Gymnasiast
76ad3715bb
Rename enum members of WoodenSupportTransitionType to lowerCamelCase
2025-06-21 14:46:32 +02:00
Gymnasiast
f267d6025b
Rename enum members of WoodenSupportSubType to lowerCamelCase
2025-06-21 14:37:55 +02:00
Gymnasiast
38eccc4e2c
Rename enum members of WoodenSupportType to lowerCamelCase
2025-06-21 14:36:46 +02:00
Gymnasiast
ed6cd227fc
Rename enum members of MetalSupportType to lowerCamelCase
2025-06-21 14:16:40 +02:00
Gymnasiast
939d756244
Rename enum members of MetalSupportGraphic to lowerCamelCase
2025-06-21 14:12:50 +02:00
Gymnasiast
16ce220210
Rename enum members of MetalSupportPlace to lowerCamelCase
2025-06-21 14:12:49 +02:00
Michael Steenbeek
0e015264ae
Land edge door animations ( #24621 )
...
* Add RCT1 land edge door map animations
* Only animate landscape edge doors if door exists
* Move Vehicle::UpdateLandscapeDoorA function
* Merge Vehicle::UpdateLandscapeDoor functions
* Only animate land edge doors if track is below surface height
* Play door sounds for land edge doors
* Add changelog entry for landscape edge door animations
2025-06-20 16:35:54 +02:00
Michael Steenbeek
c000b93be6
Add first translations batch to NSIS
2025-06-20 12:23:42 +02:00
Michał Janiszewski
68914ea79a
Prevent unfollowing vehicles in viewports other than main
...
Some viewports, like the one in the guest window or the ride window, are
solely for the purpose of following a sprite. User could still try
RMB-dragging in those windows, which would result in the viewport no
longer following the sprite, but also not scrolling and simply getting
stuck at whatever the latest position was. This change prevents allowing
those viewports from unfollowing a sprite.
2025-06-19 00:31:30 +02:00
Michael Steenbeek
fb76d1b252
Merge pull request #24629 from janisozaur/hired-boat-division-by-zero
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Fix #24617 : Prevent hired boat with 0 speed causing division by 0
2025-06-19 00:12:17 +02:00
Gymnasiast
18543caf58
Rename ecx to newAcceleration
2025-06-18 23:40:07 +02:00
Michał Janiszewski
aa519879a7
Fix #24617 : Prevent hired boat with 0 speed causing division by 0
2025-06-18 23:38:15 +02:00
Michał Janiszewski
cf72933aa5
Fix #24589 : Ride's music tab doesn't redraw in multiplayer
...
Trigger an invalidation of the window when actually executing the
command.
2025-06-18 23:36:00 +02:00
Matt
4bbb5c4c61
Merge pull request #24534 from mrmbernardi/fix-24527
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Fix: [#24527 ] Minor string artefacts when rebuilding scenario index
2025-06-17 15:57:31 +03:00
Michael Bernardi
b72e2e1c98
Clear stale scenario repo pointers during language change.
2025-06-17 22:42:18 +10:00
Michael Bernardi
1bc0eca74c
Remove unused includes
2025-06-17 22:42:13 +10:00
Michael Steenbeek
1222670320
NSIS: disable languages without translations
2025-06-16 21:19:09 +00:00
Michael Steenbeek
7b322d825a
Refactor constants in window .cpp files
2025-06-16 23:10:47 +02:00
Michał Janiszewski
0e9982d6ca
Drop "Pause game when Steam overlay is open" feature
...
As shown in https://github.com/OpenRCT2/OpenRCT2/pull/24618 , the steam
overlay feature doesn't work well and can cause jarring user experience
in some scenarios. It is only supported in the software renderer and
with code moving steadily to OpenGL, the time has come to remove a
broken feature.
2025-06-16 21:57:56 +02:00
Michał Janiszewski
72a8d25ad7
Make changelog format display diff in unified format ( #24631 )
2025-06-16 10:38:13 +02:00
mix
9e84dc809a
Add changelog entry for landscape edge door animations
2025-06-14 22:29:21 +01:00
mix
14aa6f7fdd
Play door sounds for land edge doors
2025-06-14 22:29:21 +01:00
mix
6c011c2a2a
Only animate land edge doors if track is below surface height
2025-06-14 22:29:21 +01:00
mix
bbe0ffcc7d
Merge Vehicle::UpdateLandscapeDoor functions
2025-06-14 22:29:21 +01:00
mix
eedc93ac52
Move Vehicle::UpdateLandscapeDoorA function
2025-06-14 22:29:21 +01:00
mix
1d89ed818e
Only animate landscape edge doors if door exists
2025-06-14 22:29:20 +01:00
mix
d42ee0a062
Add RCT1 land edge door map animations
2025-06-14 21:17:17 +01:00
Michael Steenbeek
28a7e8f02a
Merge pull request #24498 from mixiate/refactor-map-animations
...
Refactor map animations
2025-06-13 23:07:23 +02:00
mix
5e6adfa36c
Add changelog entries for refactored map animations
2025-06-13 21:55:28 +01:00
mix
f73a7b64d9
Remove fallthrough annotations in TrackPlaceAction::Execute
2025-06-13 21:13:34 +01:00
mix
8d2309a4c2
Change magic numbers to constants in Viewport::Invalidate function
2025-06-13 21:13:34 +01:00
mix
92dd81b9ea
Change tile related magic numbers to consts in map animation code
2025-06-13 21:13:34 +01:00
mix
b56f150533
Change MapAnimations::ShiftAll parameter from CoordsXY to TileCoordsXY
2025-06-13 21:13:34 +01:00
mix
ed4f926d7d
Remove RCT1 land edge door map animations
2025-06-13 21:13:34 +01:00
mix
22f3dd429d
Change invalidating map animations from set to vector of bools
2025-06-13 21:13:34 +01:00
mix
c7dba755b1
Skip viewport in map animation invalidation if over max zoom
2025-06-13 21:13:34 +01:00
mix
aed3a9cb3b
Prevent scrolling text map animations invalidating when not drawn
2025-06-13 21:13:34 +01:00
mix
d6d44f05b9
Raise map animation invalidation max zoom to 2
2025-06-13 21:13:34 +01:00
mix
46e85d4468
Mark auto pointers explicitly in map animations
2025-06-13 21:13:33 +01:00
mix
89f349f6e8
Change MapAnimations::MarkTileForInvalidation parameter to TileCoordsXY
2025-06-13 21:13:33 +01:00
mix
d98a06564a
Change MapAnimations::MarkTileForUpdate parameter to TileCoordsXY
2025-06-13 21:13:33 +01:00
mix
9f44a475fd
Simplify MapGetTrackElementAtFromRideIsUnderground
2025-06-13 21:13:33 +01:00
mix
dd3e62b56e
Pass viewport as pointer in map animations
2025-06-13 21:13:33 +01:00
mix
7100c6b476
Don't update map animations on ticks where nothing is updated
2025-06-13 21:13:33 +01:00
mix
0a63059580
Prevent land edge doors creating animations if not underground
2025-06-13 21:13:33 +01:00
mix
17d321103f
Don't invalidate temporary map animation if not in view
2025-06-13 21:13:33 +01:00
mix
8a5145678c
Pass viewport through map animation invalidation functions
2025-06-13 21:13:33 +01:00
mix
d5bd92c483
Prevent scenery clocks from invalidating every frame
2025-06-13 21:13:33 +01:00
mix
bfe150f249
Move update all temporary map animations to own function
2025-06-13 21:13:33 +01:00
mix
78c2b85b1d
Rename MapAnimation namespace to MapAnimations
2025-06-13 21:13:33 +01:00