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OpenRCT2/src/openrct2/scripting/ScriptEngine.h
2020-09-03 22:38:42 +01:00

232 lines
6.8 KiB
C++

/*****************************************************************************
* Copyright (c) 2014-2020 OpenRCT2 developers
*
* For a complete list of all authors, please refer to contributors.md
* Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2
*
* OpenRCT2 is licensed under the GNU General Public License version 3.
*****************************************************************************/
#pragma once
#ifdef ENABLE_SCRIPTING
# include "../common.h"
# include "../core/FileWatcher.h"
# include "../management/Finance.h"
# include "../world/Location.hpp"
# include "HookEngine.h"
# include "Plugin.h"
# include <future>
# include <memory>
# include <mutex>
# include <queue>
# include <string>
# include <unordered_map>
# include <unordered_set>
# include <vector>
struct duk_hthread;
typedef struct duk_hthread duk_context;
struct GameAction;
class GameActionResult;
class FileWatcher;
class InteractiveConsole;
namespace OpenRCT2
{
struct IPlatformEnvironment;
}
namespace OpenRCT2::Scripting
{
# ifndef DISABLE_NETWORK
class ScSocketBase;
# endif
class ScriptExecutionInfo
{
private:
std::shared_ptr<Plugin> _plugin;
bool _isGameStateMutable{};
public:
class PluginScope
{
private:
ScriptExecutionInfo& _execInfo;
std::shared_ptr<Plugin> _plugin;
public:
PluginScope(ScriptExecutionInfo& execInfo, std::shared_ptr<Plugin> plugin, bool isGameStateMutable)
: _execInfo(execInfo)
, _plugin(plugin)
{
_execInfo._plugin = plugin;
_execInfo._isGameStateMutable = isGameStateMutable;
}
PluginScope(const PluginScope&) = delete;
~PluginScope()
{
_execInfo._plugin = nullptr;
_execInfo._isGameStateMutable = false;
}
};
std::shared_ptr<Plugin> GetCurrentPlugin()
{
return _plugin;
}
bool IsGameStateMutable()
{
return _isGameStateMutable;
}
};
class DukContext
{
private:
duk_context* _context{};
public:
DukContext();
DukContext(DukContext&) = delete;
DukContext(DukContext&& src) noexcept
: _context(std::move(src._context))
{
src._context = {};
}
~DukContext();
operator duk_context*()
{
return _context;
}
};
class ScriptEngine
{
private:
InteractiveConsole& _console;
IPlatformEnvironment& _env;
DukContext _context;
bool _initialised{};
bool _pluginsLoaded{};
bool _pluginsStarted{};
std::queue<std::tuple<std::promise<void>, std::string>> _evalQueue;
std::vector<std::shared_ptr<Plugin>> _plugins;
uint32_t _lastHotReloadCheckTick{};
HookEngine _hookEngine;
ScriptExecutionInfo _execInfo;
DukValue _sharedStorage;
std::unique_ptr<FileWatcher> _pluginFileWatcher;
std::unordered_set<std::string> _changedPluginFiles;
std::mutex _changedPluginFilesMutex;
std::vector<std::function<void(std::shared_ptr<Plugin>)>> _pluginStoppedSubscriptions;
struct CustomActionInfo
{
std::shared_ptr<Plugin> Owner;
std::string Name;
DukValue Query;
DukValue Execute;
};
std::unordered_map<std::string, CustomActionInfo> _customActions;
# ifndef DISABLE_NETWORK
std::vector<std::shared_ptr<ScSocketBase>> _sockets;
# endif
public:
ScriptEngine(InteractiveConsole& console, IPlatformEnvironment& env);
ScriptEngine(ScriptEngine&) = delete;
duk_context* GetContext()
{
return _context;
}
HookEngine& GetHookEngine()
{
return _hookEngine;
}
ScriptExecutionInfo& GetExecInfo()
{
return _execInfo;
}
DukValue GetSharedStorage()
{
return _sharedStorage;
}
std::vector<std::shared_ptr<Plugin>>& GetPlugins()
{
return _plugins;
}
void LoadPlugins();
void UnloadPlugins();
void Update();
std::future<void> Eval(const std::string& s);
DukValue ExecutePluginCall(
const std::shared_ptr<Plugin>& plugin, const DukValue& func, const std::vector<DukValue>& args,
bool isGameStateMutable);
void LogPluginInfo(const std::shared_ptr<Plugin>& plugin, const std::string_view& message);
void SubscribeToPluginStoppedEvent(std::function<void(std::shared_ptr<Plugin>)> callback)
{
_pluginStoppedSubscriptions.push_back(callback);
}
void AddNetworkPlugin(const std::string_view& code);
std::unique_ptr<GameActionResult> QueryOrExecuteCustomGameAction(
const std::string_view& id, const std::string_view& args, bool isExecute);
bool RegisterCustomAction(
const std::shared_ptr<Plugin>& plugin, const std::string_view& action, const DukValue& query,
const DukValue& execute);
void RunGameActionHooks(const GameAction& action, std::unique_ptr<GameActionResult>& result, bool isExecute);
std::unique_ptr<GameAction> CreateGameAction(const std::string& actionid, const DukValue& args);
void SaveSharedStorage();
# ifndef DISABLE_NETWORK
void AddSocket(const std::shared_ptr<ScSocketBase>& socket);
# endif
private:
void Initialise();
void StartPlugins();
void StopPlugins();
void LoadPlugin(const std::string& path);
void LoadPlugin(std::shared_ptr<Plugin>& plugin);
void StopPlugin(std::shared_ptr<Plugin> plugin);
bool ShouldLoadScript(const std::string& path);
bool ShouldStartPlugin(const std::shared_ptr<Plugin>& plugin);
void SetupHotReloading();
void AutoReloadPlugins();
void ProcessREPL();
void RemoveCustomGameActions(const std::shared_ptr<Plugin>& plugin);
std::unique_ptr<GameActionResult> DukToGameActionResult(const DukValue& d);
DukValue GameActionResultToDuk(const GameAction& action, const std::unique_ptr<GameActionResult>& result);
static std::string_view ExpenditureTypeToString(ExpenditureType expenditureType);
static ExpenditureType StringToExpenditureType(const std::string_view& expenditureType);
void InitSharedStorage();
void LoadSharedStorage();
void UpdateSockets();
void RemoveSockets(const std::shared_ptr<Plugin>& plugin);
};
bool IsGameStateMutable();
void ThrowIfGameStateNotMutable();
std::string Stringify(const DukValue& value);
} // namespace OpenRCT2::Scripting
#endif