mirror of
https://github.com/OpenRCT2/OpenRCT2
synced 2026-01-06 06:32:56 +01:00
Fix claxon audio bug on crossings that span multiple tiles
Co-Authored-By: Aaron van Geffen <604665+AaronVanGeffen@users.noreply.github.com>
This commit is contained in:
@@ -11,6 +11,7 @@
|
||||
- Fix: [#20486] Multiplayer desync when placing track designs without any scenery.
|
||||
- Fix: [#22779, #25330] Incorrect queue paths in Nevermore Park and Six Flags Holland scenarios (bug in the original scenarios).
|
||||
- Fix: [#24975] The Corkscrew and LIM Launched (original bug) roller coaster quarter loop tunnels are too high.
|
||||
- Fix: [#25139] Steam locomotive and tram claxons can sound louder than normal when approaching crossings that span multiple tiles.
|
||||
- Fix: [#25190] Inserting a block brake while a coaster is simulating will cause the simulation to behave strangely.
|
||||
- Fix: [#25272] Text colour dropdown in the Banner window is too narrow, resulting in truncated labels.
|
||||
- Fix: [#25299] The Mine Train Coaster left large helix draws incorrect sprites at certain angles (original bug).
|
||||
|
||||
@@ -8771,6 +8771,7 @@ void Vehicle::UpdateCrossings() const
|
||||
if (!playedClaxon && !pathElement->IsBlockedByVehicle())
|
||||
{
|
||||
Claxon();
|
||||
playedClaxon = true;
|
||||
}
|
||||
crossingBonus = 4;
|
||||
pathElement->SetIsBlockedByVehicle(true);
|
||||
|
||||
Reference in New Issue
Block a user