- Feature: [#25286] Footpath area dragging tool.
- Feature: [#25379] Add an option to the command line screenshot function to draw debug segment heights.
- Improved: [#21375] The `load_object` console command now allows loading JSON objects.
- Improved: [#25297] Paths on the ground in SV4/SC4 no longer block supports of the paths above.
- Improved: [#25349] ‘Recent Messages’ window can now be fully themed.
- Improved: [#25433] Colour dropdown now uses bigger images in Enlarged UI mode.
- Change: [#25089] Peep actions and animations that cause them to stop moving no longer trigger when they are on a level crossing.
- Change: [#25337] Placing track designs with scenery that is obstructed no longer disables all of the scenery.
- Fix: [#20198] Guest inventory from RCT1 base game saves is not imported.
- Fix: [#20486] Multiplayer desync when placing track designs without any scenery.
- Fix: [#22779, #25330] Incorrect queue paths in Nevermore Park and Six Flags Holland scenarios (bug in the original scenarios).
- Fix: [#24975] The Corkscrew and LIM Launched (original bug) roller coaster quarter loop tunnels are too high.
- Fix: [#25139] Steam locomotive and tram claxons can sound louder than normal when approaching crossings that span multiple tiles.
- Fix: [#25190] Inserting a block brake while a coaster is simulating will cause the simulation to behave strangely.
- Fix: [#25206] System file picker does not show up on the Steam Deck.
- Fix: [#25272] Text colour dropdown in the Banner window is too narrow, resulting in truncated labels.
- Fix: [#25299] The Mine Train Coaster left large helix draws incorrect sprites at certain angles (original bug).
- Fix: [#25328] Spiral Slide in Blackpool Pleasure Beach has its entrance and exit the wrong way round (bug in the original scenario).
- Fix: [#25342] The Go-Karts medium right gentle sloped turn does not have a tunnel at the end.
- Fix: [#25349] Items in Recent Messages are too narrow if there is no scrollbar visible.
- Fix: [#25350] The scrolling intro background switches colour halfway through (original bug).
- Fix: [#25350] When skipping the scrolling intro, the screen does not get cleared properly.
- Fix: [#25350] Scrolling intro cannot be skipped using a mouse click.
- Fix: [#25358] The Stand Up Roller Coaster left corkscrew does not block supports correctly.
- Fix: [#25363] The Mine Train Coaster flat-to-steep track pieces do not block all metal supports.
- Fix: [#25369] The Go-Karts medium turns and small flat and sloped turns do not block metal supports correctly.
- Fix: [#25370] The Hybrid Coaster diagonal brakes and block brakes do not block metal supports consistently.
- Fix: [#25371] The Wooden Roller Coaster small banked turns block too many metal supports.
- Fix: [#25378] The land tool sometimes allows land to be raised through a maze.
- Fix: [#25380] The Lay-down Roller Coaster left corkscrew supports are incorrect at one angle (original bug).
- Fix: [#25388] The Shortcut Keys window uses the wrong colours for separators, scrollbars and buttons.
- Fix: [#25401] Mazes can be built 2 units higher than their support limits.
- Fix: [#25404] Guests that have been removed with the remove all guests cheat will still be visible if they were sliding down the Spiral Slide.
- Fix: [#25410] Guest flags (e.g. tracking) not imported from RCT1.
Previously zenity/kdialog were launched in a way that would prevent
events from getting pumped to the new application in some scenarios.
This new approach, mimicked from
9859c05178/src/video/wayland/SDL_waylandmessagebox.c (L40-L75)
fixes this problem for compositors where it used to be a problem.
In particular, this fixes the system dialog not launching on the Steam
Deck.
* Fix#20486: Placing track designs with scenery disabled desyncs
* Remove pointless error logging, too much log spam
* Don't entirely disable all scenery when one element is obstructed
* Update changelog.txt
* Bump up network version
* clang-format
* Check if actions can be performed safely
* Add explanatory comment
* Refactor Easter egg logic in Guest::UpdateWalking
* Add changelog entry
* Make the comment more explanatory
* Update NetworkBase.cpp
* Update changelog for v0.28
- Feature: [#25218] `sprite exportobject` command, which allows extracting images from an object.
- Feature: [#25274] New title sequence (see https://github.com/OpenRCT2/title-sequences/releases/tag/v0.4.26 for credits).
- Improved: [#2296, #2307] The land tool now takes sloped track and paths into account when modifying land.
- Change: [#25111] Frozen guests no longer finish consuming any food or drink they are carrying.
- Change: [#25161] Revert to the ‘fair ride price’ calculation of vanilla RCT2.
- Change: [#25201] Ride List: put unknown popularity and satisfaction last when sorting.
- Change: [#25228] [Plugin] The available staff costumes array is now ordered alphabetically by name.
- Change: [#25240] The LIM Launched Coaster now defaults to powered launch without passing station again (as it did in vanilla RCT2).
- Change: [#25248] Revert Crooked House & Circus default prices to vanilla values.
- Change: [#25266] Lightning and thunder have less chance of occurring during blizzards.
- Removed: [#25225] `sprite exportalldat`, replaced with `sprite exportobject`.
- Fix: [#24513] Ride/track designs can now be shifted underground as well.
- Fix: [#24682] The scenery window isn't high enough to accommodate all tool buttons when there are multiple rows of groups/tabs.
- Fix: [#24882] Guests are shown with hats and umbrellas whilst clapping.
- Fix: [#24998] Some custom small scenery objects do not load.
- Fix: [#25131] The Reverse Freefall Coaster On-ride photo section track has incorrectly coloured ties.
- Fix: [#25132] Crash when trying to use simulate on incomplete ride.
- Fix: [#25134] Vehicles visually glitch on diagonal steep slopes.
- Fix: [#25146] The support clearance height of the diagonal brakes for the Junior, inverted Flying and inverted Lay-down Roller Coasters is too high.
- Fix: [#25147] The wooden support clearance heights for steep Log Flume track pieces are too low.
- Fix: [#25159] One of the tiles on the Hybrid Coaster diagonal flat track does not block metal or wooden supports correctly.
- Fix: [#25160] The Go-Karts steep to flat track piece has incorrect wooden support clearance heights.
- Fix: [#25163] Some of the Junior Roller Coaster flat to steep track wooden support clearance heights are different to RCT1.
- Fix: [#25173] Desync when placing a park entrance in multiplayer.
- Fix: [#25179] The LIM Launched Roller Coaster inline twists have incorrect wooden support clearance heights (original bug).
- Fix: [#25201] Ride list sort order can be unstable when sorted in descending order.
- Fix: [#25207] Building a block brake on an LIM coaster does not automatically switch it to powered launch block sectioned mode.
- Fix: [#25238] The chance of thunder and lightning effects happening is lower than vanilla.
- Fix: [#25288] Water ride “chain” sound does not loop.