1
0
mirror of https://github.com/OpenRCT2/OpenRCT2 synced 2026-01-18 20:43:04 +01:00
Commit Graph

64 Commits

Author SHA1 Message Date
Ted John
454bfb0a8f Refactor map size to allow for rectangle maps 2022-02-14 23:15:59 +00:00
ζeh Matt
993b168bfd Implement profiler (#16194)
* Implement profiling API

* Add console commands for the profiler

* Remove accidental line

* Correct csv output

* Add copyright notice

* Add missing override

* Add default virtual destructor

* Explicitly pass template argument

* Use static

* Add plugin API for profiler

* Add more profile calls

* Workaround for GCC hopefully

* Add missing static keyword

* Use uint64 for call count

* Reduce name length see if CI passes

* Improve handling of function names

* Work around (broken) static inline variables

* Fix missing include

* Disable profiler for clang 5 and older

* Update copyright date

* Profile UpdateAllMiscEntities

* Apply review suggestions

Co-authored-by: Ted John <ted@brambles.org>
2022-01-18 20:21:20 +02:00
ζeh Matt
531aace060 Move real time calculation into Context 2021-12-13 19:04:48 +02:00
ζeh Matt
94e20ba7fe Rename some Update functions to Tick 2021-12-13 19:04:48 +02:00
ζeh Matt
9f23449ffb Move Staff/Guest/Peep to entity 2021-11-26 18:26:19 +02:00
ζeh Matt
03fb9b390f Rename Sprite to EntityRegistry 2021-11-24 17:04:12 +02:00
ζeh Matt
7c726e2a0c Fix includes 2021-11-24 16:48:33 +02:00
ζeh Matt
c6242fd310 More renaming 2021-11-24 15:50:18 +02:00
ζeh Matt
0b5fc962eb Rename variables/members sprite to entity 2021-11-24 15:27:48 +02:00
IntelOrca
34128dc262 Add new .park save format
Co-authored-by: Gymnasiast <Gymnasiast@users.noreply.github.com>
Co-authored-by: duncanspumpkin <duncanspumpkin@users.noreply.github.com>
Co-authored-by: ZehMatt <Zehmatt@users.noreply.github.com>
Co-authored-by: Broxzier <Broxzier@users.noreply.github.com>
2021-11-21 22:43:22 +01:00
ζeh Matt
74e8988dd8 Remove scenario ticks and adjust export/import
Co-authored-by: Ted John <ted@brambles.org>
2021-09-23 21:49:09 +03:00
ζeh Matt
b2387d06b6 Fix #14964: Building in multiplayer while paused 2021-06-30 20:51:04 +02:00
Duncan
39fcc5d078 Split up Sprite header (#14764)
* Remove fields from rct_sprite union

* more header fun

* Fix guest include
2021-05-29 06:01:32 +01:00
ζeh Matt
1fef332f6a Fix #14668: Ensure to flush network data when paused (#14673) 2021-05-16 13:14:29 +02:00
Michał Janiszewski
8ee49ab615 Reduce inclusion of world/Sprite.h 2021-02-25 10:56:27 +01:00
Duncan
3cc283adb2 Name MapFlashingFlags and split up guest/staff loop (#13865)
* Name MapFlashingFlags and split up guest/staff loop

* Use constexpr instead of macros
2021-01-23 06:45:14 +00:00
Michał Janiszewski
deebd779a9 Address review comments for benchsimulate 2021-01-10 13:34:14 +01:00
Michał Janiszewski
0410b37369 Provide more detailed stats about simulation performance 2021-01-10 13:34:14 +01:00
ju-pinheiro
214620951f Close #12421: Refactor NETWORK_AUTH to use strong enum
Replacing enum NETWORK_AUTH with enum class NetworkAuth.
2020-09-10 19:32:28 -03:00
Tulio Leao
efdb7e1a2d Change gDateMonthsElapsed type to int32_t 2020-08-25 19:06:38 -03:00
Sidney
5330f7fb86 closes #12445 Refactor CLIMATE to use strong enum (#12551) 2020-08-21 09:43:57 +01:00
pizza2004
d217dfa9b9 Refactor NewsItem into namespace and Pascal Case (#12511) 2020-08-02 23:14:00 -03:00
frutiemax
af0fc89cf4 Close #12456: Refactor INPUT_STATE to use strong enum (#12484) 2020-07-27 19:51:10 -03:00
Aaron van Geffen
7b5087f057 Update copyright year to 2020 2020-07-21 15:04:34 +02:00
Ted John
35e039c65d Call tick and day plugin hook at the end of the update routine (#11713) 2020-05-10 23:24:15 -03:00
Ted John
c67962577a Rename __ENABLE_SCRIPTING__ to ENABLE_SCRIPTING 2020-04-26 14:35:08 +01:00
Ted John
bac91cd563 Allow scripting to be compile-disabled 2020-04-26 14:35:03 +01:00
Ted John
a5c8ff920f Add game mutable protection 2020-04-26 14:35:03 +01:00
Ted John
d8b0b24c43 Implement date API 2020-04-26 14:35:02 +01:00
Ted John
4a575975f6 Add hook system 2020-04-26 14:34:59 +01:00
Matt
c24112ffad Refactor out gCommandExpenditureType 2019-12-22 20:51:49 +01:00
duncanspumpkin
d8b5060eb9 Remove dead game command code.
Refactor of z increment
2019-12-15 08:21:32 +00:00
ζeh Matt
7744fc71e4 Fix #10256: Desync because of client advancing ahead of server ticks during map change (#10257) 2019-11-17 23:26:32 +01:00
Matt
3bdc3935dc Use correct update order 2019-08-21 00:28:08 +02:00
Matt
769ed255f3 Refactor game action queue out of network into GameActions 2019-08-21 00:15:39 +02:00
kennycastro007
9708e3a043 Fixed issue #8376 (#9866)
#8376: Added static function show_error in S6Importer.cpp
2019-08-15 16:02:03 +02:00
ζeh Matt
df4e412826 Fix #9762: Update network logic also from title screen (#9773) 2019-08-08 16:49:30 +01:00
Duncan
659b4d8f9f Clean up some litter in the codebase (#9753)
13CA740 and 141F568 have been doing mostly nothing since the game action refacotr. Before that they didn't do much as I've never found any instance where the code was hit.
2019-08-08 06:05:58 +01:00
Matt
01de097ef0 Fix #9666: pause server if no clients are connected 2019-08-06 00:49:37 +02:00
Ted John
d28799ef18 Remove user strings 2019-07-29 20:01:37 +01:00
Ted John
5733d666b3 Do not store park name as a user string 2019-07-21 11:33:15 +02:00
Matt
83511c5c7f Fix clients being behind one tick at all times 2019-05-18 19:56:03 +02:00
ζeh Matt
c8f822ea70 Gamestate snapshots (#8819)
* Add initial interface.

* Implement move operator in MemoryStream

* Add pod array serialisation traits.

* Add push_back with move semantics to CircularBuffer

* Initial implementation of GameStateSnapshots

* Add GameStateSnapshots to Context.

* Add mp_desync console command.

* Compare sprite data and fill change list.

* Minor changes.

* Proof of concept.

* Calculate offset instead of using offsetof

* Implement game state difference detection

* Update mp_desync console command.

* Fix identification of sprite remove/add.

* Fix crash when only one peep in park when using mp_desync

* Output state differences into user directory desync folder.

* Add desync debugging as an option.

* Add information to network status when a desync report was created.

* Cast to proper type for %llu.

* Update xcode project

* Add more information to the diffed data.

* Remove client-only relevant fields.

* Cleanup.

* Add better name output for misc sprites

* Add srand0 and tick information to the output

* Bump up network version

* Cleanup

* Set desync_debugging to false as default

* Apply suggestions
2019-05-11 21:31:34 +02:00
Michael Steenbeek
5a906b2378 Port more functions to Ride struct (#9119) 2019-04-20 22:22:39 +02:00
Aaron van Geffen
f4602d0a34 Use SCREEN_FLAGS_EDITOR when appropriate. 2019-03-20 20:58:08 +01:00
Aaron van Geffen
2af13904c5 Update copyright notices for 2019. (#8903) 2019-03-17 07:16:15 +00:00
ζeh Matt
a34422dc26 Fix #8591: Game loop does not run at a consistent tick rate of 40 Hz (#8594)
* Fix #8591: Run game loop at consistent tick rate of 40hz.

* Update distribution/changelog.txt

Co-Authored-By: ZehMatt <m.moninger.h@gmail.com>
2019-01-17 23:22:27 +01:00
Matt
a6efef1e81 Add support to record and replay game commands/actions. 2018-12-29 19:23:27 +01:00
Michael Steenbeek
6d0f0334d7 Merge pull request #8339 from ZehMatt/realtime-ticks
Use real time ticks for UI effects.
2018-12-15 21:00:44 +01:00
ζeh Matt
04af3932ac Fix #5684: Refactor player list updates being bound on ticks. (#8399) 2018-12-09 20:39:44 +01:00