Duncan
c34079acee
Refactor LargeSceneryEntry and remove rct_scenery_entry ( #14816 )
2021-06-04 12:41:23 +01:00
Duncan
12c5484f44
Refactor SmallSceneryEntry ( #14815 )
2021-06-03 22:14:41 -03:00
Duncan
425f968a67
Rearrange WallSceneryEntry to enforce types ( #14808 )
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* Rearrange WallSceneryEntry to enforce types
* Clang format
Correct inverted nullptr check
2021-06-03 13:26:00 +01:00
duncanspumpkin
98f9f24909
Remove sprite.h includes where possible
2021-05-29 08:54:33 +01:00
Duncan
39fcc5d078
Split up Sprite header ( #14764 )
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* Remove fields from rct_sprite union
* more header fun
* Fix guest include
2021-05-29 06:01:32 +01:00
Matt
4c11e11fe2
Rename PeepActionType None1 and None2
2021-05-13 18:05:55 +03:00
Michael Steenbeek
b275e7b82e
Fix #14294 : NPE in map_animation_invalidate_wall_door()
2021-03-20 17:09:37 +01:00
Michał Janiszewski
67b61478cf
Reduce inclusion of EntityList.h
2021-02-25 10:56:27 +01:00
Matt
efa1db826e
Refactor invalidation logic to be generic to the callee
2021-01-02 16:22:28 +02:00
Tulio Leao
29955f28e0
Merge pull request #12976 from mwnciau/Refactor-TRACK_ELEM-enum
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Refactor TRACK_ELEM_* enum
2020-10-01 22:05:44 -03:00
Simon Jarrett
52209af94d
Rename TRACK_ELEM_* enums to TrackElemType::*
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- Replace enum in Track.h with namespace and constexpr
- Find and replace all instances of TRACK_ELEM_* enums
2020-10-01 19:57:52 +01:00
Vinicius Sa
41820cd3c2
Close #12392 : Refactor PeepActionType to use strong enum
2020-09-30 23:19:10 +02:00
Łukasz Pękalski
d1cd2e08b5
Close #12388 , refactor PeepState to use strong enum ( #12927 )
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* Close #12388 , refactor:PeepState to use strong enum
* refactor: refactored file PlayTests.cpp
* refactor: change PEEP_STATE_ to PeepState:: and camel case after merging
chore: code reformatting
2020-09-28 15:51:49 -03:00
Aaron van Geffen
7b5087f057
Update copyright year to 2020
2020-07-21 15:04:34 +02:00
duncanspumpkin
a30374d200
Use new iterator
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Fix mac builds
Fix minor mistake
Fix vehicle loops
2020-06-16 20:25:47 +01:00
duncanspumpkin
904e6c6987
Implement GetSprite and use it in a number of places
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This will eventually replace all of the get_sprite and try_get_sprite calls
Further use of GetSprite
Use GetSprite in all remaining easy to use functions
Correct formatting
Rename GetSprite to GetEntity
Make suggested changes
Remove const to allow for building
Fix crashes due to next sprite
2020-06-16 20:21:56 +01:00
hdpoliveira
a3fe90c250
Create SpriteBase::Invalidate methods ( #11948 )
2020-06-14 15:18:07 -03:00
Tulio Leao
e54a3d89f2
Rename some Peep member variables to use TitleCase ( #11931 )
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* Rename Peep::destination_tolerance to use TitleCase
* Rename Peep::destination_y to use TitleCase
* Rename Peep::destination_x to use TitleCase
* Rename Peep::trousers_colour to use Title Case
* Rename Peep::tshirt_colour to use TitleCase
* Rename Peep::no_of_rides to use Title Case
* Rename Peep::staff_type to use TitleCase
* Rename Peep::type to use TitleCase
* Rename Peep::sprite_type to use TitleCase
* Rename Peep::sub_state to use TitleCase
* Rename Peep::state to use TitleCase
* Rename Peep::outside_of_park to use TitleCase
* Rename Peep::next_flags to use TitleCase
* Rename Peep::name to use TitleCase
* Rename Peep::NoOfRides to GuestNoOfRides
* Rename Peep::Type to AssignedPeepType
* Rename Peep::GuestNoOfRides to GuestNumRides
2020-06-14 06:31:08 +01:00
Tulio Leao
d9e36e5592
Rename Peep::action_sprite_image_offset to TitleCase
2020-06-08 17:36:34 -03:00
Tulio Leao
e98cea3615
Rename Peep::action* to Action*
2020-06-08 17:36:33 -03:00
duncanspumpkin
517ed57593
Remove IsPeep
2020-06-06 11:36:48 +01:00
duncanspumpkin
fed148648c
Use IsPeep in more places
2020-04-28 07:57:47 +01:00
duncanspumpkin
5b07a76f05
Use sprite_identifier when identifying entitys
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The linked list index is only meant to be used for accessing the linked lists. Using the wrong variable is unlikely to cause issues for this exact case but it makes things cleaner.
2020-04-27 18:47:51 +01:00
Tulio Leao
64e4a8420e
Use named casts on openrct2/world ( #11141 )
2020-04-17 21:08:22 +02:00
Gymnasiast
bdf681f440
Clean up many other coordinates
2020-03-13 12:03:43 +01:00
Tulio Leao
181eaf768d
Receive CoordsXYZ by const ref instead of copy
2020-02-29 01:14:05 -03:00
duncanspumpkin
5e9e9df7ce
Refactor invalidate_sprite
2020-01-19 17:16:42 +00:00
Tulio Leao
98110c0544
Make Map::map_invalidate*() use CoordsXY ( #10437 )
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* Make Map::map_invalidate_element() use CoordsXY
* Make Map::map_invalidate_tile_full() use CoordsXY
* Make Map::map_invalidate_tile_zoom0() use CoordsXY
* Make Map::map_invalidate_tile_zoom1() use CoordsXY
* Make Map::map_invalidate_tile() use CoordsXY
* Use CoordsXYRangedZ for map invalidation
* Fix vehicle tile invalidation use Z instead of Y coord
* Fix BannerRemoveAction sending Z TileCoords to invalidate tile
* Fix wrong tile invalidation on peep_update_walking_break_scenery
* Prefer ToTileStart over bitwise and
2019-12-28 08:44:33 +00:00
Gymnasiast
62fcbb07ca
Rename methods to GetBaseZ/GetClearanceZ
2019-12-23 20:08:37 +01:00
Gymnasiast
7d11858dbe
Create getter for GetBaseHeight()/GetClearanceHeight()
2019-12-23 20:05:24 +01:00
Tulio Leao
a2c7ecc6e5
Make Map::map_get_first_element_at() use CoordsXY ( #10413 )
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* Make Map::map_get_first_element_at() use CoordsXY
* Fix clang-format on ClearAction.hpp
* Prefer TileDIrectionDelta over hardcoded delta on RideConstruction
* Use named Direction constants
* Make Compat::map_get_first_element_at() use CoordsXY
2019-12-23 07:35:41 +00:00
duncanspumpkin
f64563e0a7
Make suggested changes
2019-12-21 09:07:34 +00:00
duncanspumpkin
86cc7e9734
Add temporary variable to clear up shifting.
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Fix clang format.
Simplify compare
2019-12-19 18:58:33 +00:00
duncanspumpkin
ee206546bf
Refactor MapAnimation to use CoordsXYZ
2019-12-19 18:38:46 +00:00
Tulio Leao
35577f5b19
Avoid dereferencing invalid map_get_first_element_at return
2019-10-19 07:54:31 -03:00
Tulio Leao
b793d7e79a
Avoid dereferencing map_get_first_element_at nullptr on libopenrct2 ( #10013 )
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* Avoid dereferencing map_get_first_element_at nullptr on Map.cpp
* Avoid dereferencing map_get_first_element_at nullptr on MapAnimation.cpp
Returning true or internal control variable, based on what was seen on `map_animation_invalidate_track_onridephoto`
* Avoid dereferencing map_get_first_element_at nullptr on Park.cpp
* Avoid dereferencing map_get_first_element_at nullptr on Scenery.cpp
* Avoid dereferencing map_get_first_element_at nullptr on Sprite.cpp
* Avoid dereferencing map_get_first_element_at nullptr on TileInspector.cpp
* Avoid dereferencing map_get_first_element_at nullptr on Wall.cpp
* Avoid dereferencing map_get_first_element_at nullptr on Fountain.cpp
* Avoid dereferencing map_get_first_element_at nullptr on Footpath.cpp
* Avoid dereferencing map_get_first_element_at nullptr on Entrance.cpp
* Avoid dereferencing map_get_first_element_at nullptr on Banner.cpp
* Avoid dereferencing map_get_first_element_at nullptr on Vehicle.cpp
* Avoid dereferencing map_get_first_element_at nullptr on TrackDesignSave.cpp
* Avoid dereferencing map_get_first_element_at nullptr on TrackDesign.cpp
* Avoid dereferencing map_get_first_element_at nullptr on Track.cpp
* Avoid dereferencing map_get_first_element_at nullptr on Station.cpp
* Avoid dereferencing map_get_first_element_at nullptr on RideRatings.cpp
* Avoid dereferencing map_get_first_element_at nullptr on Ride.cpp
* Avoid dereferencing map_get_first_element_at nullptr on S4Importer.cpp
* Avoid dereferencing map_get_first_element_at nullptr on Staff.cpp
* Avoid dereferencing map_get_first_element_at nullptr on Peep.cpp
* Avoid dereferencing map_get_first_element_at nullptr on GuestPathfinding.cpp
* Avoid dereferencing map_get_first_element_at nullptr on Guest.cpp
* Avoid dereferencing map_get_first_element_at nullptr on VirtualFloor.cpp
* Avoid dereferencing map_get_first_element_at nullptr on Paint.TileElement.cpp
* Fix issues raised on review
* Fix remaining review issues.
* Early exit on loops if tileElement is nullptr
* Fix clang-format issues
2019-10-09 15:02:21 +01:00
Gymnasiast
0152d9f880
Fix comment [ci skip]
2019-08-27 23:05:12 +02:00
Gymnasiast
f365bc3cb7
Create getters and setters for occupied quadrant
2019-08-27 21:12:48 +02:00
Gymnasiast
6e200459d3
Refactor some accessors to tile element type and flags fields
2019-08-24 22:42:47 +02:00
Ted John
c3234b1442
Refactor map animations and dynamically create on park load ( #9705 )
2019-08-03 22:18:33 +02:00
Matt
fc3afb3349
Remove unnecessary multiplication and division for sprite lists
2019-06-22 17:38:28 +02:00
Aaron van Geffen
2af13904c5
Update copyright notices for 2019. ( #8903 )
2019-03-17 07:16:15 +00:00
Ted John
cdec457abd
Refactor peep struct
2019-02-28 20:28:58 +01:00
duncanspumpkin
d3c0a76259
Use correct functions where defined
2019-02-27 10:49:48 +00:00
Michael Steenbeek
2a4215a30f
Create constant for SCROLLING_MODE_NONE
2019-02-14 22:41:48 +01:00
Xkeeper
a22260b56a
Fix crash in MapAnimation re: small scenery
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[OpenRCT2/OpenRCT2#8662 ]
2019-02-05 11:02:22 -08:00
Ted John
06f203a7e7
Implement surfaces, edges and stations as objects
2018-12-09 23:30:40 +00:00
Michał Janiszewski
f5f3bfe087
Fix invalid scenery entry ( #8328 )
2018-12-05 23:01:13 +01:00
Michael Steenbeek
f8add7f62e
Rename rct_tile_element to TileElement
2018-11-01 13:53:50 +01:00
Gymnasiast
a6885ea464
Replace C-style functions for getting direction
2018-10-04 14:54:12 +02:00