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@@ -644,12 +644,14 @@ void viewport_surface_draw_land_side_bottom(enum edge edge, uint8 height, uint8
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}
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}
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sub_98196C(base_image_id, offset.x, offset.y, bounds.x, bounds.y, 15, curHeight * 16, rotation);
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if (curHeight != RCT2_GLOBAL(tunnelArray, uint8)) {
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sub_98196C(base_image_id, offset.x, offset.y, bounds.x, bounds.y, 15, curHeight * 16, rotation);
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curHeight++;
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continue;
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curHeight++;
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continue;
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}
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}
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// Tunnels
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uint8 tunnelType = RCT2_GLOBAL(tunnelArray + 1, uint8);
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uint8 tunnelHeight = stru_97B570[tunnelType][0];
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