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mirror of https://github.com/OpenRCT2/OpenRCT2 synced 2025-12-24 00:03:11 +01:00

Provide more detailed stats about simulation performance

This commit is contained in:
Michał Janiszewski
2020-08-29 22:47:37 +02:00
parent a3312547ae
commit 0410b37369
3 changed files with 125 additions and 4 deletions

View File

@@ -12,6 +12,7 @@
#include "Context.h"
#include "Editor.h"
#include "Game.h"
#include "GameState.h"
#include "GameStateSnapshots.h"
#include "Input.h"
#include "OpenRCT2.h"
@@ -37,6 +38,7 @@
#include "world/Scenery.h"
#include <algorithm>
#include <chrono>
using namespace OpenRCT2;
using namespace OpenRCT2::Scripting;
@@ -225,8 +227,17 @@ void GameState::Update()
gInUpdateCode = false;
}
void GameState::UpdateLogic()
void GameState::UpdateLogic(LogicTimings* timings)
{
auto start_time = std::chrono::high_resolution_clock::now();
auto report_time = [timings, start_time](LogicTimePart part) {
if (timings != nullptr)
{
timings->TimingInfo[part][timings->CurrentIdx] = std::chrono::high_resolution_clock::now() - start_time;
}
};
gScreenAge++;
if (gScreenAge == 0)
gScreenAge--;
@@ -234,6 +245,7 @@ void GameState::UpdateLogic()
GetContext()->GetReplayManager()->Update();
network_update();
report_time(LogicTimePart::NetworkUpdate);
if (network_get_mode() == NETWORK_MODE_SERVER)
{
@@ -277,33 +289,51 @@ void GameState::UpdateLogic()
date_update();
_date = Date(static_cast<uint32_t>(gDateMonthsElapsed), gDateMonthTicks);
report_time(LogicTimePart::Date);
scenario_update();
report_time(LogicTimePart::Scenario);
climate_update();
report_time(LogicTimePart::Climate);
map_update_tiles();
report_time(LogicTimePart::MapTiles);
// Temporarily remove provisional paths to prevent peep from interacting with them
map_remove_provisional_elements();
report_time(LogicTimePart::MapStashProvisionalElements);
map_update_path_wide_flags();
report_time(LogicTimePart::MapPathWideFlags);
peep_update_all();
report_time(LogicTimePart::Peep);
map_restore_provisional_elements();
report_time(LogicTimePart::MapRestoreProvisionalElements);
vehicle_update_all();
report_time(LogicTimePart::Vehicle);
sprite_misc_update_all();
report_time(LogicTimePart::Misc);
Ride::UpdateAll();
report_time(LogicTimePart::Ride);
if (!(gScreenFlags & SCREEN_FLAGS_EDITOR))
{
_park->Update(_date);
}
report_time(LogicTimePart::Park);
research_update();
report_time(LogicTimePart::Research);
ride_ratings_update_all();
report_time(LogicTimePart::RideRatings);
ride_measurements_update();
report_time(LogicTimePart::RideMeasurments);
News::UpdateCurrentItem();
report_time(LogicTimePart::News);
map_animation_invalidate_all();
report_time(LogicTimePart::MapAnimation);
vehicle_sounds_update();
peep_update_crowd_noise();
climate_update_sound();
report_time(LogicTimePart::Sounds);
editor_open_windows_for_current_step();
// Update windows
@@ -316,9 +346,11 @@ void GameState::UpdateLogic()
}
GameActions::ProcessQueue();
report_time(LogicTimePart::GameActions);
network_process_pending();
network_flush();
report_time(LogicTimePart::NetworkFlush);
gCurrentTicks++;
gScenarioTicks++;
@@ -332,7 +364,13 @@ void GameState::UpdateLogic()
{
hookEngine.Call(HOOK_TYPE::INTERVAL_DAY, true);
}
report_time(LogicTimePart::Scripts);
#endif
if (timings != nullptr)
{
timings->CurrentIdx = (timings->CurrentIdx + 1) % LOGIC_UPDATE_MEASURMENTS_COUNT;
}
}
void GameState::CreateStateSnapshot()

View File

@@ -11,12 +11,54 @@
#include "Date.h"
#include <array>
#include <chrono>
#include <map>
#include <memory>
namespace OpenRCT2
{
class Park;
// Information regarding various pieces of logic update
enum class LogicTimePart
{
NetworkUpdate,
Date,
Scenario,
Climate,
MapTiles,
MapStashProvisionalElements,
MapPathWideFlags,
Peep,
MapRestoreProvisionalElements,
Vehicle,
Misc,
Ride,
Park,
Research,
RideRatings,
RideMeasurments,
News,
MapAnimation,
Sounds,
GameActions,
NetworkFlush,
Scripts,
};
// ~6.5s at 40Hz
constexpr size_t LOGIC_UPDATE_MEASURMENTS_COUNT = 256;
// In order not to cause allocations, collect multiple samples into single pre-allocated struct
using LogicTimingInfo = std::map<LogicTimePart, std::array<std::chrono::duration<double>, LOGIC_UPDATE_MEASURMENTS_COUNT>>;
struct LogicTimings
{
LogicTimingInfo TimingInfo;
size_t CurrentIdx{};
};
/**
* Class to update the state of the map and park.
*/
@@ -41,7 +83,7 @@ namespace OpenRCT2
void InitAll(int32_t mapSize);
void Update();
void UpdateLogic();
void UpdateLogic(LogicTimings* timings = nullptr);
private:
void CreateStateSnapshot();

View File

@@ -14,6 +14,7 @@
# include "../Context.h"
# include "../GameState.h"
# include "../OpenRCT2.h"
# include "../platform/Platform2.h"
# include "../platform/platform.h"
# include <benchmark/benchmark.h>
@@ -33,11 +34,51 @@ static void BM_update(benchmark::State& state, const std::string& filename)
state.SkipWithError("Failed to load file!");
}
std::vector<LogicTimings> timings(1);
timings.reserve(100);
int currentTimingIdx = 0;
for (auto _ : state)
{
context->GetGameState()->UpdateLogic();
if (timings[currentTimingIdx].CurrentIdx == (LOGIC_UPDATE_MEASURMENTS_COUNT - 1))
{
timings.resize(timings.size() + 1);
currentTimingIdx++;
}
LogicTimings* timingToUse = &timings[currentTimingIdx];
context->GetGameState()->UpdateLogic(timingToUse);
}
state.SetItemsProcessed(state.iterations());
auto accumulator = [timings](LogicTimePart part) -> double {
std::chrono::duration<double> timesum;
for (const auto& timing : timings)
{
for (const auto& PartTime : timing.TimingInfo.at(part))
timesum += PartTime;
}
return std::chrono::duration_cast<std::chrono::milliseconds>(timesum).count();
};
state.counters["NetworkUpdateAcc_ms"] = accumulator(LogicTimePart::NetworkUpdate);
state.counters["DateAcc_ms"] = accumulator(LogicTimePart::Date);
state.counters["ScenarioAcc_ms"] = accumulator(LogicTimePart::Scenario);
state.counters["ClimateAcc_ms"] = accumulator(LogicTimePart::Climate);
state.counters["MapTilesAcc_ms"] = accumulator(LogicTimePart::MapTiles);
state.counters["MapStashProvisionalElementsAcc_ms"] = accumulator(LogicTimePart::MapStashProvisionalElements);
state.counters["MapPathWideFlagsAcc_ms"] = accumulator(LogicTimePart::MapPathWideFlags);
state.counters["PeepAcc_ms"] = accumulator(LogicTimePart::Peep);
state.counters["MapRestoreProvisionalElementsAcc_ms"] = accumulator(LogicTimePart::MapRestoreProvisionalElements);
state.counters["VehicleAcc_ms"] = accumulator(LogicTimePart::Vehicle);
state.counters["MiscAcc_ms"] = accumulator(LogicTimePart::Misc);
state.counters["RideAcc_ms"] = accumulator(LogicTimePart::Ride);
state.counters["ParkAcc_ms"] = accumulator(LogicTimePart::Park);
state.counters["ResearchAcc_ms"] = accumulator(LogicTimePart::Research);
state.counters["RideRatingsAcc_ms"] = accumulator(LogicTimePart::RideRatings);
state.counters["RideMeasurmentsAcc_ms"] = accumulator(LogicTimePart::RideMeasurments);
state.counters["NewsAcc_ms"] = accumulator(LogicTimePart::News);
state.counters["MapAnimationAcc_ms"] = accumulator(LogicTimePart::MapAnimation);
state.counters["SoundsAcc_ms"] = accumulator(LogicTimePart::Sounds);
state.counters["GameActionsAcc_ms"] = accumulator(LogicTimePart::GameActions);
state.counters["NetworkFlushAcc_ms"] = accumulator(LogicTimePart::NetworkFlush);
state.counters["ScriptsAcc_ms"] = accumulator(LogicTimePart::Scripts);
}
else
{
@@ -60,7 +101,7 @@ static int cmdline_for_bench_sprite_sort(int argc, const char** argv)
// Extract file names from argument list. If there is no such file, consider it benchmark option.
for (int i = 0; i < argc; i++)
{
if (platform_file_exists(argv[i]))
if (Platform::FileExists(argv[i]))
{
// Register benchmark for sv6 if valid
benchmark::RegisterBenchmark(argv[i], BM_update, argv[i]);