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Commit Graph

75 Commits

Author SHA1 Message Date
Duncan
67bbc8560d Code style: Remove snakes from everything world apart from Map.h (#18273)
* Remove remaining snakes from world (outside of map)

* Initial few desnaking of Map.h
2022-10-11 19:39:24 +01:00
Duncan
5dba30778d Code style: Remove more snakes from the park, maphelper, scenery. (#18222) 2022-10-08 06:56:17 -03:00
duncanspumpkin
16581e9288 Address snakes in mapgen and map animation 2022-10-05 20:22:51 +01:00
Duncan
3565a0172d Attack snakes in banners and climate (#18163) 2022-10-01 18:54:15 +02:00
73
b9e677945d Replace 20XX with 2022 (#18158)
* Replace 2020 with 2022

Replace all 2020 headers with 2022

* replace other years with 2022

add missing years
2022-10-01 08:42:14 +01:00
LordOfLunacy
fa71bbc1b2 Implement requested changes
- Change the GuestPathfinder object to a smart pointer

 - Improved function signatures

 - Added javadoc comments to the abstract base class

 - Converted pointers to references in  pathfinding function calls
2022-05-14 15:28:24 -04:00
LordOfLunacy
eddda64e20 Fixed formatting 2022-05-13 19:59:47 -04:00
LordOfLunacy
45013a90cc Part of pathfinding rework 2022-05-13 19:18:46 -04:00
Ted John
90718ca81c Refactor patrol area class to new file 2022-03-11 18:39:04 +00:00
Ted John
1182ff5f19 Add Plugin API for storing data in .park files 2022-02-24 23:55:23 +00:00
Michael Steenbeek
5edc561715 Close #11437: Migrate old platform methods 2022-02-18 21:57:00 +01:00
Ted John
454bfb0a8f Refactor map size to allow for rectangle maps 2022-02-14 23:15:59 +00:00
ζeh Matt
993b168bfd Implement profiler (#16194)
* Implement profiling API

* Add console commands for the profiler

* Remove accidental line

* Correct csv output

* Add copyright notice

* Add missing override

* Add default virtual destructor

* Explicitly pass template argument

* Use static

* Add plugin API for profiler

* Add more profile calls

* Workaround for GCC hopefully

* Add missing static keyword

* Use uint64 for call count

* Reduce name length see if CI passes

* Improve handling of function names

* Work around (broken) static inline variables

* Fix missing include

* Disable profiler for clang 5 and older

* Update copyright date

* Profile UpdateAllMiscEntities

* Apply review suggestions

Co-authored-by: Ted John <ted@brambles.org>
2022-01-18 20:21:20 +02:00
ζeh Matt
531aace060 Move real time calculation into Context 2021-12-13 19:04:48 +02:00
ζeh Matt
94e20ba7fe Rename some Update functions to Tick 2021-12-13 19:04:48 +02:00
ζeh Matt
9f23449ffb Move Staff/Guest/Peep to entity 2021-11-26 18:26:19 +02:00
ζeh Matt
03fb9b390f Rename Sprite to EntityRegistry 2021-11-24 17:04:12 +02:00
ζeh Matt
7c726e2a0c Fix includes 2021-11-24 16:48:33 +02:00
ζeh Matt
c6242fd310 More renaming 2021-11-24 15:50:18 +02:00
ζeh Matt
0b5fc962eb Rename variables/members sprite to entity 2021-11-24 15:27:48 +02:00
IntelOrca
34128dc262 Add new .park save format
Co-authored-by: Gymnasiast <Gymnasiast@users.noreply.github.com>
Co-authored-by: duncanspumpkin <duncanspumpkin@users.noreply.github.com>
Co-authored-by: ZehMatt <Zehmatt@users.noreply.github.com>
Co-authored-by: Broxzier <Broxzier@users.noreply.github.com>
2021-11-21 22:43:22 +01:00
ζeh Matt
74e8988dd8 Remove scenario ticks and adjust export/import
Co-authored-by: Ted John <ted@brambles.org>
2021-09-23 21:49:09 +03:00
ζeh Matt
b2387d06b6 Fix #14964: Building in multiplayer while paused 2021-06-30 20:51:04 +02:00
Duncan
39fcc5d078 Split up Sprite header (#14764)
* Remove fields from rct_sprite union

* more header fun

* Fix guest include
2021-05-29 06:01:32 +01:00
ζeh Matt
1fef332f6a Fix #14668: Ensure to flush network data when paused (#14673) 2021-05-16 13:14:29 +02:00
Michał Janiszewski
8ee49ab615 Reduce inclusion of world/Sprite.h 2021-02-25 10:56:27 +01:00
Duncan
3cc283adb2 Name MapFlashingFlags and split up guest/staff loop (#13865)
* Name MapFlashingFlags and split up guest/staff loop

* Use constexpr instead of macros
2021-01-23 06:45:14 +00:00
Michał Janiszewski
deebd779a9 Address review comments for benchsimulate 2021-01-10 13:34:14 +01:00
Michał Janiszewski
0410b37369 Provide more detailed stats about simulation performance 2021-01-10 13:34:14 +01:00
ju-pinheiro
214620951f Close #12421: Refactor NETWORK_AUTH to use strong enum
Replacing enum NETWORK_AUTH with enum class NetworkAuth.
2020-09-10 19:32:28 -03:00
Tulio Leao
efdb7e1a2d Change gDateMonthsElapsed type to int32_t 2020-08-25 19:06:38 -03:00
Sidney
5330f7fb86 closes #12445 Refactor CLIMATE to use strong enum (#12551) 2020-08-21 09:43:57 +01:00
pizza2004
d217dfa9b9 Refactor NewsItem into namespace and Pascal Case (#12511) 2020-08-02 23:14:00 -03:00
frutiemax
af0fc89cf4 Close #12456: Refactor INPUT_STATE to use strong enum (#12484) 2020-07-27 19:51:10 -03:00
Aaron van Geffen
7b5087f057 Update copyright year to 2020 2020-07-21 15:04:34 +02:00
Ted John
35e039c65d Call tick and day plugin hook at the end of the update routine (#11713) 2020-05-10 23:24:15 -03:00
Ted John
c67962577a Rename __ENABLE_SCRIPTING__ to ENABLE_SCRIPTING 2020-04-26 14:35:08 +01:00
Ted John
bac91cd563 Allow scripting to be compile-disabled 2020-04-26 14:35:03 +01:00
Ted John
a5c8ff920f Add game mutable protection 2020-04-26 14:35:03 +01:00
Ted John
d8b0b24c43 Implement date API 2020-04-26 14:35:02 +01:00
Ted John
4a575975f6 Add hook system 2020-04-26 14:34:59 +01:00
Matt
c24112ffad Refactor out gCommandExpenditureType 2019-12-22 20:51:49 +01:00
duncanspumpkin
d8b5060eb9 Remove dead game command code.
Refactor of z increment
2019-12-15 08:21:32 +00:00
ζeh Matt
7744fc71e4 Fix #10256: Desync because of client advancing ahead of server ticks during map change (#10257) 2019-11-17 23:26:32 +01:00
Matt
3bdc3935dc Use correct update order 2019-08-21 00:28:08 +02:00
Matt
769ed255f3 Refactor game action queue out of network into GameActions 2019-08-21 00:15:39 +02:00
kennycastro007
9708e3a043 Fixed issue #8376 (#9866)
#8376: Added static function show_error in S6Importer.cpp
2019-08-15 16:02:03 +02:00
ζeh Matt
df4e412826 Fix #9762: Update network logic also from title screen (#9773) 2019-08-08 16:49:30 +01:00
Duncan
659b4d8f9f Clean up some litter in the codebase (#9753)
13CA740 and 141F568 have been doing mostly nothing since the game action refacotr. Before that they didn't do much as I've never found any instance where the code was hit.
2019-08-08 06:05:58 +01:00
Matt
01de097ef0 Fix #9666: pause server if no clients are connected 2019-08-06 00:49:37 +02:00