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Commit Graph

412 Commits

Author SHA1 Message Date
Gymnasiast
4badffcdb6 Change GameState_t members to lowerCamelCase 2025-03-20 23:05:57 +01:00
Gymnasiast
a45625fc3e Change PromptMode members to new codestyle 2025-03-01 20:12:11 +01:00
Aaron van Geffen
a380413c56 Remove Scenario.h include from many units (#23901)
* Reduce includes/dependencies for Scenario.h

* Remove Scenario.h include from many units
2025-03-01 17:32:32 +01:00
73
a976a43708 Rename network.h to Network.h (#23882) 2025-02-24 10:43:06 +01:00
Michael Steenbeek
c7c13ec8d9 Fix #23814: Scenarios not indexed on first start 2025-02-20 17:30:23 +01:00
73
c7c703515e Rename audio.h to Audio.h (#23842) 2025-02-17 13:24:03 +01:00
Michael Steenbeek
3c03fa308d Improve warning if language files cannot be loaded on Android 2025-01-31 23:24:50 +01:00
Aaron van Geffen
cf448753c1 Move WindowInvalidate and WidgetInvalidate families into WindowManager (#23692)
* Move WindowInvalidate and WidgetInvalidate families into WindowManager

* Use InvalidateWidget shorthand in more places

* Cut back on UiContext includes

* Cut back on Window.h includes

* Remove outdated parameter comments
2025-01-25 13:46:08 +01:00
Ethan O'Brien
0310084c04 Merge branch 'develop' into develop 2025-01-20 08:28:57 -06:00
Aaron van Geffen
a8773dd805 Move WindowClose family into WindowManager (#23646)
* Replace WindowClose() calls with Close method calls where possible

* Move WindowClose family into WindowManager

* Remove UpdateSceneryGroupIndexes hack
2025-01-19 18:49:18 +01:00
Michael Steenbeek
be9f27e4f9 Mass rename constants (#23656) 2025-01-19 15:59:45 +00:00
Aaron van Geffen
bed4d5bdca Move WindowCreate and WindowFocusOrCreate into WindowManager (#23643)
* Move WindowBringToFront into WindowManager

* Move WindowCreate and WindowFocusOrCreate into WindowManager

* Cut back on Context/UiContext includes
2025-01-19 06:58:28 -03:00
Ethan O'Brien
8dfe1f91a9 Resolve merge conflicts 2025-01-10 12:16:03 -06:00
Ethan O'Brien
63b0106de8 Fix emscripten support 2024-12-31 09:31:33 -06:00
Aaron van Geffen
23d4032eed Move LightFX into its own namespace (#23506) 2024-12-30 11:04:39 +00:00
Aaron van Geffen
35e117aca2 Rename String methods to use lowerCamelCase 2024-12-11 22:49:37 +01:00
Aaron van Geffen
f9fdac2769 Infer peep animation sprite bounds at runtime (#23235) 2024-12-03 23:00:54 +00:00
Aaron van Geffen
e885b3616b Drop old PeepAnimationData unit 2024-12-03 21:14:26 +01:00
Aaron van Geffen
3685d1a24b clang-format: change IndentPPDirectives to BeforeHash (#23287) 2024-11-29 12:04:56 +09:00
Aaron van Geffen
a55e70bc0b Remove InteractiveConsole.h includes where not required (#23578) 2025-01-09 15:40:47 +01:00
Aaron van Geffen
fa06a49302 Update copyright year to 2025 (#23514) 2024-12-31 20:30:04 +01:00
Gymnasiast
95178be1b9 Remove C strings in ContextOpenCommonFileDialog() 2024-10-30 12:47:38 +01:00
Gymnasiast
e46f23702d Remove OpenRCT2WriteFullVersionInfo() 2024-10-30 12:17:27 +01:00
Aaron van Geffen
d2e01dde4e Remove a bunch of Util.h includes 2024-10-29 13:12:52 +01:00
Aaron van Geffen
e70ca5c889 Allow staff to use ‘real’ names as well (#22732) 2024-09-15 20:18:00 +00:00
Michael Steenbeek
6f6cdc0cc6 Revert "Cleanup MemoryStream code (#22593)" (#22666)
This reverts commit 590ab65b2a.
2024-09-01 00:14:12 +02:00
Matt
590ab65b2a Cleanup MemoryStream code (#22593)
* Deduplicate code, use std::bit_ceil to compute new capacity

* Remove unused constructor overload

* Remove more unused functions

* Fix memory leak using assignment operator with move

* Make access explicit via constness, do not allow arbitrary access

* Move the template specialized Write/Read to private section

* Simplify a lot of code by using the right types

* Fix copy constructor

* Directly copy the member in copy constructor

* Fix little mistake

* Pluck a memory leak on Android, fix the build

* Update changelog.txt
2024-08-22 19:24:00 +02:00
Aaron van Geffen
2a99b2f1f9 Rework modifier key state into strong enum class (#22558)
* Rework modifier key state into strong enum class

* Move modifier key state into InputManager
2024-08-14 16:36:05 +02:00
ζeh Matt
fed107b008 Make forceRedraw implicit when we are on the main thread 2024-08-01 23:48:54 +03:00
Aaron van Geffen
e645fc7ac4 Widen progress range for object loading proces 2024-07-16 19:30:48 +02:00
Aaron van Geffen
a5054c68d1 Add progress reporting to loading required objects 2024-07-16 18:14:44 +02:00
Aaron van Geffen
ef7dbe496a Introduce VIEWPORT_FLAG_RENDERING_INHIBITED 2024-07-15 01:17:57 +02:00
Aaron van Geffen
0890a49e3c Add progress bars to title sequence loading, but only the initial park 2024-07-14 23:58:00 +02:00
Aaron van Geffen
5f0c3d2ffd Add progress bars to loading saved games and scenarios 2024-07-14 22:18:31 +02:00
Silent
76b55651b6 Stop (and discard) the replay before tearing down the scripting engine (#22293)
Fixes a shutdown crash on tearing down Duktape values after their
context has already been destroyed.

Fixes #22056
2024-07-15 08:43:06 +02:00
Aaron van Geffen
3d5c19de08 Drop Localisation.h include where not required 2024-07-13 13:33:32 +02:00
Aaron van Geffen
3fd91038c3 Rename Date.h to Localisation.Date.h to match unit file 2024-07-12 22:18:43 +02:00
Aaron van Geffen
8cef18cd2f Include cassert as needed at unit level 2024-07-09 16:43:03 +02:00
Aaron van Geffen
4bfd3f3369 Initialise script engine off main thread (#22230)
* Initialise script engine off main thread

* Do not run ScriptEngine.Tick() during initialisation/preloading

* Add 'Loading plugin engine…' string

* Add changelog entry

---------

Co-authored-by: Bas <Basssiiie@users.noreply.github.com>
2024-07-09 20:19:01 +02:00
Aaron van Geffen
c00fe1e7d6 Rework (preloader) scene completion functionality (#22122)
* Remove the need for Scene::GetCompletionScene

* Replace SetCompletionScene with SetOnComplete

* Normalise return type for GetPreloaderScene

* Rename 'onFinish' to 'onComplete' for consistency
2024-05-29 22:13:03 +02:00
Aaron van Geffen
c9de56471d Allow customising the progress string format
Fixup: deal with -Wdeprecated-anon-enum-enum-conversion warning
2024-05-20 21:37:40 +02:00
Aaron van Geffen
539bb5487e Introduce context functions and intents for progress window 2024-05-20 16:28:00 +02:00
Aaron van Geffen
4e2f546d14 Fix sound effects not working 2024-05-18 13:12:08 +02:00
Aaron van Geffen
2ff3295587 Report FileIndex index progress to Context
Progress is passed on to PreloaderScene and NetworkInfo window from there.
2024-05-06 14:26:00 +00:00
Aaron van Geffen
db73b1fede Move TitleSequenceManager::Scan into preloader as well
Add strings for checking and loading title sequence
2024-05-06 14:08:49 +02:00
Aaron van Geffen
809fe4a51b Initialise scenes only when they are first accessed 2024-05-06 14:08:35 +02:00
Aaron van Geffen
3cda6e367b Don't use preloader scene when in headless mode to fix replay tests
This splits off the initialisation calls to a new InitialiseRepositories function.

The SetCompletionScene invocation is moved to the Launch method. When the game is running
in headless mode, the preloader is not used. Instead, InitialiseRepositories is called in-thread,
and the transition to the 'completion scene' happens immediately after.
2024-04-25 23:55:52 +02:00
Aaron van Geffen
9f45d40bae Add localisable progress status messages 2024-04-24 19:40:46 +02:00
Aaron van Geffen
7c4be9ce92 Introduce PreloaderScene for game initialisation
Co-authored-by: ζeh Matt <5415177+ZehMatt@users.noreply.github.com>
2024-04-24 18:31:00 +02:00
Aaron van Geffen
a63d86c488 Introduce Config namespace and struct 2024-05-10 12:10:21 +02:00