Gymnasiast
7d3ac7ea9d
Add moveTo() to Widget
2024-05-19 20:20:29 +02:00
Gymnasiast
b5743eccbc
Use new progress bar widgets in Guest window
2024-05-19 20:20:29 +02:00
Gymnasiast
250a26fb14
Use new progress bar widgets in Ride window
2024-05-19 20:20:29 +02:00
Gymnasiast
ae88b7b0fc
Create progress bar widget
2024-05-19 20:20:29 +02:00
Michael Steenbeek
eaba5f356c
Replace assertions in DecodeChunkRLEWithSize() ( #22061 )
2024-05-19 16:15:18 +02:00
Michael Steenbeek
15d5f75a2b
Merge pull request #21853 from Gymnasiast/feature/touch-mode
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Add enlarged UI
2024-05-18 22:22:10 +02:00
Gymnasiast
a3a09577be
Fix outdated patrol areas showing up after map shift
2024-05-18 21:10:53 +02:00
Gymnasiast
3bb1f8e18a
Guard more moves with null check
2024-05-18 21:10:53 +02:00
Gymnasiast
dde7a8270a
Only shift ride locations if they are not null
2024-05-18 21:10:53 +02:00
Gymnasiast
308912b8ce
Fix rebase error
2024-05-18 21:10:53 +02:00
Gymnasiast
86f80faca8
Also shift jumping fountains and map animations
2024-05-18 21:10:53 +02:00
Gymnasiast
4f41734dc5
Update for changes on develop
2024-05-18 21:10:53 +02:00
Ted John
1c2bc82456
Fix ShiftMap when x or y is 0 but not both
2024-05-18 21:10:53 +02:00
Ted John
e887662d15
Fix shifting of banner positions
2024-05-18 21:10:53 +02:00
Ted John
58292caf22
Fix code formatting for Map.cpp
2024-05-18 21:10:53 +02:00
Ted John
641d8f70aa
Get the entity tweener outside the loop
2024-05-18 21:10:53 +02:00
Ted John
13c4ee5213
Do not tween entities when shifting them
2024-05-18 21:10:53 +02:00
Ted John
776fa71a4f
Use edge as template for new tiles
2024-05-18 21:10:52 +02:00
Ted John
abc67f09e6
Add ability to shift map
2024-05-18 21:10:52 +02:00
Gymnasiast
99b99ef0c5
Automatically use multiple dropdown columns
2024-05-18 20:57:02 +02:00
Gymnasiast
270c6320b9
Keep all dropdowns open when using Enlarged UI
2024-05-18 20:56:37 +02:00
Gymnasiast
c0d425357e
Use more space for dropdowns when using Enlarged UI
2024-05-18 20:56:34 +02:00
Gymnasiast
5522b5cb03
Add Enlarged UI setting
2024-05-18 20:55:20 +02:00
Michael Steenbeek
311628dadf
Condense diagonal straight flat drawing even more
2024-05-18 20:32:31 +02:00
Aaron van Geffen
57bdae9d49
Refactor WindowOtherWheelInput to be safer and script window compatible
2024-05-18 15:59:12 +02:00
Aaron van Geffen
4e2f546d14
Fix sound effects not working
2024-05-18 13:12:08 +02:00
rohan4412
24a24e3f53
Part of #21421 : Replace constants that use #define with ones that use constexpr ( #21883 )
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* rename MAX_SCROLLING_TEXT_MODES to kMaxScrollingTextModes
* Rename FRAME_RENDERING_START to kFrameRenderingStart
* Rename FRAME_EFFECTS_START to kFrameEffectStart
* Rename CONTROLS_GROUP_START to kControlsGroupStart
* Rename THEMES_GROUP_START to kThemesGroupStart
* Rename TOOLBAR_GROUP_START to kToolbarGroupStart
* Rename TITLE_SEQUENCE_START to kTitleSequenceStart
2024-05-18 10:37:42 +00:00
Aaron van Geffen
69847a02ed
Open NetworkStatus window quietly ( #22059 )
2024-05-18 10:54:08 +02:00
Aaron van Geffen
b3b62c86be
Rename two shortcut string ids that did not follow conventions
2024-05-11 12:51:53 +02:00
Aaron van Geffen
828aeadf5b
Deal with -Wdeprecated-anon-enum-enum-conversion warnings
2024-05-11 11:24:01 +02:00
Aaron van Geffen
ef4cad5ee3
Move UI exclusive string ids to UiStringIds.h
2024-05-10 23:24:46 +02:00
Harry Hopkinson
ef8618209e
Move gMarketingCampaigns to GameState_t
2024-05-17 21:20:27 +02:00
Aaron van Geffen
2ff3295587
Report FileIndex index progress to Context
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Progress is passed on to PreloaderScene and NetworkInfo window from there.
2024-05-06 14:26:00 +00:00
Aaron van Geffen
3e000d550b
Prevent NetworkStatusWindow border from flashing on update
2024-05-06 15:44:07 +02:00
Aaron van Geffen
db73b1fede
Move TitleSequenceManager::Scan into preloader as well
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Add strings for checking and loading title sequence
2024-05-06 14:08:49 +02:00
Aaron van Geffen
809fe4a51b
Initialise scenes only when they are first accessed
2024-05-06 14:08:35 +02:00
Aaron van Geffen
3cda6e367b
Don't use preloader scene when in headless mode to fix replay tests
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This splits off the initialisation calls to a new InitialiseRepositories function.
The SetCompletionScene invocation is moved to the Launch method. When the game is running
in headless mode, the preloader is not used. Instead, InitialiseRepositories is called in-thread,
and the transition to the 'completion scene' happens immediately after.
2024-04-25 23:55:52 +02:00
Aaron van Geffen
fe7152fc72
Skip viewport render during preloader
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Reset screen to a nice background colour
2024-04-24 23:15:21 +02:00
Aaron van Geffen
9f45d40bae
Add localisable progress status messages
2024-04-24 19:40:46 +02:00
Aaron van Geffen
7c4be9ce92
Introduce PreloaderScene for game initialisation
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Co-authored-by: ζeh Matt <5415177+ZehMatt@users.noreply.github.com >
2024-04-24 18:31:00 +02:00
Stephan Spengler
f4156e9043
Create or delete banners when tile elements are changed by plugins ( #21627 )
2024-05-17 07:54:51 -03:00
spacek531
6ba33b735a
Fix #22038 : Upward helix button missing
2024-05-16 12:53:55 +02:00
Michael Steenbeek
288575c4ff
Use kDefaultGeneralSupportHeight throughout
2024-05-15 21:25:02 +02:00
Aaron van Geffen
2f68c7e823
Move STR_NONE, STR_EMPTY to StringIdType.h ( #22019 )
2024-05-15 20:29:11 +02:00
Aaron van Geffen
69c5e6ad9e
Move money types into Money.hpp
2024-05-14 16:35:00 +02:00
Aaron van Geffen
9a4aa4bb94
Move fixed point types to FixedPoint.hpp
2024-05-14 16:25:52 +02:00
Aaron van Geffen
6c66bff4b6
Let heavy snow and blizzards make guests buy and use umbrellas ( #21986 )
2024-05-14 19:18:42 +02:00
Aaron van Geffen
308219d32e
Move speed literal _mph to Speed.hpp ( #22033 )
2024-05-14 17:04:49 +00:00
Michał Janiszewski
3c35558f3f
Fix compilation on Arch Linux with GCC 14 ( #22031 )
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Fixes #22029
2024-05-13 22:09:00 +00:00
spacek531
104a5d5222
Add legacy field for booster parameters to Ride Type Descriptor
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This pull request is spun off from Unify Speed #16692 for ease of review, as well as making it easier to address some future features independent of Unify Speed.
This PR separates the OperationSettings field of RTD into 3 new fields, since the OperationSettings struct was bloated with things that are not operation settings.
This PR implements legacy and non-legacy ("modern") booster setting fields. In preparation for Unify Speed, the legacy properties are set to match the values as they stand. Separating legacy from modern allows the modern values to be changed in accordance with #21752 while preserving backwards-compatibility.
Unify Speed or a spun-off subset PR will implement a vehicle flag to switch between legacy and modern behavior, which all older parks will import with, while new rides will use the non-legacy "modern" behavior. Unify speed or a spin-off will implement enforcing brake and booster speeds.
2024-05-13 21:45:18 +00:00