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https://github.com/OpenRCT2/OpenRCT2
synced 2025-12-24 00:03:11 +01:00
Provide more detailed stats about simulation performance
This commit is contained in:
@@ -12,6 +12,7 @@
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#include "Context.h"
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#include "Editor.h"
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#include "Game.h"
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#include "GameState.h"
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#include "GameStateSnapshots.h"
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#include "Input.h"
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#include "OpenRCT2.h"
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@@ -37,6 +38,7 @@
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#include "world/Scenery.h"
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#include <algorithm>
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#include <chrono>
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using namespace OpenRCT2;
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using namespace OpenRCT2::Scripting;
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@@ -225,8 +227,17 @@ void GameState::Update()
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gInUpdateCode = false;
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}
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void GameState::UpdateLogic()
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void GameState::UpdateLogic(LogicTimings* timings)
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{
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auto start_time = std::chrono::high_resolution_clock::now();
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auto report_time = [timings, start_time](LogicTimePart part) {
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if (timings != nullptr)
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{
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timings->TimingInfo[part][timings->CurrentIdx] = std::chrono::high_resolution_clock::now() - start_time;
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}
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};
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gScreenAge++;
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if (gScreenAge == 0)
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gScreenAge--;
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@@ -234,6 +245,7 @@ void GameState::UpdateLogic()
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GetContext()->GetReplayManager()->Update();
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network_update();
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report_time(LogicTimePart::NetworkUpdate);
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if (network_get_mode() == NETWORK_MODE_SERVER)
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{
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@@ -277,33 +289,51 @@ void GameState::UpdateLogic()
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date_update();
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_date = Date(static_cast<uint32_t>(gDateMonthsElapsed), gDateMonthTicks);
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report_time(LogicTimePart::Date);
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scenario_update();
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report_time(LogicTimePart::Scenario);
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climate_update();
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report_time(LogicTimePart::Climate);
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map_update_tiles();
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report_time(LogicTimePart::MapTiles);
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// Temporarily remove provisional paths to prevent peep from interacting with them
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map_remove_provisional_elements();
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report_time(LogicTimePart::MapStashProvisionalElements);
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map_update_path_wide_flags();
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report_time(LogicTimePart::MapPathWideFlags);
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peep_update_all();
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report_time(LogicTimePart::Peep);
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map_restore_provisional_elements();
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report_time(LogicTimePart::MapRestoreProvisionalElements);
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vehicle_update_all();
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report_time(LogicTimePart::Vehicle);
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sprite_misc_update_all();
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report_time(LogicTimePart::Misc);
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Ride::UpdateAll();
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report_time(LogicTimePart::Ride);
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if (!(gScreenFlags & SCREEN_FLAGS_EDITOR))
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{
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_park->Update(_date);
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}
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report_time(LogicTimePart::Park);
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research_update();
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report_time(LogicTimePart::Research);
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ride_ratings_update_all();
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report_time(LogicTimePart::RideRatings);
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ride_measurements_update();
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report_time(LogicTimePart::RideMeasurments);
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News::UpdateCurrentItem();
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report_time(LogicTimePart::News);
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map_animation_invalidate_all();
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report_time(LogicTimePart::MapAnimation);
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vehicle_sounds_update();
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peep_update_crowd_noise();
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climate_update_sound();
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report_time(LogicTimePart::Sounds);
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editor_open_windows_for_current_step();
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// Update windows
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@@ -316,9 +346,11 @@ void GameState::UpdateLogic()
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}
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GameActions::ProcessQueue();
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report_time(LogicTimePart::GameActions);
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network_process_pending();
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network_flush();
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report_time(LogicTimePart::NetworkFlush);
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gCurrentTicks++;
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gScenarioTicks++;
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@@ -332,7 +364,13 @@ void GameState::UpdateLogic()
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{
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hookEngine.Call(HOOK_TYPE::INTERVAL_DAY, true);
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}
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report_time(LogicTimePart::Scripts);
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#endif
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if (timings != nullptr)
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{
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timings->CurrentIdx = (timings->CurrentIdx + 1) % LOGIC_UPDATE_MEASURMENTS_COUNT;
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}
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}
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void GameState::CreateStateSnapshot()
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@@ -11,12 +11,54 @@
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#include "Date.h"
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#include <array>
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#include <chrono>
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#include <map>
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#include <memory>
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namespace OpenRCT2
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{
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class Park;
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// Information regarding various pieces of logic update
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enum class LogicTimePart
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{
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NetworkUpdate,
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Date,
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Scenario,
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Climate,
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MapTiles,
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MapStashProvisionalElements,
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MapPathWideFlags,
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Peep,
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MapRestoreProvisionalElements,
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Vehicle,
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Misc,
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Ride,
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Park,
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Research,
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RideRatings,
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RideMeasurments,
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News,
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MapAnimation,
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Sounds,
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GameActions,
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NetworkFlush,
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Scripts,
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};
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// ~6.5s at 40Hz
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constexpr size_t LOGIC_UPDATE_MEASURMENTS_COUNT = 256;
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// In order not to cause allocations, collect multiple samples into single pre-allocated struct
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using LogicTimingInfo = std::map<LogicTimePart, std::array<std::chrono::duration<double>, LOGIC_UPDATE_MEASURMENTS_COUNT>>;
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struct LogicTimings
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{
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LogicTimingInfo TimingInfo;
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size_t CurrentIdx{};
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};
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/**
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* Class to update the state of the map and park.
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*/
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@@ -41,7 +83,7 @@ namespace OpenRCT2
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void InitAll(int32_t mapSize);
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void Update();
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void UpdateLogic();
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void UpdateLogic(LogicTimings* timings = nullptr);
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private:
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void CreateStateSnapshot();
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@@ -14,6 +14,7 @@
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# include "../Context.h"
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# include "../GameState.h"
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# include "../OpenRCT2.h"
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# include "../platform/Platform2.h"
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# include "../platform/platform.h"
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# include <benchmark/benchmark.h>
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@@ -33,11 +34,51 @@ static void BM_update(benchmark::State& state, const std::string& filename)
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state.SkipWithError("Failed to load file!");
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}
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std::vector<LogicTimings> timings(1);
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timings.reserve(100);
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int currentTimingIdx = 0;
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for (auto _ : state)
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{
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context->GetGameState()->UpdateLogic();
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if (timings[currentTimingIdx].CurrentIdx == (LOGIC_UPDATE_MEASURMENTS_COUNT - 1))
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{
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timings.resize(timings.size() + 1);
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currentTimingIdx++;
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}
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LogicTimings* timingToUse = &timings[currentTimingIdx];
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context->GetGameState()->UpdateLogic(timingToUse);
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}
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state.SetItemsProcessed(state.iterations());
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auto accumulator = [timings](LogicTimePart part) -> double {
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std::chrono::duration<double> timesum;
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for (const auto& timing : timings)
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{
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for (const auto& PartTime : timing.TimingInfo.at(part))
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timesum += PartTime;
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}
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return std::chrono::duration_cast<std::chrono::milliseconds>(timesum).count();
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};
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state.counters["NetworkUpdateAcc_ms"] = accumulator(LogicTimePart::NetworkUpdate);
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state.counters["DateAcc_ms"] = accumulator(LogicTimePart::Date);
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state.counters["ScenarioAcc_ms"] = accumulator(LogicTimePart::Scenario);
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state.counters["ClimateAcc_ms"] = accumulator(LogicTimePart::Climate);
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state.counters["MapTilesAcc_ms"] = accumulator(LogicTimePart::MapTiles);
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state.counters["MapStashProvisionalElementsAcc_ms"] = accumulator(LogicTimePart::MapStashProvisionalElements);
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state.counters["MapPathWideFlagsAcc_ms"] = accumulator(LogicTimePart::MapPathWideFlags);
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state.counters["PeepAcc_ms"] = accumulator(LogicTimePart::Peep);
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state.counters["MapRestoreProvisionalElementsAcc_ms"] = accumulator(LogicTimePart::MapRestoreProvisionalElements);
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state.counters["VehicleAcc_ms"] = accumulator(LogicTimePart::Vehicle);
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state.counters["MiscAcc_ms"] = accumulator(LogicTimePart::Misc);
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state.counters["RideAcc_ms"] = accumulator(LogicTimePart::Ride);
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state.counters["ParkAcc_ms"] = accumulator(LogicTimePart::Park);
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state.counters["ResearchAcc_ms"] = accumulator(LogicTimePart::Research);
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state.counters["RideRatingsAcc_ms"] = accumulator(LogicTimePart::RideRatings);
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state.counters["RideMeasurmentsAcc_ms"] = accumulator(LogicTimePart::RideMeasurments);
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state.counters["NewsAcc_ms"] = accumulator(LogicTimePart::News);
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state.counters["MapAnimationAcc_ms"] = accumulator(LogicTimePart::MapAnimation);
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state.counters["SoundsAcc_ms"] = accumulator(LogicTimePart::Sounds);
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state.counters["GameActionsAcc_ms"] = accumulator(LogicTimePart::GameActions);
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state.counters["NetworkFlushAcc_ms"] = accumulator(LogicTimePart::NetworkFlush);
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state.counters["ScriptsAcc_ms"] = accumulator(LogicTimePart::Scripts);
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}
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else
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{
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@@ -60,7 +101,7 @@ static int cmdline_for_bench_sprite_sort(int argc, const char** argv)
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// Extract file names from argument list. If there is no such file, consider it benchmark option.
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for (int i = 0; i < argc; i++)
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{
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if (platform_file_exists(argv[i]))
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if (Platform::FileExists(argv[i]))
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{
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// Register benchmark for sv6 if valid
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benchmark::RegisterBenchmark(argv[i], BM_update, argv[i]);
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