Ryan
8a282fa31c
Add more properties to Park API ( #14620 )
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* Add more properties to Park API
* Add new feature to changelog
2021-05-11 12:46:15 +01:00
Ryan
eb9ed63b0e
Fix some actions for plugins ( #14607 )
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* Fix some actions for plugins
If an action doesn't have an AcceptParameters method, the paramaters passed in executeAction will be ignored and the action will fail.
* Change plugin parameter names
* Increment plugin API version
2021-05-09 22:04:03 +01:00
Basssiiie
6c65105261
Add getter for current plugin api version ( #14538 )
2021-04-27 21:08:56 -03:00
Ted John
93f17f1175
Add custom widget logic and network stats API
2021-02-24 22:37:31 +00:00
skdltmxn
c093a50f3f
Refactor to use string_view more properly
2021-01-07 01:52:10 +09:00
Ted John
6fb7921dbd
[Plugin] Add context.setInterval and context.setTimeout
2021-01-03 16:08:35 +01:00
Ted John
5a849ededf
Fix plugin crash when nested scope occurs ( #13556 )
2020-12-09 22:38:15 -03:00
ζeh Matt
645289f4ec
Rename GameActionResult and use GameActions namespace instead ( #13184 )
2020-10-14 22:04:39 -03:00
Ted John
173a42f656
Apply code review suggestions
2020-09-03 22:38:42 +01:00
Ted John
1c91404707
Add more network guards
2020-09-03 22:38:42 +01:00
Ted John
dce547af99
Start implementing TCP API
2020-09-03 22:38:35 +01:00
Matt
0dc43d66e4
Remove the use of INTERFACE macro and macro its self
2020-08-05 16:30:44 +02:00
Matt
30376085cf
Include missing headers
2020-08-05 16:29:29 +02:00
Aaron van Geffen
7b5087f057
Update copyright year to 2020
2020-07-21 15:04:34 +02:00
Ted John
7c0da8a32d
Add peep flags and destination
2020-05-14 18:34:25 +01:00
Ted John
65a9c7a1b1
Implement expenditureType on GameActionResult plugin API ( #11514 )
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* Implement expenditureType on GameActionResult plugin API
* Update src/openrct2/scripting/ScriptEngine.cpp
Co-Authored-By: Michael Steenbeek <m.o.steenbeek@gmail.com >
* Improve formatting of ExpenditureTypes
* Apply code review comments
Co-authored-by: Michael Steenbeek <m.o.steenbeek@gmail.com >
2020-05-01 17:50:11 +01:00
Ted John
bbe7ff0d80
Refactor game action binding for plugins ( #11528 )
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* Refactor game action binding for plugins
Adds parameter visiting for game actions to reduce code needed for binding game actions to JavaScript objects
* Apply suggestions from code review
Co-Authored-By: Tulio Leao <tupaschoal@gmail.com >
Co-authored-by: Tulio Leao <tupaschoal@gmail.com >
2020-04-30 06:56:57 -03:00
Ted John
c67962577a
Rename __ENABLE_SCRIPTING__ to ENABLE_SCRIPTING
2020-04-26 14:35:08 +01:00
Ted John
4e1fa6a944
Update src/openrct2/scripting/ScriptEngine.h
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Co-Authored-By: Breno Rodrigues Guimarães <brenorg@gmail.com >
2020-04-26 14:35:08 +01:00
Ted John
ea8890aaaa
Improve shared storage read / write
2020-04-26 14:35:06 +01:00
Ted John
0c71886941
Implement shared storage
2020-04-26 14:35:06 +01:00
Ted John
efcf9fd22a
Implement hooking game actions
2020-04-26 14:35:05 +01:00
Ted John
49b155d178
Fix Linux build
2020-04-26 14:35:05 +01:00
Ted John
2ad37db817
Implement registering game actions
2020-04-26 14:35:05 +01:00
Ted John
4e4379e6ef
Start work on custom game actions
2020-04-26 14:35:05 +01:00
Ted John
4d5e7f19ca
Implement surface style API and improve plugin calling
2020-04-26 14:35:04 +01:00
Ted John
e6ca727b4b
Improve dumping of expressions
2020-04-26 14:35:04 +01:00
Ted John
dfd45651dc
Improve stringify of expressions
2020-04-26 14:35:04 +01:00
Ted John
bac91cd563
Allow scripting to be compile-disabled
2020-04-26 14:35:03 +01:00
Ted John
a5c8ff920f
Add game mutable protection
2020-04-26 14:35:03 +01:00
Ted John
dc64d3541d
Transfer server-client scripts over network
2020-04-26 14:35:03 +01:00
Ted John
4b95a3a9d0
Implement custom menu items
2020-04-26 14:35:01 +01:00
Ted John
0e8c627324
Add config option for hot reload and refactor
2020-04-26 14:35:01 +01:00
Ted John
e6915e8799
Do not load plugins on title screen
2020-04-26 14:35:01 +01:00
Ted John
2e62078c30
Exclude node_modules directory
2020-04-26 14:35:01 +01:00
Hielke Morsink
e8bdb95f13
format new files
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Since many of the changes were made before the clang-format changes went live, the new source files used a different format still. This PR applies the new style to all the new source files.
2020-04-26 14:35:00 +01:00
Hielke Morsink
c37d7d859e
Use C++ types
2020-04-26 14:35:00 +01:00
Ted John
1fd33dd86a
Use new FileWatcher class
2020-04-26 14:35:00 +01:00
Ted John
291143c3cd
Add opening of a custom window
2020-04-26 14:34:59 +01:00
Ted John
b47bcabaf1
Move ui scripting API to libopenrct2ui
2020-04-26 14:34:59 +01:00
Ted John
c340c2abec
Fix segfault on exit
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By ensuring duk_context is disposed last in ScriptEngine
2020-04-26 14:34:59 +01:00
Ted John
d445cfc125
Refactor plugin scope
2020-04-26 14:34:59 +01:00
Ted John
f54b3efe9e
Use shared_ptr for Plugin
2020-04-26 14:34:59 +01:00
Ted John
4a575975f6
Add hook system
2020-04-26 14:34:59 +01:00
Ted John
3556dead74
Add hot reloading support
2020-04-26 14:34:59 +01:00
Ted John
de527b3ff7
Add load and start plugin scripts
2020-04-26 14:34:59 +01:00
Ted John
839dd6842b
Add console API using dukglue
2020-04-26 14:34:59 +01:00
Ted John
43508e0402
Add script engine and connect to std console
2020-04-26 14:34:58 +01:00